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> [Script] HVtoolBox 1.0.14, A comprehensive out-of-battle script - ISK support

 
post Sep 4 2017, 23:18
Post #121
Noni



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QUOTE(Scremaz @ Sep 4 2017, 19:18) *

there's the option "one message - up to 10 attachments".


[facepalm] did not see that.


(IMG:[invalid] style_emoticons/default/laugh.gif) Thanks anyway!
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post Sep 4 2017, 23:58
Post #122
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Ohhh, sorry ALL_MIGHT for any inconvenience, no matter my fault it is or not. Script may be laggy, since it is not a proper release yet, and as been said - a prototype.
I believe, one of two things happened: either you accidentally salvage that equipment with any other (due to filter request) or you may repair that equipment first (it was checked) and then you started to salvage other stuff and forgot to check that equipment off...
Script will never unlock equipment on its own, so basically, if you lock some valuable equip, it would be never salvaged or bazaared.
Also you may rename your equipment with custom tag, like RENT and then via highlights make in bold or red to make it more visual or use $myname != RENT to make sure all rented stuff were gone from list.

Anyway, your case advocated me to review some mechanics to make sure things like ths would not happened anymore.

How valuable that equipment was? Maybe I can repair it or compensate it in somesort? =(

P.S. I didn't know we have a equipment rent service...That's something completely new for me... On other hand, I am a rare guest in WTS/WTB, so...

BTW, lately I have found that moogle service uses custom delay option between requests, so if "1 mail - 10 attachments" would work weird, one should increase his "delay between calls" option in settings. It, hopefully, would be tweaked in next version.

Sorry for inconvience once again... =/
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post Sep 5 2017, 00:26
Post #123
Scremaz



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QUOTE(f4tal @ Sep 4 2017, 23:58) *

How valuable that equipment was? Maybe I can repair it or compensate it in somesort? =(

an Exq Rapier, according to credit log. the only matter is it was rented...

QUOTE(f4tal @ Sep 4 2017, 23:58) *

P.S. I didn't know we have a equipment rent service...That's something completely new for me... On other hand, I am a rare guest in WTS/WTB, so...

well, we have rent services, giveaways, trades... a bit of all. no free blowjobs, but that's a limitation of Invision board
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post Sep 5 2017, 02:26
Post #124
piyin



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QUOTE(f4tal @ Sep 4 2017, 23:58) *

1.-Ohhh, sorry ALL_MIGHT for any inconvenience, no matter my fault it is or not. Script may be laggy, since it is not a proper release yet, and as been said - a prototype.


2.- I believe, one of two things happened: either you accidentally salvage that equipment with any other (due to filter request) or you may repair that equipment first (it was checked) and then you started to salvage other stuff and forgot to check that equipment off...


3.- Script will never unlock equipment on its own, so basically, if you lock some valuable equip, it would be never salvaged or bazaared.


4.-Also you may rename your equipment with custom tag, like RENT and then via highlights make in bold or red to make it more visual or use $myname != RENT to make sure all rented stuff were gone from list.

5.-Anyway, your case advocated me to review some mechanics to make sure things like ths would not happened anymore.

6.-How valuable that equipment was? Maybe I can repair it or compensate it in somesort? =(

7.-P.S. I didn't know we have a equipment rent service...That's something completely new for me... On other hand, I am a rare guest in WTS/WTB, so...

8.- BTW, lately I have found that moogle service uses custom delay option between requests, so if "1 mail - 10 attachments" would work weird, one should increase his "delay between calls" option in settings. It, hopefully, would be tweaked in next version.

