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HentaiVerse 0.73, Keep Calm and Grind On |
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Feb 7 2013, 17:34
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11
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QUOTE(ChosenUno @ Feb 7 2013, 17:26) Holy never was better.
can't be(from what i heard), ragnarok is extremely slow, often cause player multi-hit by mobs, and before HTTP rise, hv is full of oyz's dark-mage-hell mobs and these words sounds particular interesting since it was told by someone who use legendary holy staff (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by eqwer: Feb 7 2013, 17:35
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Feb 7 2013, 17:35
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07
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QUOTE(eqwer @ Feb 7 2013, 23:34) can't be(from what i heard), ragnarok is extremely slow, often cause player multi-hit by mobs, and before HTTP rise, hv is full of oyz's dark-mage-hell mobs
You heard wrong.
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Feb 7 2013, 17:39
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eqwer
Group: Members
Posts: 2,467
Joined: 19-June 11
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QUOTE(Rei-Tenshi @ Feb 7 2013, 17:35) You heard wrong.
the part dark mages get multi-hit was what i heard, isn't that true? the part before HTTP is what i saw and experinced, i swtich into dark at around lv220(about several months ago) this can not be false there were anyeyouhun's gandhi, chaaka's old turtle, esheep's knight, oyz's yukko, all of them are not friendly with dark mages This post has been edited by eqwer: Feb 7 2013, 17:43
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Feb 7 2013, 17:44
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(eqwer @ Feb 7 2013, 22:34) can't be(from what i heard), ragnarok is extremely slow, often cause player multi-hit by mobs, and before HTTP rise, hv is full of oyz's dark-mage-hell mobs and these words sounds particular interesting since it was told by someone who use legendary holy staff (IMG:[ invalid] style_emoticons/default/tongue.gif) I use a holy stick cause it dropped. Dark kills more mob with first hit, and make every other mob hit for less. Holy kills less, and the debuff increases our damage. We'll be dead, but hey, if you manage to survive, you can cure and then hit them for more damage! Only to get resisted (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 7 2013, 17:45
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07
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QUOTE(eqwer @ Feb 7 2013, 23:39) the part dark mages get multi-hit was what i heard, isn't that true?
Irrelevant, Holy/Dark gets multi-hit the same. Dark takes less damage because of their Proc, and because they can kill more enemies because of higher damage. There were a bunch of mechanoids and celestials during that time too. Holy and Dark were a bit equal in those days. But Holy was never better.
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Feb 7 2013, 21:32
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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Other reason for holy was more efficient grindfest due to cheaper spell before resist introduction
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Feb 7 2013, 21:51
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MikukoAya
Group: Gold Star Club
Posts: 1,044
Joined: 25-May 11
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I find that my holy damage does more damage after the first wave. (partially because of my priestess staff and my holy boosts I'm sure).
I'm a holy sub dark mage (working on my dark gear and prof).
I really only use one elemental: lightning. If Holy, Dark, and Soul don't work, then it is a mech. Mechs take a long time to become near immune to lightning.
Plus, lightning gives resistance reduction from what I can tell. I use ice every now and then but the proc isn't as helpful as lightning.
T2 holy -> T3 Holy -> T3 holy spam or switch between holy/dark or lightning (rarely ice)
Outside of that, I will sometimes use a T1 elemental to finish off a mob group that have low hp or I'll use MM to finish them or I'll just hit them so I can focus.
Unfortunately, from what I've seen, only oak staffs have any real anti-resist and even then...
On the other hand, arcanist gear is great for my style of magic.
I need some more shade arcanist gear... Like some superior or exquisite level pieces.
This post has been edited by MikukoAya: Feb 7 2013, 22:51
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Feb 7 2013, 23:32
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09
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QUOTE(skillchip @ Feb 7 2013, 20:32) Other reason for holy was more efficient grindfest due to cheaper spell before resist introduction
BTW, shouldn't proficiency give anti-resist by itself? It'd just make sense...
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Feb 8 2013, 00:00
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12
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QUOTE 0.74: Proficiency no longer gives damage. Instead every 10 points grants 1% anti-resist. Something like that?
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Feb 8 2013, 02:03
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(Lement @ Feb 8 2013, 05:00) Something like that?
Mages will stop being feasible.
