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> HentaiVerse 0.73, Keep Calm and Grind On

 
post Feb 7 2013, 12:56
Post #1153
ChosenUno



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QUOTE(Rei-Tenshi @ Feb 7 2013, 17:22) *

Try being an Elemental or Holy mage.


Yeah (IMG:[invalid] style_emoticons/default/dry.gif) . I'm struggling as a Holy mage. I wonder how elemental mages fare.

Worse, I'd imagine (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by ChosenUno: Feb 7 2013, 12:56
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post Feb 7 2013, 13:12
Post #1154
danixxx



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QUOTE(Rei-Tenshi @ Feb 7 2013, 13:22) *

Try being an Elemental or Holy mage.

Holy and elementals have two differents problems.

Holy got weaker recently due to new holy resistant monsters also when damage to players increase dark debuff is better. That's a problem with monster lab being exploited to give an advantage for a certain kind of magic, i remember a time when there was a lot of dark resistant monsters and no high level mechs, celestians.

Elemental mage have a problem in the cycle of their spells which makes them less competitive on high difficulties setting plus they are slower in schoolgirl arenas, this makes forging elemental gear less profitable which makes the gap between holy/dark and elemental even bigger.
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post Feb 7 2013, 13:57
Post #1155
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Meh, maybe I've been doing it wrong all this time, but as an elemental mage, I don't cycle. I just cast T1 and T3 spells from my boosted element, which takes care of most enemies, and then I just clean up the stragglers. I don't find explode damage or random -25 resistance enough to justify casting spells from other elements. The main problem elemental mages face is that many monster types are easily made highly resistant to elemental magic, if they aren't already by default. Things are then made worse when you factor in problems that all mages face, like resists, and low PMI.
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post Feb 7 2013, 14:19
Post #1156
PK678353



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I do cycle, partially. Fimbulvetr, another Fimbulvetr or a Cyclone depending on what's more likely to kill more enemies (Cyclone is attractive because I almost never get tapped for throwing T1 after T3, but my Hell lineup doesn't include PL 1000 nasties). Thunderstorm or Meteor to clean up Mech/Undead stragglers respectively, but it's Fimbulvetr and the Cold explosions that do the heavy lifting.

Cycling doesn't work as well when they start resisting often though (out of sync procs). For IWBTH REs I'll just Imperil problem critters and spam Cold. But on Arenas I'm not really cycling, more targeting weak points to pick off stragglers (the high Elec EDB on the staff doesn't hurt there either).
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post Feb 7 2013, 14:30
Post #1157
n125



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Yeah, I do something like that too. More precisely, I will either

1) T1 wind -> T3 wind as necessary-> clean up stragglers with Magic Missile or with T1 spells targeting weaknesses;

2) Imperil as necessary -> T3 wind as necessary -> clean up stragglers with Magic Missile or with T1 spells targeting weaknesses;

I will never do something like wind -> lightning -> fire -> cold -> wind, which is the impression I get when I see people mention elemental cycling.
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post Feb 7 2013, 16:04
Post #1158
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QUOTE(danixxx @ Feb 7 2013, 19:12) *

Holy and elementals have two differents problems.

.....



Right. Let me fix what you said earlier.

QUOTE(danixxx @ Feb 7 2013, 17:15) *

I don't see any problems with DARK mage except on gf.


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post Feb 7 2013, 17:14
Post #1159
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QUOTE(Rei-Tenshi @ Feb 7 2013, 16:04) *

Right. Let me fix what you said earlier.

things are changed everyday, yesterday holy was better, today dark is better, who knows tomorow
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post Feb 7 2013, 17:26
Post #1160
ChosenUno



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QUOTE(eqwer @ Feb 7 2013, 22:14) *

things are changed everyday, yesterday holy was better, today dark is better, who knows tomorow


Holy never was better.
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post Feb 7 2013, 17:33
Post #1161
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QUOTE(ChosenUno @ Feb 7 2013, 20:56) *

Holy never was better.


just faster..... (IMG:[invalid] style_emoticons/default/laugh.gif)

Malee always rocks !!!!! (IMG:[invalid] style_emoticons/default/cool.gif)
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post Feb 7 2013, 17:34
Post #1162
eqwer



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QUOTE(ChosenUno @ Feb 7 2013, 17:26) *

Holy never was better.

