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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Feb 7 2013, 17:33
Post #1161
AbaDe



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QUOTE(ChosenUno @ Feb 7 2013, 20:56) *

Holy never was better.


just faster..... (IMG:[invalid] style_emoticons/default/laugh.gif)

Malee always rocks !!!!! (IMG:[invalid] style_emoticons/default/cool.gif)
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post Feb 7 2013, 17:34
Post #1162
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QUOTE(ChosenUno @ Feb 7 2013, 17:26) *

Holy never was better.

can't be(from what i heard), ragnarok is extremely slow, often cause player multi-hit by mobs, and before HTTP rise, hv is full of oyz's dark-mage-hell mobs

and these words sounds particular interesting since it was told by someone who use legendary holy staff (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Feb 7 2013, 17:35
Post #1163
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QUOTE(eqwer @ Feb 7 2013, 23:34) *

can't be(from what i heard), ragnarok is extremely slow, often cause player multi-hit by mobs, and before HTTP rise, hv is full of oyz's dark-mage-hell mobs


You heard wrong.
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post Feb 7 2013, 17:39
Post #1164
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QUOTE(Rei-Tenshi @ Feb 7 2013, 17:35) *

You heard wrong.

the part dark mages get multi-hit was what i heard, isn't that true?


the part before HTTP is what i saw and experinced, i swtich into dark at around lv220(about several months ago) this can not be false


there were anyeyouhun's gandhi, chaaka's old turtle, esheep's knight, oyz's yukko, all of them are not friendly with dark mages

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post Feb 7 2013, 17:44
Post #1165
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QUOTE(eqwer @ Feb 7 2013, 22:34) *

can't be(from what i heard), ragnarok is extremely slow, often cause player multi-hit by mobs, and before HTTP rise, hv is full of oyz's dark-mage-hell mobs

and these words sounds particular interesting since it was told by someone who use legendary holy staff (IMG:[invalid] style_emoticons/default/tongue.gif)


I use a holy stick cause it dropped.

Dark kills more mob with first hit, and make every other mob hit for less. Holy kills less, and the debuff increases our damage. We'll be dead, but hey, if you manage to survive, you can cure and then hit them for more damage!

Only to get resisted (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 7 2013, 17:45
Post #1166
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QUOTE(eqwer @ Feb 7 2013, 23:39) *

the part dark mages get multi-hit was what i heard, isn't that true?


Irrelevant, Holy/Dark gets multi-hit the same. Dark takes less damage because of their Proc, and because they can kill more enemies because of higher damage.

There were a bunch of mechanoids and celestials during that time too. Holy and Dark were a bit equal in those days. But Holy was never better.
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post Feb 7 2013, 21:32
Post #1167
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Other reason for holy was more efficient grindfest due to cheaper spell before resist introduction
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post Feb 7 2013, 21:51
Post #1168
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I find that my holy damage does more damage after the first wave. (partially because of my priestess staff and my holy boosts I'm sure).

I'm a holy sub dark mage (working on my dark gear and prof).

I really only use one elemental: lightning. If Holy, Dark, and Soul don't work, then it is a mech. Mechs take a long time to become near immune to lightning.

Plus, lightning gives resistance reduction from what I can tell. I use ice every now and then but the proc isn't as helpful as lightning.


T2 holy -> T3 Holy -> T3 holy spam or switch between holy/dark or lightning (rarely ice)

Outside of that, I will sometimes use a T1 elemental to finish off a mob group that have low hp or I'll use MM to finish them or I'll just hit them so I can focus.

Unfortunately, from what I've seen, only oak staffs have any real anti-resist and even then...


On the other hand, arcanist gear is great for my style of magic.


I need some more shade arcanist gear... Like some superior or exquisite level pieces.

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post Feb 7 2013, 23:32
Post #1169
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QUOTE(skillchip @ Feb 7 2013, 20:32) *

Other reason for holy was more efficient grindfest due to cheaper spell before resist introduction



BTW, shouldn't proficiency give anti-resist by itself? It'd just make sense...
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post Feb 8 2013, 00:00
Post #1170
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QUOTE
0.74: Proficiency no longer gives damage. Instead every 10 points grants 1% anti-resist.
Something like that?
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post Feb 8 2013, 02:03
Post #1171
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QUOTE(Lement @ Feb 8 2013, 05:00) *

Something like that?


Mages will stop being feasible.
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post Feb 8 2013, 02:24
Post #1172
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If it was prof over your current level giving anti resist, mages wouldn't get too broken, but they would get trolled I think by the overall damage loss, since it would most likely outweigh the increase from less resists. Now if prof gave anti-resist and anti-RESISTANCE, then it sounds sexy.

