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> HentaiVerse 0.71, The newest flavor from your local micropatchery

 
post Sep 29 2012, 11:23
Post #1
Tenboro

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0.71

Potency resets

- A new forge option, "Reforge", has been added. By spending a number of the newly added Amnesia Shards, you can use this to reset the potency exp and unlocked potentials of an equipment piece.
-- Note that there is a block against reforging locked items - you first have to unlock an item to reforge it.

- This requires one Amnesia Shard per level the item has attained. Note however that it's an all or nothing action.

- Amnesia Shards drop under the same conditions as Voidseeker and Aether shards, that is, only on hard and above.

Misc

- Equipment no longer gains potency exp if you have run out of stamina.

- Monsters now have a small chance of bringing materials even if they have not killed anything. (+1 is added to the kill count for the purpose of calculating the probability.)

- Heartseeker and Arcane Focus no longer increase the corresponding accuracy.

- Overwhelming Strikes now adds 50% counter-parry; that is, you have 50% chance of ignoring a successful enemy parry.

- Focus now adds 50% counter-resist; that is, you have 50% chance of ignoring a successful enemy resist. (Meaning the tooltip is accurate again for the first time in about a year. Yay~)

- Healing Tokens have been removed from the loot table. However, the chance of a random mob drop being a token was lowered from 1/400 to 1/500. (Arena token chances were unchanged.)
-- And unless you spend them in a reasonable amount of time, they'll randomly be gone forever some day.

- A new hath perk Tokenizer was added. This perk doubles the drop rate of tokens from random mobs.

- Fixed experience gain indicators in the Forge.


0.71.1

- Fixed a bug where inactive monsters would bring materials. Monsters now have to be named and active before they'll bring anything.
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post Sep 29 2012, 11:26
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Ichy



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CODE
Hath Perk Tokenizer Activated!


Now testing (IMG:[invalid] style_emoticons/default/happy.gif)
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post Sep 29 2012, 11:26
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hzqr



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Thanks for the patch.

So, all in all, the chance of getting a Token of Blood/Chaos has been increased, correct?

CODE
Tokenizer    Doubles the chance of random mob token drops.    1000 Hath

Welp. Another perk I won't be getting.
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post Sep 29 2012, 11:27
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MidNightPass



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- Heartseeker and Arcane Focus no longer increase the corresponding accuracy.

Oh no.
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post Sep 29 2012, 11:30
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eovcoo5



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thanks for the new patch it's cool

but regretful nothing changed about "Spelunker"

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post Sep 29 2012, 11:32
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Temporary option to sell my tokens of healing? (IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 29 2012, 11:32
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danixxx



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CODE
Hath Perk Tokenizer Activated!


Going back in my interrupted crysfest.
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post Sep 29 2012, 11:34
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Lement



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Edit: I so didn't need to quote that.

Not sure how much the extra accuracy from heartseeker/AF even mattered....Otherwise, all cool:) This is far bigger and better patch than I was expecting.

This post has been edited by Lement: Sep 29 2012, 11:35
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post Sep 29 2012, 11:35
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eqwer



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and Arcane Focus no longer increase the corresponding accuracy.

----

bad news for mages
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post Sep 29 2012, 11:38
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moonflow



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QUOTE(Tenboro @ Sep 29 2012, 11:23) *

Potency resets

- A new forge option, "Reforge", has been added. By spending a number of the newly added Amnesia Shards, you can use this to reset the potency exp and unlocked potentials of an equipment piece.

- This requires one Amnesia Shard per level the item has attained. Note however that it's an all or nothing action.

- Amnesia Shards drop under the same conditions as Voidseeker and Aether shards, that is, only on hard and above.


Oh, hopefully, this will lessen the whinning about crappy random potency.

QUOTE(Tenboro @ Sep 29 2012, 11:23) *

- Equipment no longer gains potency exp if you have run out of stamina.


Uh, are you really talking about 0 stamina? Or is there an amount when the stamina is going to blink in red?