Sorry for inconvience once again... =/



1.- Wasnt it BETA? (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif)
2.- Sold to bazzar = Confirmed. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
3.- He didnt locked it (looks to be the case here). (IMG:[invalid] style_emoticons/default/sad.gif)
4.- Nice to know... but guess almost 60% or more will lock the stuff instead of rename it (my guess). (IMG:[invalid] style_emoticons/default/rolleyes.gif)
5.- So there is a very little chance that this could happen? JESUS! better check that stuff. (IMG:[invalid] style_emoticons/default/blink.gif)
6.- 1k bazzared... but most of the trouble here isnt the compensation... rather deal with the original owner. (IMG:[invalid] style_emoticons/default/ohmy.gif)
7.- The service has been around since... well... 2 year or so (but some shops just drop the idea and only a few still remain) and is not very "popular", but exist. (IMG:[invalid] style_emoticons/default/cool.gif)
8.- Good to know, the better the best. (IMG:[invalid] style_emoticons/default/biggrin.gif)

Plus: Any idea why the list where created in a messy style with the type option? just wondering. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Sep 5 2017, 09:02
Post #125
ALL_MIGHT



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QUOTE(f4tal @ Sep 5 2017, 03:28) *

you may repair that equipment first (it was checked) and then you started to salvage other stuff and forgot to check that equipment off...

I think this is what happened . as i did repair it at nearly that time. and must have forgot to check that equipment off...
Finally issue is found at least. (IMG:[invalid] style_emoticons/default/heh.gif)

Please in next update ,could you do some thing or create option in setting such that equipments gets checked off after a function is performed on them
(IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(f4tal @ Sep 5 2017, 03:28) *

How valuable that equipment was? Maybe I can repair it or compensate it in somesort? =(

QUOTE(f4tal @ Sep 5 2017, 03:28) *

Sorry for inconvience once again... =/

It's not your fault. So, i will deal with all that. (IMG:[invalid] style_emoticons/default/biggrin.gif)

Thanks for creating this script.
and Keep up the good work
(IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by ALL_MIGHT: Sep 5 2017, 09:23
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post Sep 6 2017, 00:59
Post #126
f4tal



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QUOTE(piyin @ Sep 5 2017, 03:26) *

4.- Nice to know... but guess almost 60% or more will lock the stuff instead of rename it (my guess). (IMG:[invalid] style_emoticons/default/rolleyes.gif)
5.- So there is a very little chance that this could happen? JESUS! better check that stuff. (IMG:[invalid] style_emoticons/default/blink.gif)

Plus: Any idea why the list where created in a messy style with the type option? just wondering. (IMG:[invalid] style_emoticons/default/wink.gif)

4 - yes, I would go with locking too - it is way easier than renaming stuff, but just for that sake of completmess " rename" method should also be mentioned =)
5 - if you lock your stuff - no, that would never happened, game just returns regular "cannot bazaar/salvage locked equipment, kupo". So no worry here.
About list - to be fair, haven't checked it yet, but sure I will.

QUOTE(ALL_MIGHT @ Sep 5 2017, 10:02) *

I think this is what happened . as i did repair it at nearly that time. and must have forgot to check that equipment off...
Finally issue is found at least. (IMG:[invalid] style_emoticons/default/heh.gif)

Please in next update ,could you do some thing or create option in setting such that equipments gets checked off after a function is performed on them

Sure, I will (I already did, actually).

As for new version - sorry for keep you waiting, I just want to put as many functions as possible, and also perfect them. And as usual, when I start doing one thing, I am starting to see some issues, here and there or come with ideas for new functionality, so it is more like a snowball - one thing after another, then after another, and so on.

Probably, it is not a good thing, and maybe I should put a tiny features or small fixes and release them then instead of compiling more and more stuff... But on other hand, I don't want to turn that into a constant " new version this/new version there"-thingy. In my opinion, it is better to keep releases at minimum, but with maximum potential in them, than keep new versions on like shooting from machine gun- version, after version, after version.

