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> HentaiVerse 0.83, Now 10% less tedious!

 
post Jul 26 2015, 11:17
Post #41
boulay



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Monster lab update looks nice, but the new hath perks are expensive as hell... (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Jul 26 2015, 11:20
Post #42
tetron



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QUOTE(boulay @ Jul 26 2015, 14:47) *

Monster lab update looks nice, but the new hath perks are expensive as hell... (IMG:[invalid] style_emoticons/default/wacko.gif)

But most of them are worth it. (IMG:[invalid] style_emoticons/default/smile.gif)
My next target is Long Gone Before Daylight. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jul 26 2015, 11:20
Post #43
issary



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Thank you for new patch
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post Jul 26 2015, 11:21
Post #44
teddy.bear



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QUOTE(tetron @ Jul 26 2015, 11:11) *

@Tenboro, looks like salvaging Advanced Armors give less amount of Cells than what can be bought by selling those Armors.


Yea I think the only reason I got as much as I did when I salvaged the one I tried was because it was an obsolete fine piece, because sup+ will give low mid and high respectively it significantly reduces the amount of cells that are salvaged as it is based on the amount of scrap which is reduced with the new changes. It is probably on worth salvaging average rare armour as it does not give any graded material.

Can we have the amount of cells salvaged be based on the equipment price instead as basing it off the amount of scrap as the graded material affects the cells returned
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post Jul 26 2015, 11:23
Post #45
Superlatanium



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QUOTE(Deep Snow @ Jul 26 2015, 09:15) *
what about the issue concerning different mana cost of elemental vs holy/dark?
Mitigation and elemental/etc rebalancing will come next patch, he said a couple days ago. Let's hope it happens soon (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Superlatanium: Jul 26 2015, 11:23
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post Jul 26 2015, 11:25
Post #46
cs987987



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An new update, but the new Hath Perk don't add that I want
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post Jul 26 2015, 11:28
Post #47
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QUOTE(mozilla browser @ Jul 24 2015, 17:53) *

I guess that (soulfuse of equipped item) will get fixed in the 0.83 QoL patch.

Wow, a patch that we won't love to hate?!?


Mozilla Browser might've been right. I don't think I can hate this patch. (IMG:[invalid] style_emoticons/default/faint.gif)
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post Jul 26 2015, 11:34
Post #48
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Seems like a good patch overall. The only thing I have to complain about is that my vitals dropped by a significant amount: around 3500 HP, 700 MP, and 300 SP.
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post Jul 26 2015, 11:35
Post #49
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aw there goes all my old potions, was planning on milking those as long as possible
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post Jul 26 2015, 11:40
Post #50
FLCLocust



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You now need just a single forum post in the last 30 days to get the full forum exp bonus

lovely
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post Jul 26 2015, 11:40
Post #51
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QUOTE
- Vigorous Vitality, Effluent Ether and Suffusive Spirit now increase the corresponding base vital by 10% instead of increasing the maximum vital by 25%. This makes them more useful since they now affect regeneration instead of just providing a bigger tank. It also increases the potential for HP/MP tank, so the effective max values will in many cases increase.


Good patch. Yay for Crystarium 4&5.

Still, this one got me LOLed hard. Somewhat not true. As Stony earlier pointed out.

Before (browser not refreshed from morning before patch):

(IMG:[s29.postimg.org] http://s29.postimg.org/lwl1fnuxj/2015_07_26_10_30_54.png)

Same setup after (different browser used for HV):

(IMG:[s29.postimg.org] http://s29.postimg.org/z79csk2fr/2015_07_26_10_46_21.png)

Regeneration bump is useful for melee which is pretty much only HP oriented (still it is not very significant), but for mage with seriously shafted Draught/Potion combo its meaningless. Draught still cannot replenish fast enough (oh gained whole 1 point from 22>23 weeee ugh...). To supplement that 500 MP hit Focusing is required because it replenish 3.5x more -70>77- than Draught... Mage supposed to be faster than any melee, but it slowly turns into 1H just without Stunned/Shield Bash advantage.
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post Jul 26 2015, 11:42
Post #52
tetron



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Just had a thought: @Tenboro, can you please change the effect of Juggernaut and Capacitor to increase Base Values instead of the current Max Values, like the VV/EE/SS Perks?


Also,

Just finished PFUDOR-DwD: Arena Clear Bonus! [Exquisite Cotton Pants of the Earth-walker]

This post has been edited by tetron: Jul 26 2015, 11:52
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post Jul 26 2015, 11:52
Post #53
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So wait, what tier does doing DwD on PFUDOR put you at, and what do the tiers look like from 6 to 9?
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post Jul 26 2015, 11:56
Post #54
aided



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QUOTE(Crush85 @ Jul 26 2015, 09:52) *

So wait, what tier does doing DwD on PFUDOR put you at, and what do the tiers look like from 6 to 9?

It was tier 6, same with noodly.
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post Jul 26 2015, 12:02
Post #55
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thanks for the update (IMG:[invalid] style_emoticons/default/smile.gif)

hats off, in particular, for the cool new hath perks (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 26 2015, 12:03
Post #56
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I might be wrong, but "Feed All Monsters" button seems like it might feed to 100%, instead of to [100% - some fraction of 1 food] preventing part of the last food being wasted. "Feed All Monsters" might not be doing the same thing that individually clicking "Feed Max" on all would do.

But food costs so little anyway, it doesn't matter (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 26 2015, 12:05
Post #57
Tenboro

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QUOTE(Superlatanium @ Jul 26 2015, 11:05) *

So Suffusive Spirit went from being pretty nice to have, to almost completely useless? Spirit consumption when Spark procs and spirit consumption when Spirit Shield absorbs damage is based off of base spirit. Having more base spirit has no real effect - more spirit is restored via draughts etc, but more spirit is drained as well (whereas before, having more bonus spirit helped by increasing the amount that could be absorbed / Spark procced before a draught/potion needed to be used).


I see your point. I might end up changing those formulas somewhat to avoid having it increase the cost.

QUOTE(tetron @ Jul 26 2015, 11:11) *
@Tenboro, looks like salvaging Advanced Armors give less amount of Cells than what can be bought by selling those Armors.


Might still need some tweaking, but do you have any hard numbers?

QUOTE(djackallstar @ Jul 26 2015, 11:12) *

Do you mean that the red part in this formula is at most 5 in this patch? (the formula is from wiki)
Crystal Drop = rounddown(((0.004 * (round_number - 1)) + 1) * difficulty_mod * crys_perk_mod)

If so, it seems to be quite a big nerf, considering the max value was 15... Q_Q


The max value was 9, not 15.
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post Jul 26 2015, 12:13
Post #58
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QUOTE(aided @ Jul 26 2015, 11:56) *

It was tier 6, same with noodly.


I see, so it's just less rigorous then, a nice change.
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post Jul 26 2015, 12:15
Post #59
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There's a lot of good changes in this patch. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 26 2015, 12:20
Post #60
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QUOTE(djackallstar @ Jul 26 2015, 05:12) *

Hi,

Do you mean that the red part in this formula is at most 5 in this patch? (the formula is from wiki)
Crystal Drop = rounddown(((0.004 * (round_number - 1)) + 1) * difficulty_mod * crys_perk_mod)

If so, it seems to be quite a big nerf, considering the max value was 15... Q_Q


Round 600 GF on Crys III and Nintendo went from 30 scrolls to 17

This post has been edited by cwx: Jul 26 2015, 12:21
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