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> HV Character Simulator, For HV 0.7.3 | Updated to v 0.1.2 on 29/1/2013

 
post Jan 7 2013, 01:41
Post #41
losernyeo



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Ok, sounds good. Although perhaps it might be prudent to figure out a pseudo melee score that does not include monster statistics, since I don't really have a way to account for that as it changes.

Still need some clarification on the following:
- Where exactly does the protection spell bonus go? PMI*1.25 or do I add an additional (1 - .25) in the bonus mulitpliers?
- Does voidseeker add a flat 50% to accuracy, or is it acc*1.5, or is it something else?
- For aether shards, is it a flat -10% to mana cost, 0.9*mana cost, or something else?
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post Jan 7 2013, 02:20
Post #42
skillchip



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Ok this one is easy

Protection: https://forums.e-hentai.org/index.php?s=&am...t&p=1864476

Void: +50% accuracy, like all other accuracy stats they are just summed now

Aether: another 0.9*mana cost, so with 25% from weapon and 10% from aether, 1-.1)*(1-.25)=67.5% mana cost

This post has been edited by skillchip: Jan 7 2013, 02:22
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post Jan 9 2013, 23:18
Post #43
losernyeo



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[94.242.229.145] Updated to v 0.1.1 on 9/1/2013

- Split the equipment tab into the statistics and equipment tab.
- Added combat metrics to the statistics tab.
- Added shards to the equipment tab.
- Added active abilities to the abilities box.


I still need to add a way to define a damage distribution for elemental/holy/dark/soul/crushing/slashing/piercing. I'll get around to that eventually. Will probably be doing UI upgrades and code optimization for awhile, unless some glaring issues arise.
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post Jan 11 2013, 09:14
Post #44
chazer



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It seems like I can't input any EDB information. :/
They're all 0%
I use FF12 and Chrome23
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post Jan 11 2013, 20:16
Post #45
losernyeo



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It should work in chrome 23. I haven't tested FF12 but that's not the part that wouldn't be supported.

Can you paste your equipment stats? So I can check why the parsing has failed.
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post Jan 12 2013, 03:57
Post #46
chazer



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Oh, I just find the problem.
If you use FF's equipment stats, it will add a line before all numbers.

Chrome:
Spell Damage
Dark+4.73

Firefox:
Spell Damage
Dark
+4.73

It can work well now.
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post Jan 14 2013, 03:22
Post #47
losernyeo



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Sorry I've been away for awhile. Ok, I partially fixed that before but forgot to make it work for EDB and Elemental resistances. Fixed, thanks for bringing it to my attention.
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post Jan 21 2013, 04:54
Post #48
chazer



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Many things were changed in this patch. xD
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post Jan 22 2013, 18:04
Post #49
losernyeo



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Not sure how many people actually use this, but I'm sorry, the update will take awhile. It's not the winter holiday season any longer, so I have much less time to work on it XD And there are a lot of changes.
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post Jan 24 2013, 03:14
Post #50
skillchip



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I like it, hope it works again soon
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post Jan 29 2013, 21:59
Post #51
losernyeo



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[94.242.229.145] Updated to v 0.1.2 on 29/1/2013

- Updated several formulas for HV 0.7.3
- Removed curative proficiency.
- Added counter-resist.
- Added Arcane Blow as a 2nd fighting style feature for staves.
- Multi-elemental strike not yet implemented; it will be fixed with no version change.

Haven't really tested the changes as much, please report errors!
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post Jan 31 2013, 00:40
Post #52
chazer



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Rainbow aura: +2 each primary attributes

That part doesn't work now. (IMG:[invalid] style_emoticons/default/smile.gif)

Thank you for update!
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post Jan 31 2013, 20:22
Post #53
losernyeo



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Oops, I removed that by accident when removing the elemental resists. Thanks for the report, fixed.
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post Feb 6 2013, 11:46
Post #54
chazer



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Can we have multiple sets of equipment?
Like current equipment 1, current equipment 2, New equipment 1, New equipment 2 ...etc.

I'm just saying. XD
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