Good to see that T-Bro has implemented several requests from the community.
QUOTE(Tenboro @ Jun 10 2012, 03:45)
- The skill editor has been beefed up somewhat. Monsters now get additional skills at PL 200 (a more powerful MP skill) and PL 400 (which uses SP).
Is it an awesome coincidence that I've been upgrading my monster to exactly PL 400, or do you love me
that much? (IMG:[
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style_emoticons/default/tongue.gif)
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- The system no longer allows typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l)
-- Existing monsters that took advantage of this need to set a new name.
Frithrage in 3, 2, 1...
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- Fleeing from a battle now counts as a victory for the monsters involved. However, a cooldown has been added to how often a player can count towards a win.
Thanks for this. I think it'll greatly reduce the amount of complaints about reduced monster wins/materials.
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- The Ox, Raccoon, Cheetah, Turtle, Fox and Owl suffixes have been retired.
(IMG:[
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style_emoticons/default/ohmy.gif) Will this produce a higher proportion of "quality" equipment? I sure hope so.
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- Damage bonus from stun and sleep were removed entirely.
bwahahaha, mace players, lol.
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- "Minibosses" have been retired, since they were fairly wimpy compared to most user created monsters by now.
R.I.P Mind Raper, king of classic monsters.
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- Four new stats were added to the game; for want of better words, anti-evade, anti-block, anti-resist and anti-parry. These reduce the corresponding effective stat of a target by a percentage amount.
-- A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.
-- This is currently only used by custom monsters.
Sounds like an interesting way to boost monsters without affecting their PL.