QUOTE(Tenboro @ Sep 29 2012, 11:23) *

- Monsters now have a small chance of bringing materials even if they have not killed anything. (+1 is added to the kill count for the purpose of calculating the probability.)


This seems to be a nice change.

QUOTE(Tenboro @ Sep 29 2012, 11:23) *

- Heartseeker and Arcane Focus no longer increase the corresponding accuracy.


This makes me sad.

QUOTE(Tenboro @ Sep 29 2012, 11:23) *

- Healing Tokens have been removed from the loot table. However, the chance of a random mob drop being a token was lowered from 1/400 to 1/500. (Arena token chances were unchanged.)
-- And unless you spend them in a reasonable amount of time, they'll randomly be gone forever some day.

- A new hath perk Tokenizer was added. This perk doubles the drop rate of tokens from random mobs.


This makes me even sadder.

QUOTE(Tenboro @ Sep 29 2012, 11:23) *

- Fixed experience gain indicators in the Forge.


I'm not sure what to feel about that.
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post Sep 29 2012, 11:44
Post #11
Tenboro

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QUOTE(moonflow @ Sep 29 2012, 11:38) *

I'm not sure what to feel about that.


I'd suggest "indifference".

QUOTE(eovcoo5 @ Sep 29 2012, 11:30) *

but regretful nothing changed about "Spelunker"


Uh. I forgot.
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post Sep 29 2012, 11:52
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Bunker Buster



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QUOTE(eqwer @ Sep 29 2012, 11:35) *

and Arcane Focus no longer increase the corresponding accuracy.

----

bad news for mages

pfft if you're not spending aethers you're Doing It Wrong

QUOTE(Tiap @ Sep 29 2012, 11:26) *

Thanks for the patch.

So, all in all, the chance of getting a Token of Blood/Chaos has been increased, correct?

the empirical odds of getting a meaningful token have increased from 1/1200 to 1/1000 or 1/600 to 1/500 depending on how you look at it
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post Sep 29 2012, 11:58
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HTTP/308



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Does Tokenizer double Arena/RoB clearance token drop?

This post has been edited by fllwr: Sep 29 2012, 11:58
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post Sep 29 2012, 12:06
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Did those formally accuracy rising spells get an mana cost drop?

Also, why don't hath perk get their own page in the Hentaiverse? I know that here's a link to it in settings, but when I use that one, it opens it in the HV window, and I have to use mid click to scroll because HV has a hate boner for scroll bars.

This post has been edited by Anomtai: Sep 29 2012, 12:11
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post Sep 29 2012, 12:08
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QUOTE(varst @ Sep 29 2012, 17:32) *

Temporary option to sell my tokens of healing? (IMG:[invalid] style_emoticons/default/cry.gif)


I still has hundreds of them... (IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 29 2012, 12:15
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can we have the reforge option at the top as opposed to being under salvage, cos as it is its scary
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post Sep 29 2012, 12:18
Post #17
varst



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QUOTE(Nyvil @ Sep 29 2012, 18:08) *

I still has hundreds of them... (IMG:[invalid] style_emoticons/default/cry.gif)


I have 1332 (IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 29 2012, 12:21
Post #18
Tenboro

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QUOTE(teddy.bear @ Sep 29 2012, 12:15) *

can we have the reforge option at the top as opposed to being under salvage, cos as it is its scary


It'll refuse to reforge a locked item. So just keep stuff you like locked, and you're golden.
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post Sep 29 2012, 12:25
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teddy.bear



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QUOTE(Tenboro @ Sep 29 2012, 12:21) *

It'll refuse to reforge a locked item. So just keep stuff you like locked, and you're golden.

Yea I noticed that, which is why I would feel better having it up top so its not right below salvage when I unlock it
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post Sep 29 2012, 12:25
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varst



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QUOTE(Tenboro @ Sep 29 2012, 18:21) *

It'll refuse to reforge a locked item. So just keep stuff you like locked, and you're golden.


But that's still quite dangerous.
-> unlock item to reforge
-> accidentally press 'salvage' instead of 'reforge' after unlocking

'Only locked item can be reforged' plus 'confirmation before reforging' seems to be a much safer option.
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