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> HentaiVerse 0.72, blah blah blah

 
post Dec 18 2012, 18:15
Post #81
Overl0rd111



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Overall, I would Have to say a much better update than most.
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post Dec 18 2012, 18:15
Post #82
sigo8



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QUOTE(Thot @ Dec 18 2012, 08:02) *

So, uh. Could you maybe re-introduce the rape switch at a higher level? 250? 280? Please? Going > 200 rounds without a single 501st is a little... yeah.

It's currently 338 (according to what the wiki say 501st level is.)
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post Dec 18 2012, 18:16
Post #83
Ichy



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QUOTE(Tenboro @ Dec 18 2012, 18:11) *

I may add more trainings at some point, but those two in particular had a cumulative cost that was much higher than the others.

(IMG:[s1.directupload.net] http://s1.directupload.net/images/121218/p7o6tnl9.png)
But I don't see the Problem here. Scavenger is pretty useful and so is AL for people without Donation Aura. It was worth th price.
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post Dec 18 2012, 18:17
Post #84
TheTornPrince



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QUOTE(Tenboro @ Dec 18 2012, 15:59) *
Below 100: level
100 and above: level^1.27 - 247

So you have to be level 335 to encounter Eila?! She's not going to get any kills at all (IMG:[invalid] style_emoticons/default/cry.gif)

Not only will she lose her most kills and most battles won status, she'll probably only bring back one piece of forge material per week.

Can't you at least give high level monsters free kills/battles won based on their level?

And bring back crysfest.
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post Dec 18 2012, 18:17
Post #85
Amaduyu Mitsumi



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I kept clicking Recover Spirit instead of Recover All. The old habit >.>

Well, other than that, I think this patch is great. Max PL for me is now 700ish, which means less buttsech from the strongest monsters. I can definitely feel the effect, arenas have been smoother sailing so far, less resist and double-taps from monster and all. Thanks Tenboro!
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post Dec 18 2012, 18:18
Post #86
Thot



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QUOTE(sigo8 @ Dec 18 2012, 17:15) *

It's currently 338 (according to what the wiki say 501st level is.)

Yeah I know. I don't exactly feel like gaining 50 levels this month.

Edit: Also just generally - it was fine the way it was. People crying because the game is unfair or hard is always fun.

This post has been edited by Thot: Dec 18 2012, 18:19
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post Dec 18 2012, 18:21
Post #87
Ichy



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QUOTE(TheTornPrince @ Dec 18 2012, 18:17) *

So you have to be level 335 to encounter Eila?! She's not going to get any kills at all (IMG:[invalid] style_emoticons/default/cry.gif)

Not only will she lose her most kills and most battles won status, she'll probably only bring back one piece of forge material per week.

Can't you at least give high level monsters free kills/battles won based on their level?

And bring back crysfest.

You probably get much awesome features for her once ML Part 2 is here.
Also didn't I have told you a billion times you should create more monsters for loot? (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Ichy: Dec 18 2012, 18:22
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post Dec 18 2012, 18:21
Post #88
Evil Scorpio



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QUOTE(TheTornPrince @ Dec 18 2012, 20:17) *
So you have to be level 335 to encounter Eila?! She's not going to get any kills at all (IMG:[invalid] style_emoticons/default/cry.gif)

Not only will she lose her most kills and most battles won status, she'll probably only bring back one piece of forge material per week.

Can't you at least give high level monsters free kills/battles won based on their level?

And bring back crysfest.

(IMG:[i.imm.io] http://i.imm.io/PzKE.png)

(IMG:[i.imm.io] http://i.imm.io/PzL6.jpeg)
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post Dec 18 2012, 18:22
Post #89
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QUOTE(Tenboro @ Dec 18 2012, 23:59) *

Below 100: level
100 and above: level^1.27 - 247


Thanks (IMG:[invalid] style_emoticons/default/smile.gif)

I think it should give players some incentive to make more monsters instead of making one with very high PL?

