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> HentaiVerse 0.72, blah blah blah

 
post Dec 19 2012, 00:41
Post #161
Necromusume



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Oh, shit, guys, turn on CNN. Frith dressed up as her and went out to "Rack up kills."
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post Dec 19 2012, 00:51
Post #162
skillchip



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If mana pots lasted 50 turns they would give like 1 percent a turn
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post Dec 19 2012, 00:53
Post #163
MSimm1



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QUOTE(fishinsea @ Dec 18 2012, 16:35) *

50 turn mana potions please (IMG:[invalid] style_emoticons/default/biggrin.gif)

At least health potions are somewhat useful now, but still weaker than regen 2, elixir is slightly stronger.

I'd be happy with 20 turn Mana and 10 turn Spirit Potions (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 19 2012, 00:57
Post #164
skillchip



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As long as they give the same or better lol. Since healing pots got a significant boost

This post has been edited by skillchip: Dec 19 2012, 00:58
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post Dec 19 2012, 01:02
Post #165
Nosferatu-ALUCARD



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Tenboro sannnn pls check your pm box!!!
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post Dec 19 2012, 01:05
Post #166
Tenboro

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QUOTE(sigo8 @ Dec 18 2012, 17:30) *
Make it so that IWBTH never has a PL cap.


Hmm. I might do a variation on that, with having difficulties add a certain amount to your "effective" level.

QUOTE(The Evil Phoenix @ Dec 18 2012, 17:41) *
any chance of removing the "You will pay X credits" box if you've unlocked Postage Paid? It still pops up, saying "You will pay 0 credits for this". Annoying popups are annoying.


Well I was going to, but then I realized I'd have to version the javascript, so it was like.. maybe next time.

QUOTE(Firethorn @ Dec 18 2012, 18:01) *
may I suggest a return of 'spelunker' but instead of it's now useless function of allowing you to do more item worlds faster


The problem with changing a training instead of simply removing it is that means people will get something different from what they paid for, which they may not necessarily be happy with.

QUOTE(Mantra64 @ Dec 18 2012, 19:37) *
Before you had the possibility to farm crystals, but that has been taken away.


You get the same amount of crystals in the new grindfest as you did in the old crysfest, in addition to the other stuff.

QUOTE(danixxx @ Dec 18 2012, 20:08) *
Suddenly i hope this is a patch while waiting for the ambitious patch.


Well, yeah.

QUOTE(Tenseigamoon @ Dec 18 2012, 21:05) *
Holy crap, that's a bit steep. Can you decrease the cost of that a little?


Naw~
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post Dec 19 2012, 01:06
Post #167
DokiDokiDoki



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I was trying to get into the Crystal business and now this happens.
Ironically, I want to say thanks for that, so I can spend Hath in more important things now. (IMG:[invalid] style_emoticons/default/laugh.gif)

PS: 1,000th post get. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Dec 19 2012, 01:12
Post #168
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QUOTE(Tenboro @ Dec 19 2012, 00:05) *

Hmm. I might do a variation on that, with having difficulties add a certain amount to your "effective" level.

Sounds great.
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post Dec 19 2012, 01:17
Post #169
pentiuminside



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Maybe this patch will impact on the popularity of various types of equipment.
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post Dec 19 2012, 01:23
Post #170
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Wish the tokenizer perks were cheaper (and still advocate a daily blood token), but I'm supremely grateful for the reduction in training costs. I'm not sure how I feel about the Fest changes, but I didn't really play huge amounts of either to begin with so I'll wait and see before I chime in on that. Thanks for fixing those pony images too.

All these people complaining about how easy it is can go fuck themselves or hand me their magnificent/legendary equipment.
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post Dec 19 2012, 01:33
Post #171
grumpymal



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QUOTE(Tenboro @ Dec 18 2012, 18:05) *

Well I was going to, but then I realized I'd have to version the javascript, so it was like.. maybe next time.

(IMG:[i1212.photobucket.com] http://i1212.photobucket.com/albums/cc458/chevaliermalfet/ehstuff/post-47516-1341688491_zps0074d9c0.png)

EDIT:
Apparently, that thread got deleted.

EDIT EDIT:
WTF, why did you post again when I hit edit?

This post has been edited by grumpymal: Dec 19 2012, 01:33
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post Dec 19 2012, 01:38
Post #172
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Hey Tenbro, since you removed Spelunker, can you ad a training that decreases the number of rounds needed to complete an Item World run for items? It can max out at 50%. So an item that requires 200 rounds to complete would instead require on 100 rounds but you get the same amount of potency as you would have gotten.

It has a similar effect to Spelunker: letting you level more items faster. I think it would be a good replacement for it. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 19 2012, 01:46
Post #173
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I'm just glad Equipments weren't changed at all. My DW set is still among the best.