QUOTE(skillchip @ Jan 7 2013, 02:56) *

Offensive
T3 Single (Elemental+Soul+Holy+Dark): 1.2 {note1}
T3 AoE (Elemental Soul+Holy+Dark)[5 points]: 1.2 {note1}
T4 Single (Dark): 1.4
T4 AoE (Dark)[5 points]: 1.4


Max speed dark mage action time: 127.27
Max speed holy mage action time: 109.09

Chance of double tap if max action speed: very not often

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post Feb 8 2013, 02:38
Post #1173
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Holy mages used to have a comfortable life (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(ChosenUno @ Feb 7 2013, 23:44) *

I use a holy stick cause it dropped.

Dark kills more mob with first hit, and make every other mob hit for less. Holy kills less, and the debuff increases our damage. We'll be dead, but hey, if you manage to survive, you can cure and then hit them for more damage!

Only to get resisted (IMG:[invalid] style_emoticons/default/laugh.gif)

Dark T4 = joke
Dark T3 = Holy T3 damage wise

Celestial/Human is weak to Dark, but it doesn't have much impact on IWBTH.
Because mage's firepower/clearing turns varies too much and mostly depends on luck.

QUOTE(Rei-Tenshi @ Feb 7 2013, 23:45) *

Irrelevant, Holy/Dark gets multi-hit the same. Dark takes less damage because of their Proc, and because they can kill more enemies because of higher damage.

There were a bunch of mechanoids and celestials during that time too. Holy and Dark were a bit equal in those days. But Holy was never better.


No higher damage for Dark.
The stronger ones always need luck or IMP to kill.

There are a bunch of Daemon/Undead currently (in IWBTH) too.
Holy and Dark are still mostly equal now.

This post has been edited by HTTP/308: Feb 8 2013, 02:45
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post Feb 8 2013, 02:43
Post #1174
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Hey HTTP, you still having troll issues with mitigation and your damage not working out quite right?

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post Feb 8 2013, 02:48
Post #1175
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QUOTE(skillchip @ Feb 8 2013, 08:43) *

Hey HTTP, you still having troll issues with mitigation and your damage not working out quite right?


>> 1 2 Ragnarok blasts Sakurai Kei for 39515 dark damage.
After IMP, it would be something like 500k+ for crit hit.

Not really issues.
Just that current patch doesn't appear to change mitigation for monster.

I feel that firepower is about the same with previous patch.

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post Feb 8 2013, 02:49
Post #1176
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I will look into this treachery
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post Feb 8 2013, 03:04
Post #1177
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QUOTE(skillchip @ Feb 8 2013, 08:49) *

I will look into this treachery


Not really a problem, if mitigation is capped or flattened at higher level.
I'm worried if it's not...

QUOTE
1 5 Ragnarok hits Eila Ilmatar Juutilainen 501st for 22485 dark damage. => AoE
2 5 Ragnarok blasts Aoi Phoenix for 41015 dark damage. => main target

After IMP

9 6 Ragnarok blasts Eila Ilmatar Juutilainen 501st for 225690 dark damage. => AoE
10 4 Ragnarok blasts Aoi Phoenix for 230948 dark damage. => main target


Melee side, Estoc

QUOTE
1 1 You crit Sakurai Kei for 852 void damage.
2 1 You crit Sakurai Kei for 9609 void damage.
3 1 You crit Sakurai Kei for 16832 void damage.
5 1 You crit Sakurai Kei for 23800 void damage.


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post Feb 8 2013, 03:18
Post #1178
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QUOTE(HTTP/308 @ Feb 8 2013, 01:04) *

Not really a problem, if mitigation is capped or flattened at higher level.
I'm worried if it's not...
Melee side, Estoc


So, bad news, monsters get the old formula, we get the new. YAY!!!

Good news, some monsters near your level are nearly capped (501st is one that is close)! YAY!!!

Any chance we can get the monster PMI/MMI formulas to match the players one?

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post Feb 8 2013, 04:39
Post #1179
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QUOTE(skillchip @ Feb 8 2013, 09:18) *

So, bad news, monsters get the old formula, we get the new. YAY!!!

Good news, some monsters near your level are nearly capped (501st is one that is close)! YAY!!!

I think there is still much room for MMI@eila, maybe 50% or more effective firepower reduction.

QUOTE
Any chance we can get the monster PMI/MMI formulas to match the players one?

Directly applying player's formula would make mage OP.
Maybe something like 1-1200/(1200+k*(END+WIS/2)). k=3-6
Monster should also have a higher cap.

Or just applying the same formula and let us arm monsters (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Feb 8 2013, 04:53
Post #1180
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QUOTE(HTTP/308 @ Feb 8 2013, 09:39) *

I think there is still much room for MMI@eila, maybe 50% or more effective firepower reduction.
Directly applying player's formula would make mage OP.
Maybe something like 1-1200/(1200+k*(END+WIS/2)). k=3-6
Monster should also have a higher cap.

Or just applying the same formula and let us arm monsters (IMG:[invalid] style_emoticons/default/laugh.gif)


How would that make mages OP?
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