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> HentaiVerse 0.72, blah blah blah

 
post Dec 18 2012, 19:10
Post #121
rednit



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QUOTE(sigo8 @ Dec 18 2012, 20:00) *

Sell the stuff they drop.

So grindfest is still the way to go for credits then I take it (excepting first arena/ringofblood clears). Any tips? Should I go many rounds on heroic/nightmare or less on IWBTH?

This post has been edited by rednit: Dec 18 2012, 19:11
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post Dec 18 2012, 19:23
Post #122
4EverLost



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can someone post how many tokens they get from 500/1000 rounds with Tokenizer I vs Tokenizer II or even III if they get it.
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post Dec 18 2012, 19:25
Post #123
Mantra64



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Is their a bug in Ring Of Blood?

I'm trying to fight FSM. However instead of loosing FSM is gaining HP? (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)

FSM started with 10154540HP and has now 17162602 (IMG:[invalid] style_emoticons/default/laugh.gif) Wonder how it will go (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by Mantra64: Dec 18 2012, 19:31
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post Dec 18 2012, 19:25
Post #124
Iam1vs100xp



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I kept clicking Recover Spirit instead of Recover All. The old habit >.>

Well, other than that, I think this patch is great. Max PL for me is now 700ish, which means less buttsech from the strongest monsters. I can definitely feel the effect, arenas have been smoother sailing so far, less resist and double-taps from monster and all. Thanks Tenboro!
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post Dec 18 2012, 19:30
Post #125
varst



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QUOTE(Mantra64 @ Dec 19 2012, 01:25) *

Is their a bug in Ring Of Blood?

I'm trying to fight FSM. However instead of loosing FSM is gaining HP? (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)


Are you using some script?
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post Dec 18 2012, 19:35
Post #126
Mantra64



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QUOTE(varst @ Dec 18 2012, 18:30) *

Are you using some script?

I'm playing on Iron.

Skripts are:

HV Stat
Hentaiverse Equipment Comparison
HV - Inline Difficulty Changer
HV - Item Menu
HV - Monster Lab Additions
HV HUD - Equipment Base Stat Display
RiddleLimiter
Salvage Filter

Today was the first time that bug appeared, so I guess that it is caused by the new patch.

The numbers are increasing, however the red bar is shrinking. (IMG:[invalid] style_emoticons/default/blink.gif)

This post has been edited by Mantra64: Dec 18 2012, 19:36
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post Dec 18 2012, 19:39
Post #127
Evil Scorpio



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QUOTE(Mantra64 @ Dec 18 2012, 21:25) *

Is their a bug in Ring Of Blood?

I'm trying to fight FSM. However instead of loosing FSM is gaining HP? (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)

7 6 Flying Spaghetti Monster crits you for 982 dark damage.
7 5 Cure heals Flying Spaghetti Monster for 50632 health points.
7 4 Flying Spaghetti Monster uses Cure.
7 3 Flying Spaghetti Monster gains the effect Penetrated Armor.
7 2 Soul Strike hits Kanoe Yuuko for 1670 soul damage.
7 1 You hit Flying Spaghetti Monster for 4519 void damage.

(IMG:[i.imm.io] http://i.imm.io/PAhc.jpeg)
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post Dec 18 2012, 19:45
Post #128
Mantra64



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That's the final number before FSM died in battle.

FSM HP: 1218544800


Impressive, or not? (IMG:[invalid] style_emoticons/default/cool.gif)

Guess that it has to do with HV stat.

I just entered an arena and noticed that it happens to every monster.

The red HP bar is shrinking as usual, however the shown monster HP is increasing. It is somehow confusing. (IMG:[invalid] style_emoticons/default/blink.gif)

This post has been edited by Mantra64: Dec 18 2012, 19:48
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post Dec 18 2012, 19:46
Post #129
varst



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Yea, it should be HVSTAT problem AFAIK.
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post Dec 18 2012, 20:03
Post #130
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Patch Analysis & Predictions

- Due to the credit deflation uploading galleries will likely become more popular as the GP -> C rate has not changed, making it a more attractive source of credits

- Higher ranks of Tokenizer mean Noodles will lose value in the long term and very high PL monsters that aren't already maxed out on Chaos (501st) will become so in due time

- Cheaper AL means a lot more leveling for most players

- Cheaper Scavenger means the removal of Tokens of Healing is a soft transition as plenty of Potions will be dropping as they are the most common drop when not complemented by QM or LotD training

- Crystals have become much cheaper overall meaning more high PL custom monsters are to come, however the change in encountering custom monsters means less kills for said monsters so it will be better to make several and not 1 super high one. EXP and drop rates will fall a small amount as a result but this is minor because of AL. However, material costs will likely rise due to less kills from monsters, especially the really high PL ones

-TheTornPrince will cry for 40 days and 40 nights

This post has been edited by Maximum_Joe: Dec 18 2012, 20:10
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post Dec 18 2012, 20:03
Post #131
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QUOTE(Tenboro @ Dec 18 2012, 06:47) *

- The cumulative cost to max Adept Learner was dropped from about 40 million to about 6 million

- The cumulative cost to max Scavenger was dropped from about 62 million to about 34 million

Where is the refund for the difference? That is a whole lot of credits, time, and effort you just negated there. They would certainly be nice to have considering...