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Feb 8 2013, 02:24
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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If it was prof over your current level giving anti resist, mages wouldn't get too broken, but they would get trolled I think by the overall damage loss, since it would most likely outweigh the increase from less resists. Now if prof gave anti-resist and anti-RESISTANCE, then it sounds sexy. QUOTE(skillchip @ Jan 7 2013, 02:56) Offensive T3 Single (Elemental+Soul+Holy+Dark): 1.2 {note1} T3 AoE (Elemental Soul+Holy+Dark)[5 points]: 1.2 {note1} T4 Single (Dark): 1.4 T4 AoE (Dark)[5 points]: 1.4
Max speed dark mage action time: 127.27 Max speed holy mage action time: 109.09 Chance of double tap if max action speed: very not often This post has been edited by skillchip: Feb 8 2013, 02:25
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Feb 8 2013, 02:38
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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Holy mages used to have a comfortable life (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(ChosenUno @ Feb 7 2013, 23:44) I use a holy stick cause it dropped. Dark kills more mob with first hit, and make every other mob hit for less. Holy kills less, and the debuff increases our damage. We'll be dead, but hey, if you manage to survive, you can cure and then hit them for more damage! Only to get resisted (IMG:[ invalid] style_emoticons/default/laugh.gif) Dark T4 = joke Dark T3 = Holy T3 damage wise Celestial/Human is weak to Dark, but it doesn't have much impact on IWBTH. Because mage's firepower/clearing turns varies too much and mostly depends on luck. QUOTE(Rei-Tenshi @ Feb 7 2013, 23:45) Irrelevant, Holy/Dark gets multi-hit the same. Dark takes less damage because of their Proc, and because they can kill more enemies because of higher damage.
There were a bunch of mechanoids and celestials during that time too. Holy and Dark were a bit equal in those days. But Holy was never better.
No higher damage for Dark. The stronger ones always need luck or IMP to kill. There are a bunch of Daemon/Undead currently (in IWBTH) too. Holy and Dark are still mostly equal now. This post has been edited by HTTP/308: Feb 8 2013, 02:45
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Feb 8 2013, 02:43
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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Hey HTTP, you still having troll issues with mitigation and your damage not working out quite right?
This post has been edited by skillchip: Feb 8 2013, 02:44
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Feb 8 2013, 02:48
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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QUOTE(skillchip @ Feb 8 2013, 08:43) Hey HTTP, you still having troll issues with mitigation and your damage not working out quite right?
>> 1 2 Ragnarok blasts Sakurai Kei for 39515 dark damage. After IMP, it would be something like 500k+ for crit hit. Not really issues. Just that current patch doesn't appear to change mitigation for monster. I feel that firepower is about the same with previous patch. This post has been edited by HTTP/308: Feb 8 2013, 02:50
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Feb 8 2013, 02:49
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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I will look into this treachery
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Feb 8 2013, 03:04
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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QUOTE(skillchip @ Feb 8 2013, 08:49) I will look into this treachery
Not really a problem, if mitigation is capped or flattened at higher level. I'm worried if it's not... QUOTE 1 5 Ragnarok hits Eila Ilmatar Juutilainen 501st for 22485 dark damage. => AoE 2 5 Ragnarok blasts Aoi Phoenix for 41015 dark damage. => main target
After IMP
9 6 Ragnarok blasts Eila Ilmatar Juutilainen 501st for 225690 dark damage. => AoE 10 4 Ragnarok blasts Aoi Phoenix for 230948 dark damage. => main target Melee side, Estoc QUOTE 1 1 You crit Sakurai Kei for 852 void damage. 2 1 You crit Sakurai Kei for 9609 void damage. 3 1 You crit Sakurai Kei for 16832 void damage. 5 1 You crit Sakurai Kei for 23800 void damage. This post has been edited by HTTP/308: Feb 8 2013, 03:05
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Feb 8 2013, 03:18
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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QUOTE(HTTP/308 @ Feb 8 2013, 01:04) Not really a problem, if mitigation is capped or flattened at higher level. I'm worried if it's not... Melee side, Estoc
So, bad news, monsters get the old formula, we get the new. YAY!!! Good news, some monsters near your level are nearly capped (501st is one that is close)! YAY!!! Any chance we can get the monster PMI/MMI formulas to match the players one? This post has been edited by skillchip: Feb 8 2013, 04:06
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Feb 8 2013, 04:39
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10
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QUOTE(skillchip @ Feb 8 2013, 09:18) So, bad news, monsters get the old formula, we get the new. YAY!!!
Good news, some monsters near your level are nearly capped (501st is one that is close)! YAY!!!
I think there is still much room for MMI@eila, maybe 50% or more effective firepower reduction. QUOTE Any chance we can get the monster PMI/MMI formulas to match the players one? Directly applying player's formula would make mage OP. Maybe something like 1-1200/(1200+k*(END+WIS/2)). k=3-6 Monster should also have a higher cap. Or just applying the same formula and let us arm monsters (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by HTTP/308: Feb 8 2013, 04:41
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Feb 8 2013, 04:53
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
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QUOTE(HTTP/308 @ Feb 8 2013, 09:39) I think there is still much room for MMI@eila, maybe 50% or more effective firepower reduction. Directly applying player's formula would make mage OP. Maybe something like 1-1200/(1200+k*(END+WIS/2)). k=3-6 Monster should also have a higher cap. Or just applying the same formula and let us arm monsters (IMG:[ invalid] style_emoticons/default/laugh.gif) How would that make mages OP?
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