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> HentaiVerse 0.72, blah blah blah

 
post Jan 9 2013, 15:38
Post #581
Evil Scorpio



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QUOTE(skillchip @ Jan 9 2013, 04:01) *

He prefers muffins

(IMG:[i.imm.io] http://i.imm.io/SfaZ.jpeg)
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post Jan 9 2013, 16:57
Post #582
hdw123



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I feel i take C increase per round。
It is my illusion?
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post Jan 9 2013, 20:30
Post #583
TheTornPrince



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Eila's daily kills have become remarkably consistent:

21,272 +11
21,288 +16
21,300 +12
21,312 +12
21,325 +13
21,338 +13
21,350 +12

Consistently low (IMG:[invalid] style_emoticons/default/cry.gif)

The problem will become even worse if we upgrade our monsters to bosses/legendaries/gods. They won't get any kills at all then.

If we can't have free wins/kills based on level, how scaling monsters to the level of the player?

All players could encounter all monsters but they're scaled down for lower level players.
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post Jan 9 2013, 20:38
Post #584
Ichy



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QUOTE(TheTornPrince @ Jan 9 2013, 20:30) *

Eila's daily kills have become remarkably consistent:

21,272 +11
21,288 +16
21,300 +12
21,312 +12
21,325 +13
21,338 +13
21,350 +12

Consistently low (IMG:[invalid] style_emoticons/default/cry.gif)

The problem will become even worse if we upgrade our monsters to bosses/legendaries/gods. They won't get any kills at all then.

If we can't have free wins/kills based on level, how scaling monsters to the level of the player?

All players could encounter all monsters but they're scaled down for lower level players.


Our current Loot System is suboptimal.

I suggest to make Loot based on PL, Chaos upgrades done, Double Gift + modifiers for upgrades to higher class.
the first time you enter Monster Lab each day you will get a list of your loot.

Battles won will now bring some additional Extras while Killing Blows is an E-Penis only stat.
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post Jan 9 2013, 20:42
Post #585
TheTornPrince



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QUOTE(Ichy @ Jan 9 2013, 18:38) *
Our current Loot System is suboptimal.

I suggest to make Loot based on PL, Chaos upgrades done, Double Gift + modifiers for upgrades to higher class.
the first time you enter Monster Lab each day you will get a list of your loot.

Battles won will now bring some additional Extras while Killing Blows is an E-Penis only stat.

Forget loot! We want wins/kills!
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post Jan 9 2013, 20:43
Post #586
Ichy



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QUOTE(TheTornPrince @ Jan 9 2013, 20:42) *

Forget loot! We want wins/kills!

I suicide for 10k each death (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 9 2013, 20:48
Post #587
TheTornPrince



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QUOTE(Ichy @ Jan 9 2013, 18:43) *
I suicide for 10k each death (IMG:[invalid] style_emoticons/default/tongue.gif)

If I didn't need all my credits for crystals I'd open a WTB thread.

Lower level players would probably do it for less, though many can't encounter her even on IWTBH (IMG:[invalid] style_emoticons/default/cry.gif)

The solution is free kills/wins or scaled down monsters!
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post Jan 9 2013, 20:51
Post #588
Ichy



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QUOTE(TheTornPrince @ Jan 9 2013, 20:48) *

If I didn't need all my credits for crystals I'd open a WTB thread.

Lower level players would probably do it for less, though many can't encounter her even on IWTBH (IMG:[invalid] style_emoticons/default/cry.gif)

The solution is free kills/wins or scaled down monsters!

pay me in Finesse and Swiftness Crystals (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 9 2013, 20:51
Post #589
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QUOTE(TheTornPrince @ Jan 9 2013, 10:42) *

We want wins/kills!

Royal "we"?
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post Jan 9 2013, 21:09
Post #590
MSimm1



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HentaiVerse Aid, get free stuff for doing absolutely nothing (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 9 2013, 21:10
Post #591
chamois



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I suggest a new formula for PL cap:

Player level < 100: Max monster PL = Player's effective level

100 <= Player level < 200: Max monster PL = (Player's effective level ^ 1.27) - 247 (Same as now)

Player level > 200: Max monster PL = (Player's effective level ^ 1.53) - 2731


Advantages:
1. Smooth transition between player level 199 and 200. (the point of patch 0.72.1)
2. Players level 200 can meet every monster regardless of PL on IWBTH. (same as before patch 0.72.1)
3. No more whining.

Disadvantages:
1. PL cap increase very fast. May not give the players enough time to adapt.
2. May shock players level 170-200 and slow down their progress.


Or you could just increase IWBTH PL modifier to 200.

This post has been edited by chamois: Jan 9 2013, 21:25
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post Jan 9 2013, 21:22
Post #592
skillchip



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Lets just make IWBTH like it should.

Make the PL mod for IWBTH OVER 9000!
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post Jan 10 2013, 00:24
Post #593
PK678353



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QUOTE(skillchip @ Jan 9 2013, 15:22) *

Lets just make IWBTH like it should.

Make the PL mod for IWBTH OVER 9000!


Oh god, Level 0 players vs 501st. This should be fun to watch.

The downside is that IWBTH REs will be flat impossible until you get Spark or some actually good Heavy Armor.
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post Jan 10 2013, 00:58
Post #594
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QUOTE(PK678353 @ Jan 9 2013, 16:24) *

Oh god, Level 0 players vs 501st. This should be fun to watch.



Level 0 players would get to face Eila 501st Fuzzy Bunny, who would throw flowers and candy at them (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 10 2013, 01:40
Post #595
skillchip



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Isn't IWBTH supposed to be hard?
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post Jan 10 2013, 03:58
Post #596
reinzz



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what is pet function btw how can i use it??? (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jan 10 2013, 04:55
Post #597
Drksrpnt



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QUOTE(skillchip @ Jan 10 2013, 00:40) *

Isn't IWBTH supposed to be hard?


Now where did you get that silly idea?
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post Jan 10 2013, 05:50
Post #598
HTTP/308



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QUOTE(Maximum_Joe @ Jan 10 2013, 02:51) *

Royal "we"?


Probably all ~1000PL monsters are affected.
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post Jan 10 2013, 06:04
Post #599
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QUOTE(reinzz @ Jan 9 2013, 17:58) *

what is pet function btw how can i use it??? (IMG:[invalid] style_emoticons/default/wink.gif)

http://ehwiki.org/wiki/Monster_Lab
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post Jan 10 2013, 07:15
Post #600
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QUOTE(skillchip @ Jan 10 2013, 01:40) *

Isn't IWBTH supposed to be hard?


Only in theory
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