QUOTE(Tenboro @ Sep 29 2012, 11:23)
Potency resets
- A new forge option, "Reforge", has been added. By spending a number of the newly added Amnesia Shards, you can use this to reset the potency exp and unlocked potentials of an equipment piece.
- This requires one Amnesia Shard per level the item has attained. Note however that it's an all or nothing action.
- Amnesia Shards drop under the same conditions as Voidseeker and Aether shards, that is, only on hard and above.
Oh, hopefully, this will lessen the whinning about crappy random potency.
QUOTE(Tenboro @ Sep 29 2012, 11:23)
- Equipment no longer gains potency exp if you have run out of stamina.
Uh, are you really talking about 0 stamina? Or is there an amount when the stamina is going to blink in red?
QUOTE(Tenboro @ Sep 29 2012, 11:23)
- Monsters now have a small chance of bringing materials even if they have not killed anything. (+1 is added to the kill count for the purpose of calculating the probability.)
This seems to be a nice change.
QUOTE(Tenboro @ Sep 29 2012, 11:23)
- Heartseeker and Arcane Focus no longer increase the corresponding accuracy.
This makes me sad.
QUOTE(Tenboro @ Sep 29 2012, 11:23)
- Healing Tokens have been removed from the loot table. However, the chance of a random mob drop being a token was lowered from 1/400 to 1/500. (Arena token chances were unchanged.)
-- And unless you spend them in a reasonable amount of time, they'll randomly be gone forever some day.
- A new hath perk Tokenizer was added. This perk doubles the drop rate of tokens from random mobs.
This makes me even sadder.
QUOTE(Tenboro @ Sep 29 2012, 11:23)
- Fixed experience gain indicators in the Forge.
I'm not sure what to feel about that.