QUOTE(Tenboro @ Dec 18 2012, 06:47)
- Equipment sell value was increased back from 1/10 to 1/5, but the factor for having a higher quality was reduced somewhat.
- Higher-tier healing potions now heal less per turn, but last much longer.
- The scaling between player level and monster level has changed. You will now start facing higher-level monsters earlier at <200, but there is no longer a level 200 precipice where you suddenly start facing the very highest monsters.
Nice, maybe I can get some money for them again... lol. (probably not, but I can dream of the ol'days)
Sounds interesting, I use alot of potions...
Sounds like a better time... ^^ (lol,I mean an easier one...)
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- The cumulative cost to max Adept Learner was dropped from about 40 million to about 6 million
- The cumulative cost to max Scavenger was dropped from about 62 million to about 34 million
Have spent Credits been refunded for these? (WILL THEY BE?!)
And were these lowered because of the Penny Pincher being removed or what, because the prices already seemed fair to me.
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- The "Penny Pincher" series of hath perks were refunded and removed.
Why was this removed? Not being used much? or didn't do much or what?
(My hath was refunded though...)
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- The Spelunker training which was no longer good for anything was refunded and removed.
I see this DID get refunded...
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- Remaining Healing Tokens and associated functionality was removed from the game.
All gone... All GONE!!!!!!!!!!!! (I was saving them...)