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> HentaiVerse 0.72, blah blah blah

 
post Dec 18 2012, 18:40
Post #101
fishinsea



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QUOTE(sigo8 @ Dec 18 2012, 11:30) *

Great Idea that just came to me.

Make it so that IWBTH never has a PL cap.
BT: no 501st till level 338.
IWBTH: 501st even at level 0.


Why should his monster be given special treatment over all the other 1000+?
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post Dec 18 2012, 18:41
Post #102
The Evil Phoenix



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any chance of removing the "You will pay X credits" box if you've unlocked Postage Paid? It still pops up, saying "You will pay 0 credits for this". Annoying popups are annoying.
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post Dec 18 2012, 18:41
Post #103
sigo8



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QUOTE(fishinsea @ Dec 18 2012, 08:40) *

Why should his monster be given special treatment over all the other 1000+?

No PL cap means all of 'em. 501st was just an example.
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post Dec 18 2012, 18:44
Post #104
Lement



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I 2nd the IWBTH free for all idea, BT is superior overall atm for almost any scenario anyway.

Prince: 4% more HP is huge for mage who wants to oneshot.
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post Dec 18 2012, 18:46
Post #105
fishinsea



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I meant the battletoads part, unless the formula should work there again. It seems reasonable except for the no PL cap for IWBTH at level 1 part, which would really prohibit leveling in 1-150 range and discourage players. That also requires too much work, I think it was fine with the old no PL limit after 200 but meh, more spammage for less exp, not that big of a deal.

This post has been edited by fishinsea: Dec 18 2012, 18:48
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post Dec 18 2012, 18:51
Post #106
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QUOTE(TheTornPrince @ Dec 18 2012, 17:36) *

After Eila's next set of upgrades you'll have to be level 346 to encounter her. This is daft.

What's most ridiculous is that upgrades at higher levels don't do anything. I was comparing Eila's health to Liselotte's and despite Eila using 1.6million Endurance crystals to Liselotte's 443K, Ela's health was only about 4% higher...

I'm sure after doing the 1.44million crystal upgrade Eila's health will probably be a massive 5% higher!

So not only do high level monsters not gain much in terms of power for their massive crystal cost, now nobody can encounter them...

I can encounter them (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 18 2012, 18:51
Post #107
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Is th3 bonus drop rate drop from pl still in effect and is it increased from scavenger?
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post Dec 18 2012, 18:52
Post #108
sigo8



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QUOTE(fishinsea @ Dec 18 2012, 08:46) *

I meant the battletoads part, unless the formula should work there again. It seems reasonable except for the no PL cap for IWBTH at level 1 part, which would really prohibit leveling in 1-150 range and discourage players. That also requires too much work, I think it was fine with the old no PL limit after 200 but meh, more spammage for less exp, not that big of a deal.

Actually now that I think, you can't even meet custom monsters till you're level 25.
IWBTH is suppose to be rape mode, BT isn't (as much).
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post Dec 18 2012, 18:53
Post #109
4EverLost



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QUOTE(Ichy @ Dec 18 2012, 16:16) *

(IMG:[s1.directupload.net] http://s1.directupload.net/images/121218/p7o6tnl9.png)
But I don't see the Problem here. Scavenger is pretty useful and so is AL for people without Donation Aura. It was worth th price.



QUOTE(TheTornPrince @ Dec 18 2012, 16:36) *

After Eila's next set of upgrades you'll have to be level 346 to encounter her. This is daft.

What's most ridiculous is that upgrades at higher levels don't do anything. I was comparing Eila's health to Liselotte's and despite Eila using 1.6million Endurance crystals to Liselotte's 443K, Ela's health was only about 4% higher...

I'm sure after doing the 1.44million crystal upgrade Eila's health will probably be a massive 5% higher!

So not only do high level monsters not gain much in terms of power for their massive crystal cost, now nobody can encounter them...


that may all be true but give it a day or two and compare what she gets for wins/kills/loot in 24 hours vs what she was getting in the past. From what has been posted it does seem like she wont be in as many battles (that is the 2nd time that has happened to you now) but maybe she will still be getting the same # of kills.