can't be(from what i heard), ragnarok is extremely slow, often cause player multi-hit by mobs, and before HTTP rise, hv is full of oyz's dark-mage-hell mobs

and these words sounds particular interesting since it was told by someone who use legendary holy staff (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Feb 7 2013, 17:35
Post #1163
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QUOTE(eqwer @ Feb 7 2013, 23:34) *

can't be(from what i heard), ragnarok is extremely slow, often cause player multi-hit by mobs, and before HTTP rise, hv is full of oyz's dark-mage-hell mobs


You heard wrong.
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post Feb 7 2013, 17:39
Post #1164
eqwer



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QUOTE(Rei-Tenshi @ Feb 7 2013, 17:35) *

You heard wrong.

the part dark mages get multi-hit was what i heard, isn't that true?


the part before HTTP is what i saw and experinced, i swtich into dark at around lv220(about several months ago) this can not be false


there were anyeyouhun's gandhi, chaaka's old turtle, esheep's knight, oyz's yukko, all of them are not friendly with dark mages

This post has been edited by eqwer: Feb 7 2013, 17:43
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post Feb 7 2013, 17:44
Post #1165
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QUOTE(eqwer @ Feb 7 2013, 22:34) *

can't be(from what i heard), ragnarok is extremely slow, often cause player multi-hit by mobs, and before HTTP rise, hv is full of oyz's dark-mage-hell mobs

and these words sounds particular interesting since it was told by someone who use legendary holy staff (IMG:[invalid] style_emoticons/default/tongue.gif)


I use a holy stick cause it dropped.

Dark kills more mob with first hit, and make every other mob hit for less. Holy kills less, and the debuff increases our damage. We'll be dead, but hey, if you manage to survive, you can cure and then hit them for more damage!

Only to get resisted (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 7 2013, 17:45
Post #1166
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QUOTE(eqwer @ Feb 7 2013, 23:39) *

the part dark mages get multi-hit was what i heard, isn't that true?


Irrelevant, Holy/Dark gets multi-hit the same. Dark takes less damage because of their Proc, and because they can kill more enemies because of higher damage.

There were a bunch of mechanoids and celestials during that time too. Holy and Dark were a bit equal in those days. But Holy was never better.
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post Feb 7 2013, 21:32
Post #1167
skillchip



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Other reason for holy was more efficient grindfest due to cheaper spell before resist introduction
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post Feb 7 2013, 21:51
Post #1168
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I find that my holy damage does more damage after the first wave. (partially because of my priestess staff and my holy boosts I'm sure).

I'm a holy sub dark mage (working on my dark gear and prof).

I really only use one elemental: lightning. If Holy, Dark, and Soul don't work, then it is a mech. Mechs take a long time to become near immune to lightning.

Plus, lightning gives resistance reduction from what I can tell. I use ice every now and then but the proc isn't as helpful as lightning.


T2 holy -> T3 Holy -> T3 holy spam or switch between holy/dark or lightning (rarely ice)

Outside of that, I will sometimes use a T1 elemental to finish off a mob group that have low hp or I'll use MM to finish them or I'll just hit them so I can focus.

Unfortunately, from what I've seen, only oak staffs have any real anti-resist and even then...


On the other hand, arcanist gear is great for my style of magic.


I need some more shade arcanist gear... Like some superior or exquisite level pieces.

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post Feb 7 2013, 23:32
Post #1169
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QUOTE(skillchip @ Feb 7 2013, 20:32) *

Other reason for holy was more efficient grindfest due to cheaper spell before resist introduction



BTW, shouldn't proficiency give anti-resist by itself? It'd just make sense...
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post Feb 8 2013, 00:00
Post #1170
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QUOTE
0.74: Proficiency no longer gives damage. Instead every 10 points grants 1% anti-resist.
Something like that?
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post Feb 8 2013, 02:03
Post #1171
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QUOTE(Lement @ Feb 8 2013, 05:00) *

Something like that?


Mages will stop being feasible.
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post Feb 8 2013, 02:24
Post #1172
skillchip



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If it was prof over your current level giving anti resist, mages wouldn't get too broken, but they would get trolled I think by the overall damage loss, since it would most likely outweigh the increase from less resists. Now if prof gave anti-resist and anti-RESISTANCE, then it sounds sexy.

QUOTE(skillchip @ Jan 7 2013, 02:56) *

Offensive
T3 Single (Elemental+Soul+Holy+Dark): 1.2 {note1}
T3 AoE (Elemental Soul+Holy+Dark)[5 points]: 1.2 {note1}
T4 Single (Dark): 1.4
T4 AoE (Dark)[5 points]: 1.4


Max speed dark mage action time: 127.27
Max speed holy mage action time: 109.09

Chance of double tap if max action speed: very not often

This post has been edited by skillchip: Feb 8 2013, 02:25
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