And now IWBTH Legendary Item Worlds might actually be possible for me! Well, maybe.
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post Dec 19 2012, 02:08
Post #174
blue penguin



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I'm a complete newbie on HV, still I got a big surprise when I scanned a diehard monster and it was 170% my level.
It's fun now that you need to think which monsters might be stronger in each battle. Great job Tenboro.

QUOTE(Tenboro @ Dec 18 2012, 23:05) *

QUOTE(danixxx @ Dec 18 2012, 20:08)

Suddenly i hope this is a patch while waiting for the ambitious patch.

Well, yeah.


Now we are expecting Santa Tenboro with an even bigger patch.

Also, we can cherish the healing tokens hanging in the inventory! We have items that people that join from now on will never get (OK, healing tokens do not drop for some time already). Maybe you could add a potion bottle in the forum post of people that remained with healing tokens in the inventory (IMG:[invalid] style_emoticons/default/smile.gif) (forgive me, I was just kidding randomly over butt hurt people).
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post Dec 19 2012, 02:14
Post #175
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you know when it's a good day when you don't see elia.
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post Dec 19 2012, 02:17
Post #176
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QUOTE(Tenboro @ Dec 19 2012, 00:05) *


You get the same amount of crystals in the new grindfest as you did in the old crysfest, in addition to the other stuff.

You get the same amount of crystals per drop. However before every drop was crystals.

In Crysfest I got two or three crystal drops per round. Now I'm getting a crystal drop every two or three rounds. (IMG:[invalid] style_emoticons/default/blink.gif)

It is just a statement as I was about to begin to level my monsters up to around PL400. Now it will take ages to do that as where should I get such an amount of crystals? I rarely played GF so that's way I will miss CF for some time until I have adapted to the new GF

To get the needed amount of crystals in a decent time I will have to buy the crystals from the Bazaar. However the Bazaar is always empty since some players sure use bots to get all the crystals before I can even buy a single one. (IMG:[invalid] style_emoticons/default/sad.gif)

For the rest I like the new patch and that equipments give more credits again. I always find it fair to all the players that the monsters are scaled to their level from the start on. They might not gain as many exp as before, but they have a real chance to grow with every gained level instead of having constantly to face many monsters who are way out of their league. To me, it didn't change very much as my peak is PL 1505 and AFAIK there shouldn't be a monster out of my reach. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 19 2012, 02:30
Post #177
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QUOTE(Tenboro @ Dec 18 2012, 18:05) *

I realized I'd have to version the javascript

You'd also have to verb the noun.
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post Dec 19 2012, 02:32
Post #178
teddy.bear



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Thanks for the patch.
I also would like it if IWBTH increased the level cap of monsters. I miss elia already, and personally I would much rather not see than damn lindworm anymore.......... On a slightly related note can we have it so absorb will also absorb critcs if it is cast off a channeling
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post Dec 19 2012, 02:33
Post #179
skillchip



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QUOTE(Mantra64 @ Dec 19 2012, 00:17) *

You get the same amount of crystals per drop. However before every drop was crystals.

In Crysfest I got two or three crystal drops per round. Now I'm getting a crystal drop every two or three rounds. (IMG:[invalid] style_emoticons/default/blink.gif)


You seem to miss this:
-- For every monster kill, there is both the usual chance of a normal drop as well as an equal chance of a crystal drop with the same crystal bonuses from the old CrysFest
Meaning you get two drop chances in grindfest.

So in essence, now you just pay more stam, to get the old crysfest rates, in addition to getting normal drops.

In other words, you can get two drops from the same monster.

Now, as to the question of the bonus drop rate from PL being in effect or not on both or just the normal drop rates, that might be why you are losing on crystals...

This post has been edited by skillchip: Dec 19 2012, 02:34
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post Dec 19 2012, 02:46
Post #180
galdon



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QUOTE(TheTornPrince @ Dec 18 2012, 09:56) *

So you're not refunding it because of some arbitrary rule you've made up which makes no logical sense?

People who had Penny Pincher get to keep the benefits and get a full refund.
People who trained Scavenger simply get screwed.
Well that's perfectly reasonable!


No, you are pissed off for something which makes no logical sense. This is like throwing a fit that a video game you bought on day 1 for 60 dollars is in the 15 dollar rack a year later. You don't get a refund because someone else is going to get it cheaper. You paid the asking price and benefited as advertised, and will continue to benefit.

Removing Penny Pincher means the people who had that perk can *no longer use it*. That is why they get a refund, because what they bought has been taken away.

This post has been edited by galdon: Dec 19 2012, 02:47
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