When you are able to use up all your tokens when/if LAB2 comes out eila should still be one little bitch (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 18 2012, 18:56
Post #110
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I can only meet monsters PL < 920. That's not fun, man. But at least, IW is easier for me now. Time for 1000 rounds IW.
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post Dec 18 2012, 18:57
Post #111
Lement



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There's no way Eila will be getting the same number of kills even if every player who can face her enter in a conspiracy to flee when they see her - which is bit of a bummer I'd imagine. But same amounts of mats, possibly, if it was already every hour before.

Hm, this change means I can probably reopen my leveling service soon.

This post has been edited by Lement: Dec 18 2012, 18:58
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post Dec 18 2012, 18:57
Post #112
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On the plus side, I may go back to carrying one Godly Health potion for long duration Item World / Grindfest battles.

I am still waiting for a patch that lets me do something about elevated monster resist on an ongoing basis. Monsters resisting 5-9 spells in a row is just not cool. Its even worse when I focus, take multiple crits from the surviving monsters from the act of focusing and after casting, they still resist the spell.

QUOTE(Lement @ Dec 18 2012, 11:44) *

I 2nd the IWBTH free for all idea, BT is superior overall atm for almost any scenario anyway.

Prince: 4% more HP is huge for mage who wants to oneshot.



What sort of mage gear and hath perks do you have that let you one shot 501st at Battletoads or IWBTH?

This post has been edited by teenyman45: Dec 18 2012, 19:02
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post Dec 18 2012, 19:00
Post #113
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One shot typically refers to lower diffifulty
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post Dec 18 2012, 19:00
Post #114
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QUOTE(Tenboro @ Dec 18 2012, 15:47) *

- GrindFest and CrysFest have been combined back into one credit-nerfed battle mode with the following properties:
-- Monsters do not directly drop credits
-- For every monster kill, there is both the usual chance of a normal drop as well as an equal chance of a

I'm just not sure what it means. I'm currently doing a grindfest on nightmare but still don't get any credits 36 levels in.
Can you still get credits in grindfest?
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post Dec 18 2012, 19:00
Post #115
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QUOTE(rednit @ Dec 18 2012, 09:00) *

I'm just not sure what it means. I'm currently doing a grindfest on nightmare but still don't get any credits 36 levels in.
Can you still get credits in grindfest?

Sell the stuff they drop.
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post Dec 18 2012, 19:01
Post #116
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Unless you're somebody like danixxx or hito, in which case awesome mage gear.
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post Dec 18 2012, 19:01
Post #117
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Well, the loss of the penny pincher tree makes me sad. I was fairly far up it, enjoying the credit break - but I haven't invested millions into training yet, much less saved millions of credits. Right now I'm looking at 2 more days between trainings, oh well. Now I'm trying to decide where to spend my hath 'windfall'.

Tenboro - on the topic of more training skills - may I suggest a return of 'spelunker' but instead of it's now useless function of allowing you to do more item worlds faster*, how about making it a bit like adept learner, providing a bonus to item exp gain? IE rather than 100 rounds on normal providing 100 exp on max, it provides 200 when the training is maxed?

*I never hit the limits anyways
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post Dec 18 2012, 19:02
Post #118
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Hmm. An interesting change to the game. Wasn't expecting anything until I walked into an hourly IWBTH battle and saw some changes. It was rather fun.

All I can say is adapt and adjust.

laters,

RRViper
(who probably won't get much if anything back if there are refunds; I haven't been around enough to do so.)
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post Dec 18 2012, 19:07
Post #119
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Bukkake crits were rape enough in IWBTH at level <50. Not sure if increasing difficulty would be an improvement unless they get a lot of benefits from it (other than just exp and godly potions).

I never thought I'd miss seeing 501st, IWBTH arenas is such a joke now.
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post Dec 18 2012, 19:07
Post #120
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I am glad that I have been concentrating on training Luck of the Draw rather than Scavenger. I only pushed Scav up to 24 and Adept Learner to 123 so I am not out too many credits.

Increasing the value of equipment seems like it will also cut down on salvaging because Fine and Superior gear are now potentially worth more than what you are likely to get in material value from the Forge.
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