QUOTE
Hath Perks

- The "Penny Pincher" series of hath perks were refunded and removed.

- Added the hath perks "Tokenizer II" and "Tokenizer III". They do what you would expect.


the unnecessarily large difference in hath needed between these perks.
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post Dec 18 2012, 20:11
Post #132
HTTP/308



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Current level scaling is again encouraging to build an army of wimps, while token x4 is insufficient for lower PL killers.
It's a boring move (IMG:[invalid] style_emoticons/default/dry.gif)
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post Dec 18 2012, 20:16
Post #133
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20 minutes on grindfest without realize that I wasn't earning any credits. also I though my skills were improved, but I was just facing monsters as weak as me.

Healing Tokens..... I had 145 and now...... (IMG:[invalid] style_emoticons/default/laugh.gif)

And I also complaint: I'll get a refund or just a smile?

And finally I agree with Maximum Joe. Someone will think in suicide and a wasted time.
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post Dec 18 2012, 20:24
Post #134
Raurusama



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Then why not make an alternative? A 200+ lvl daily challenge against the 10 most powerful custom mobs, or an arena with 25 rounds composed of the 100 most powerful mobs? If needed the exp / rates could be nerfed to not make it too tempting, though i do not know how suicidal is to go against so many of them at the same time hahah.

But something could be made to appease everyone i think, at least until that monster lab part 2 you guys mentioned.
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post Dec 18 2012, 20:37
Post #135
Mantra64



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QUOTE(Maximum_Joe @ Dec 18 2012, 19:03) *

Patch Analysis & Predictions

- Due to the credit deflation uploading galleries will likely become more popular as the GP -> C rate has not changed, making it a more attractive source of credits

- Higher ranks of Tokenizer mean Noodles will lose value in the long term and very high PL monsters that aren't already maxed out on Chaos (501st) will become so in due time

- Cheaper AL means a lot more leveling for most players

- Cheaper Scavenger means the removal of Tokens of Healing is a soft transition as plenty of Potions will be dropping as they are the most common drop when not complemented by QM or LotD training

- Crystals have become much cheaper overall meaning more high PL custom monsters are to come, however the change in encountering custom monsters means less kills for said monsters so it will be better to make several and not 1 super high one. EXP and drop rates will fall a small amount as a result but this is minor because of AL. However, material costs will likely rise due to less kills from monsters, especially the really high PL ones

-TheTornPrince will cry for 40 days and 40 nights

The crystals might have become cheaper in the Bazaar, however what if you have to spend your credits on other things?

Before you had the possibility to farm crystals, but that has been taken away. I tried the new Grindfest and after 25 rounds only had 10 crystal drops. (IMG:[invalid] style_emoticons/default/blink.gif)

So it will take a very long time to upgrade my monsters so that they can bring me some HG materials. (IMG:[invalid] style_emoticons/default/sad.gif)

P.S. I checked the bazaar sometimes and it is always clear of crystals. Seems that people are buying them like crazy now. (IMG:[invalid] style_emoticons/default/faint.gif)
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post Dec 18 2012, 20:41
Post #136
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Probably mentioned before but I still got 132 healing tokens.
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post Dec 18 2012, 20:47
Post #137
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QUOTE(Mantra64 @ Dec 18 2012, 10:37) *

The crystals might have become cheaper in the Bazaar, however what if you have to spend your credits on other things?

The changes to GF and Scavenger also help things in that regard.

This post has been edited by Maximum_Joe: Dec 18 2012, 20:54
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post Dec 18 2012, 20:47
Post #138
Herp in your Derp



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QUOTE(Mantra64 @ Dec 18 2012, 18:37) *

P.S. I checked the bazaar sometimes and it is always clear of crystals. Seems that people are buying them like crazy now. (IMG:[invalid] style_emoticons/default/faint.gif)


Everyone has probably set up their bot to buy them up asap.
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post Dec 18 2012, 20:52
Post #139
4EverLost



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QUOTE(roadgray @ Dec 18 2012, 18:41) *

Probably mentioned before but I still got 132 healing tokens.


still shows I have Token of Healing = 819 and nothing to spend them on. Don't see why they couldn't just stay in use.
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post Dec 18 2012, 21:08
Post #140
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Suddenly i hope this is a patch while waiting for the ambitious patch.
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