For those who're interested:
lv. 164 -> PL 400 (player should start to meet monsters with spirit attacks)
lv. 183 -> PL 500
lv. 202 -> PL 600
lv. 221 -> PL 700
lv. 239 -> PL 800
lv. 257 -> PL 900
lv. 274 -> PL 1000
lv. 292 -> PL 1100
lv. 308 -> PL 1200
lv. 325 -> PL 1300
lv. 341 -> PL 1400
lv. 358 -> PL 1500
lv. 428 -> player should be able to meet any custom monsters (there's no way a custom monster can get more than 1951 PL currently)

This post has been edited by varst: Dec 18 2012, 18:23
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post Dec 18 2012, 18:23
Post #90
ace_amuro



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QUOTE(Tenboro @ Dec 18 2012, 23:59) *

Below 100: level
100 and above: level^1.27 - 247


305^1.27-247=1182
so I can't meet 501 for a while...

about 2 month ago
Scanning Eila Ilmatar Juutilainen 501st...
Monster Class: Humanoid, Power Level 1345

I need lvl333
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post Dec 18 2012, 18:23
Post #91
Temchy



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QUOTE(Tenboro @ Dec 18 2012, 16:39) *

Stuff is only ever refunded when it's removed. I don't go back and charge people extra if the price of something is increased.

Thanks for the clarification, as no is still better than no answer.

QUOTE(Tenboro @ Dec 18 2012, 16:59) *

Below 100: level
100 and above: level^1.27 - 247

Whoa, I miss Eila already, all that EXP. (IMG:[invalid] style_emoticons/default/sad.gif) I'd trade that annyoing Lindwurm for her!
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post Dec 18 2012, 18:28
Post #92
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And we were told the more badass the monster the better lol. I dont care either way though
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post Dec 18 2012, 18:29
Post #93
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QUOTE(Evil Scorpio @ Dec 18 2012, 19:21) *

(IMG:[i.imm.io] http://i.imm.io/PzKE.png)

(IMG:[i.imm.io] http://i.imm.io/PzL6.jpeg)


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post Dec 18 2012, 18:30
Post #94
sigo8



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Great Idea that just came to me.

Make it so that IWBTH never has a PL cap.
BT: no 501st till level 338.
IWBTH: 501st even at level 0.

This post has been edited by sigo8: Dec 18 2012, 18:30
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post Dec 18 2012, 18:32
Post #95
varst



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I love when everyone's whining the strength of monsters and when it gets easier, people still whines. (IMG:[invalid] style_emoticons/default/tongue.gif)

Remember, there's still monster lab part 2.

This post has been edited by varst: Dec 18 2012, 18:32
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post Dec 18 2012, 18:33
Post #96
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I can understand that Crysfest gor remowed due to the late crazyness with those crystal packs. However for those who just have the intention to make their monsters reach a decent PL it has become really difficult to gather enough crystals. (IMG:[invalid] style_emoticons/default/sad.gif)

So it seems that the reason to get or have the Crystarium Perks got really nerfed. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Dec 18 2012, 18:34
Post #97
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just suggestion

can we still have a low chance about 5% to meet the nice 501(mean all PL) after Lv200?
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post Dec 18 2012, 18:35
Post #98
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QUOTE(Tenboro @ Dec 18 2012, 15:02) *

Hmm.. that reminds me, I forgot one intended change. *tinker tinker*

Which was?

Not sure how I feel about all the individual changes in the patch since I haven't experienced them yet, but on overall the effect seems quite positive on my character, 199 as he is. The most amusing is certainly crystal price change, their prices have indeed been in a fall lately...Though I guess no 20/8 with handshake gone either (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 18 2012, 18:36
Post #99
TheTornPrince



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After Eila's next set of upgrades you'll have to be level 346 to encounter her. This is daft.

What's most ridiculous is that upgrades at higher levels don't do anything. I was comparing Eila's health to Liselotte's and despite Eila using 1.6million Endurance crystals to Liselotte's 443K, Ela's health was only about 4% higher...

I'm sure after doing the 1.44million crystal upgrade Eila's health will probably be a massive 5% higher!

So not only do high level monsters not gain much in terms of power for their massive crystal cost, now nobody can encounter them...
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post Dec 18 2012, 18:37
Post #100
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thanks for rainbow aura

and postage hath

great patch, A+
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