Currently, I fully rebuild modal system and put shrine/gift logger. Also, did some snippets for comparison system, but haven't played with them yet. There are many work behind the scenes, like optimizing functions or various if/else switches (I managed to reduce size from 102 KB to 91 KB, hooray), so work takes time also because of constant updating of the core. For example, I added new tags $pab and $pabn - first helps to find equip with certain pab in it ($pab == str && $pab == dex) and second helps find stuff with certain amount of PABs ($pabn > 3), but to make it work I was forced to review some regex and everyone who knows what regex is do know what a f-ck it is, especially when you are working with it not from start, but updating existed pattern. Especially bad that JavaScript has no implemenation of look-behind regex.

Since version 0.9.6 works ~supposedly ~ well (despite overlaying problems, Maharrid's bug and that mess with numeration) - I think it may take before next release to keep the amount of new features and fixes high =)

Oh, I just cannot find a good amount of time to work on, I have like about hour-two in a day, with most of time I am trying to remember what all that code mess means and twll my wife to not bother me xD

This post has been edited by f4tal: Sep 6 2017, 01:25
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post Sep 6 2017, 06:36
Post #127
Maharid



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You are doing a really great work fundamentally for free so take you're time and don't overdo it, don't make it become like a job or you lose the fun. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Sep 6 2017, 10:45
Post #128
Scremaz



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QUOTE(f4tal @ Sep 6 2017, 00:59) *

most of time I am trying to remember what all that code mess means

*cough* comments *cough*

oh, and don't ignore your wife.
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post Sep 6 2017, 21:02
Post #129
f4tal



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QUOTE
*cough* comments *cough*

Real men don't need instructions comments =)
On truth side, I do comment my code, but sometimes even they cannot help.

Funny, but only now I realized that one can use any symbols in renaming, even non-English letters (like Greek, Japanese, Chinese or Russian). Seriously, I haven't even thought about it.
Attached Image

Also, can someone donate me a little amount of Artifacts and Trophies so I can test these stuff properly?
Attached Image
Attached Image


Thanks =)
QUOTE
don't make it become like a job or you lose the fun. wink.gif

Especially how lazy I am - it definitely would never be a work for me xD

QUOTE
oh, and don't ignore your wife.

Ohhhh, believe me, there is no way to ignore her completely, she will find way to keep me thinking about her xD

This post has been edited by f4tal: Sep 6 2017, 21:07
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post Sep 6 2017, 21:15
Post #130
Scremaz



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QUOTE(f4tal @ Sep 6 2017, 21:02) *

Real men don't need instructions comments =)
On truth side, I do comment my code, but sometimes even they cannot help.

then you have to use more of them (IMG:[invalid] style_emoticons/default/duck.gif)

QUOTE(f4tal @ Sep 6 2017, 21:02) *

Also, can someone donate me a little amount of Artifacts and Trophies so I can test these stuff properly?

no artifacts, but i sent you a few SGs.

QUOTE(f4tal @ Sep 6 2017, 21:02) *

Ohhhh, believe me, there is no way to ignore her completely, she will find way to keep me thinking about her xD

oh.
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post Sep 6 2017, 21:36
Post #131
Scremaz



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also, could it be done so that when one types *, it takes that as a wildcard for that word only, like smartsearch does?

i mean, i want to look for all legendary axes in my inventory.
if i type "legendary axe" it doesn't find anything. if i type "legendary * axe" it finds all - like not having typed anything.
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post Sep 6 2017, 21:51
Post #132
f4tal



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QUOTE
i mean, i want to look for all legendary axes in my inventory.
if i type "legendary axe" it doesn't find anything. if i type "legendary * axe" it finds all - like not having typed anything.

Wildcard? Hmm, why not? I could try to do something like this.
Until new release you can use searchKey "legendary && axe" - it will find all legendary first and then all axes, and since you have used && operator - eventually only legendary axes would stay on the screen, which leads to same result as "legendary * axe". You can complex it even more, like "leg && ax && $level > 350 && $suffix == sla" if you will - search will handle it pretty much.

QUOTE
no artifacts, but i sent you a few SGs.

Good thank you very much! =)
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post Sep 6 2017, 21:58
Post #133
KitsuneAbby



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Hello.

