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HentaiVerse 0.72, blah blah blah |
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Dec 18 2012, 21:10
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rednit
Newcomer
Group: Members
Posts: 25
Joined: 13-August 09
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QUOTE(4EverLost @ Dec 18 2012, 21:52) still shows I have Token of Healing = 819 and nothing to spend them on. Don't see why they couldn't just stay in use.
I never understood them. Are they not only worth like 6 lesser potions?
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Dec 18 2012, 21:10
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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Here is why tokens of healing are still around.
They will soon be converted to tokens of restoration. These tokens will keep your monster active for the next X hours. Effects stack. Inactive monsters will not spawn. New token ratio is a/b/c.
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Dec 18 2012, 21:15
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
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Some more tidbits:
- Players seeking credits will be driven to the Arenas, thus driving up the amount of Tokens as well. This further exasperates the rise in Chaos upgrades and the Noodle price drop
- Players will be on more often due to the AL training being so much more affordable, meaning more Random Encounters will be played
- Schoolgirl trophies will also drop in price due to their increased availability in the long term (they were barely valued above Bazaar sell price as is)
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Dec 18 2012, 21:35
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,383
Joined: 21-October 10
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QUOTE(Tenboro @ Dec 18 2012, 06:47) - The cumulative cost to max Adept Learner was dropped from about 40 million to about 6 million
Heh, 85% decrease? Might as well make the training free. QUOTE(Tenboro @ Dec 18 2012, 06:47) - The bazaar value of common ("boss") trophies was halved
Don't see any changes, Cap'n. Overall, indifferent. Lost about 62 million credits, but whatevs, I'll just consider it as a donation to the "Tenboro Fund." Also, I sincerely hope this isn't the "ambition" patch you were referring to.
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Dec 18 2012, 22:05
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Honeycat
Group: Catgirl Camarilla
Posts: 61,547
Joined: 25-February 07
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QUOTE(Tenboro @ Dec 18 2012, 04:47) - Added the hath perks "Tokenizer II" and "Tokenizer III".
Tokenizer II = 3000 Hath Tokenizer III = 5000 Hath Holy crap, that's a bit steep. Can you decrease the cost of that a little?
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Dec 18 2012, 22:30
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08
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QUOTE(Maximum_Joe @ Dec 18 2012, 20:03) -TheTornPrince will cry for 40 days and 40 nights
If Frith ragequit again, can we hold another give-away contest like in 0.6.0 patch thread? This post has been edited by Coma: Dec 18 2012, 22:30
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Dec 18 2012, 22:32
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
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QUOTE(Coma @ Dec 18 2012, 22:30) If Frith ragequit again, can we hold another give-away contest like in 0.6.0 patch thread?
No because he can't delete her this time.
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Dec 18 2012, 22:35
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cdog21
Group: Members
Posts: 1,558
Joined: 21-April 06
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QUOTE(Tenboro @ Dec 18 2012, 07:47)
Misc
- Higher-tier healing potions now heal less per turn, but last much longer.
So should I just sell all of my potions? I was just in a battle, for the first time since the update, and got my ass handed to me because my Godly potion was so weak. I only use the other ones to heal outside of battle, but if the potions have been scaled back so much then it's hardly of use to me.
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Dec 18 2012, 22:37
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08
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QUOTE(cdog21 @ Dec 18 2012, 22:35) So should I just sell all of my potions? I was just in a battle, for the first time since the update, and got my ass handed to me because my Godly potion was so weak. I only use the other ones to heal outside of battle, but if the potions have been scaled back so much then it's hardly of use to me.
Stop using them when your health is in red zone. Use them at 50% health instead
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Dec 18 2012, 22:49
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cdog21
Group: Members
Posts: 1,558
Joined: 21-April 06
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QUOTE(Coma @ Dec 18 2012, 15:37) Stop using them when your health is in red zone. Use them at 50% health instead
My base health is 3800, my actual is over 9000. I usually start using them around 4000. Didn't work so well after the initial activation (IMG:[ invalid] style_emoticons/default/sad.gif)
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Dec 18 2012, 22:54
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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Rely more on cure and regen, and get curative prof up
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Dec 18 2012, 23:19
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Necromusume
Group: Catgirl Camarilla
Posts: 6,506
Joined: 17-May 12
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Why not just collapse all the types of artifacts in the item shop bot into one entry? I don't think anybody cares what type they get, since only types that still drop are in the list. QUOTE This further exasperates the rise in Chaos upgrades
exacerbates? inb4 Frith makes 10,000 Eilas spanning all level brackets... "Try to counter this attack, Iczer-1!"
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Dec 18 2012, 23:24
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Asariborn
Group: Catgirl Camarilla
Posts: 2,596
Joined: 31-October 09
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Well at least one thing was clarified for me. I was playing one arena, and then another, and another, and after many, many rounds it hit me. WTH is EIJ501? I thought that Torn Prince got pissed-off completely or banned by Tenboro. (IMG:[ invalid] style_emoticons/default/laugh.gif) Now I get it. As for merge of GF&CF. Well it sucks that Arenas are the only way of getting Cr.
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Dec 18 2012, 23:29
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10
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QUOTE New Health Pots
QUOTE No more 501st all day every day.
Gentlemen. This IS a good patch. Yes. This post has been edited by kserox: Dec 18 2012, 23:40
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Dec 18 2012, 23:46
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
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i like that there is at least 1 change indended to troll frith each patch lately
keep `em coming
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Dec 19 2012, 00:08
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noneya
Group: Gold Star Club
Posts: 1,965
Joined: 24-September 09
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What is this the PSN store? Best update to come around in a good while. Must be a Christmas miracle for those who celebrate it lol.
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Dec 19 2012, 00:22
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MSimm1
Group: Members
Posts: 43,968
Joined: 26-December 09
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The Godly Healing Potions were extended to a 50 turn duration, but the Mana and Spirit potion duration still remains at 5 turns (IMG:[ invalid] style_emoticons/default/dry.gif)
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Dec 19 2012, 00:22
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ukisha222
Lurker
Group: Recruits
Posts: 4
Joined: 13-December 12
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Well as a complete newbie here, I guess removing credits from grindfest is a bloody disaster. (but hey I have 20k credits total which is, I'm sure, a laughable amount) Arena then lol
This post has been edited by ukisha222: Dec 19 2012, 00:23
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Dec 19 2012, 00:32
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Firethorn
Newcomer
Group: Gold Star Club
Posts: 45
Joined: 1-April 10
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QUOTE(ukisha222 @ Dec 18 2012, 17:22) Well as a complete newbie here, I guess removing credits from grindfest is a bloody disaster. (but hey I have 20k credits total which is, I'm sure, a laughable amount) Arena then lol
Well, I only have 230 at the moment, so you have me beat.
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Dec 19 2012, 00:35
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10
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50 turn mana potions please (IMG:[ invalid] style_emoticons/default/biggrin.gif) At least health potions are somewhat useful now, but still weaker than regen 2, elixir is slightly stronger.
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