Proficiency
- Proficiency has been reworked, and is now based on the amount of experience you gain during battles where a proficiency is used in some way. This should fix the problem where proficiency falls way behind on early levels and caps easily on later levels.
Proficiency experience uses the exact same formula as level experience, but you gain twice the stated number of experience, plus whatever additional bonus you get from the Assimilator proficiency training. All normal bonuses to EXP are included in proficiency EXP.
As before, armor proficiency adds 20% to the gain rate for every armor piece of a given type you wear. For example, wearing all heavy armor gives you 100% Heavy gain rate, while replacing 1 Heavy piece for 1 Light piece would give you 80% Heavy gain rate and 20% Light gain rate.
Using any spell will enable 100% gain rate for the proficiency in question for that round. Similarly, having any auto-casted spell enables 100% gain rate for Supportive proficiency.
The Niten fighting style now gives 50% two-handed and 50% dual-wield proficiency gain.
Base proficiency is now capped at 20% above your current level; for example, at level 300, proficiency caps at 360, while at level 500, proficiency caps at 600.
Note that the changes are mostly internal - proficiency is still listed in increments, and it will still notify you for incremental gains.
- The max level for the Assimilator training was increased to 25.
Monster Lab
The in-game code to prevent generic/facerolled monster names was added. If a monster is flagged, it will show up in red and no longer give any gifts. If it remains flagged for over a month, it will be deactivated and unnamed.
Renaming a monster will remove the flag. It will not retroactively award any gifts that were lost due to being flagged.
The flagging has not begun yet, so this is the last chance to fix such names before gifts start being revoked.
Hath Perks
- A new "Hoarder" series of hath perks were added. These make equipment placed in storage not count towards your equipment limit, up to the number listed on each perk. Note that you can still place more equipment in storage than you have perks for, they will just count towards the usual limit instead.
- The Daemon Duality series of hath perks now go up to Tier 9 (+50% damage).
Note that the cost of some older hath perks will soon be increased to match the increased availability. Buy them now if you want them at the old price.
Misc
- You can now manually type desired item counts in the item shop. The button interactions were also improved, and the negative buttons were removed. You can buy up to 99999 items in one go.
- The base images for the riddlemaster have been cycled. It will also now pull 2-3 bases for every riddle. If you get any that are particularly hard to make out, save it and let me know.
- Stamina restoration will no longer pop up unless you have below 85 stamina.
2017-08-17 Changes
- You will now always gain the proficiency experience for the fighting style you are using, similar to how armor works. This means you will now gain proficiency with staff even without whacking things.
- Base proficiency experience factor was increased from x2 to x4, which would allow you to keep every proficiency at level without any additional trainings.
2017-10-05 Changes
- Dawn experience is now added to all proficiency experiences in the first battle fought after dawn. This is applied without a modifier and does not take proficiency trainings into account; it is only there to prevent dawns from having proficiency fall behind.
2019-02-01 Changes
- Item bot bidding is now blind. This means you can no longer see if anyone else has an active order or what it is. (Not without selling an item, anyway.)
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