Small issue: the "List" format seems to be case-sensitive when it comes to tags. I had to correct manually all my tags when I copy/pasted my format from Item manager. The tags shouldn't be case-sensitive IMHO.
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post Sep 6 2017, 22:06
Post #134
Scremaz



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QUOTE(f4tal @ Sep 6 2017, 21:51) *

Wildcard? Hmm, why not? I could try to do something like this.
Until new release you can use searchKey "legendary && axe" - it will find all legendary first and then all axes, and since you have used && operator - eventually only legendary axes would stay on the screen, which leads to same result as "legendary * axe". You can complex it even more, like "leg && ax && $level > 350 && $suffix == sla" if you will - search will handle it pretty much.

ah, yes. operators. i keep forgetting about them, my bad (IMG:[invalid] style_emoticons/default/heh.gif) thank you.
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post Sep 6 2017, 22:13
Post #135
f4tal



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QUOTE
Hello.
Small issue: the "List" format seems to be case-sensitive when it comes to tags. I had to correct manually all my tags when I copy/pasted my format from Item manager. The tags shouldn't be case-sensitive IMHO.

They definitely should be! My bad. Thank you for feedback =)
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post Sep 9 2017, 01:19
Post #136
piyin



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Friendly bump!
...
..
.

This waiting is f4tal!
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post Sep 9 2017, 13:52
Post #137
Scremaz



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i'm trying your IW calculator and i'm looking at this table:
CODE
Base PXP: 356    Rounds per IW: 81
Current PXP: 2157 / 3013    Current Tier: 7

Rounds per IW:    Soulfused     Not-soulfused
Normal             162           324
Hard               243           486
Nightmare          324           648
Hell               486           972
Nintendo           810          1620
IWBTH             1296          2592
PFUDOR            1296          2592


which PXP multipliers are you using? the old 16x for both IWTBH and PFUDOR, perhaps?

if so, they have changed with patch .85 iirc and now are the following ones: https://ehwiki.org/wiki/Item_World#Potency_Experience
basically the same of EXP multipliers you can find in settings page.
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post Sep 9 2017, 15:52
Post #138
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So that information is wrong at wiki:
Normal x2.0 x4.0
Hard x3.0 x6.0
Nightmare x4.0 x8.0
Hell x6.0 x12.0
Nintendo x10.0 x20.0
IWBTH x16.0 x32.0
PFUDOR x16.0 x32.0

And I should use this one:
Normal x1.0 x2.0
Hard x2.0 x4.0
Nightmare x4.0 x8.0
Hell x7.0 x14.0
Nintendo x10.0 x20.0
IWBTH x15.0 x30.0
PFUDOR x20.0 x40.0
?
Well, I opened the wiki page and it says me modifiers, so I copied them, yes 16x for both IWBTH and PFUDOR. Please someone fix the data at wiki, so others would be fooled like me =)

QUOTE
Friendly bump!

Thanks =)
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post Sep 9 2017, 16:04
Post #139
Scremaz



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QUOTE(f4tal @ Sep 9 2017, 15:52) *

Well, I opened the wiki page and it says me modifiers, so I copied them, yes 16x for both IWBTH and PFUDOR. Please someone fix the data at wiki, so others would be fooled like me =)

uhu. probably it's a redundant info and it has been fixed only once. doing now.

[edit]: oh, i just realized that probably i linked you the wrong page previously. my bad.

This post has been edited by Scremaz: Sep 9 2017, 16:17
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post Sep 9 2017, 16:14
Post #140
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QUOTE(f4tal @ Sep 9 2017, 15:52) *

And I should use this one:
Normal x1.0 x2.0
Hard x2.0 x4.0
Nightmare x4.0 x8.0
Hell x7.0 x14.0
Nintendo x10.0 x20.0
IWBTH x15.0 x30.0
PFUDOR x20.0 x40.0
?

Yes
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