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> HentaiVerse 0.6.8, Monsters need love too

 
post Jun 10 2012, 10:45
Post #1
Tenboro

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0.6.8

Monster Lab

- The first half of the monster upgrade system was added. This allows you to spend Chaos Tokens on 11 different upgrades to further improve your monster.
-- Upgrades unlock as the power level of your monster increases. They do however not increase power level directly.

- The skill editor has been beefed up somewhat. Monsters now get additional skills at PL 200 (a more powerful MP skill) and PL 400 (which uses SP).
-- Some monster classes also get magical skills at these levels. Other classes will be able to unlock this in the future, through specific upgrades.

- Naming monsters in the monster lab is now delayed to when the monster has reached powerlevel 25. Note that monsters won't be activated until they have reached PL 25 and been given a name.

- The system no longer allows typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l)
-- Existing monsters that took advantage of this need to set a new name.

- Monster lab drops were increased, but bazaar value was reduced.

- Scanning a monster will now also display its owner.

- Fleeing from a battle now counts as a victory for the monsters involved. However, a cooldown has been added to how often a player can count towards a win.

- Metals now drop more often than the other materials, as they are used by several equipment classes.

Equipment

- Willow and Oak staffs were changed to tier 1 in the loot table.

- Equipment prices were adjusted so that the values of the same tier from different equipment classes are roughly the same.

- Equipment drop chance was doubled, but equipment bazaar value was halved.

- Battlecaster weapons have traded the bonus to spell damage for a bonus to mana conservation.

- The Ox, Raccoon, Cheetah, Turtle, Fox and Owl suffixes have been retired.

Instead, there are now separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.

Note that most equipment types can now have bonuses they didn't have before, and the maximum bonuses have been increased. This should increase loot diversity a fair bit.

Battle

- Fixed damage from Backstab poison.

- Using Defend will now additionally trade 10% overcharge to recover 10% base health.

- Using Focus will now additionally trade 25% overcharge to recover 5% base mana.

- Damage bonus from stun and sleep were removed entirely.

- Proficiency bonuses for damage for melee classes were adjusted as such:
-- One-handed: 1.5 => 3.0 per point
-- Two-handed: 2.0 => 3.0 per point
-- Dual-Wield: 2.5 => 5.0 per point

- "Minibosses" have been retired, since they were fairly wimpy compared to most user created monsters by now.
-- Tweaked the spawn patterns for arenas to compensate for this.

Misc

- Four new stats were added to the game; for want of better words, anti-evade, anti-block, anti-resist and anti-parry. These reduce the corresponding effective stat of a target by a percentage amount.
-- A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.
-- This is currently only used by custom monsters.

- The "posting bonus" for EXP has been revamped. Instead of being based on the number of posts during the last day, it's now based on activity over the last month. A single post per day is enough, and it maxes at being "active" 20 of the last 30 days.

- The power bonus from posting has similarly been replaced by a factor based on total number of active days.
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post Jun 10 2012, 10:46
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Evil Scorpio



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(IMG:https://forums.e-hentai.org/uploads/post-329682-1335833853.png)
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post Jun 10 2012, 10:47
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JimKam



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>> "Minibosses" have been retired, since they were fairly wimpy compared to most user created monsters by now.

So all their tropies are now obsolete?
I just offered them all

This post has been edited by JimKam: Jun 10 2012, 10:48
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post Jun 10 2012, 10:49
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asxr



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QUOTE(JimKam @ Jun 10 2012, 10:47) *

>> "Minibosses" have been retired, since they were fairly wimpy compared to most user created monsters by now.

So all their tropies are now obsolete?
I just offered them all


Mini-bosses don't drop trophies. You're thinking of bosses.

Mini-bosses would be Mind Raper, Zombie Cow, Manthra, Blue Hedgehog, Apathetic Canuck.
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post Jun 10 2012, 10:50
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Well shit, I just blew all my 900+ tokens and I'm nowhere near maxing Elizabeth.
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post Jun 10 2012, 10:52
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K.A.



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Thanks for update.
Hope I got enough chaos token (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 10 2012, 10:53
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hentai_fusion



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no more fox?!

now edb phase prices are going to rocket up...
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post Jun 10 2012, 10:53
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ChosenUno



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OH fuck fuck fuck. Monsters will get stronger??
FFUUUUU (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 10 2012, 10:54
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Spectre



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I wish I was cool enough to have my own monster.
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post Jun 10 2012, 10:54
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shiki1kanata



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- Proficiency bonuses for damage for melee classes were adjusted as such:
-- One-handed: 1.5 => 3.0 per point
-- Two-handed: 2.0 => 3.0 per point
-- Dual-Wield: 2.5 => 5.0 per point


great change I guess
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post Jun 10 2012, 10:55
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hzqr



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Is the SP-skill more powerful than the other two?

Nevermind, stupid question. I need to learn how to read.

This post has been edited by Tiap: Jun 10 2012, 10:56
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post Jun 10 2012, 10:57
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esheep



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The Ox, Raccoon, Cheetah, Turtle, Fox and Owl do not drop any more?
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post Jun 10 2012, 11:00
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WLyon



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equipment drop rate doubled (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jun 10 2012, 11:00
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Death Grunty



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Seems intriguing. Too bad I wasted my chaos tokens just a few days ago.
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post Jun 10 2012, 11:03
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varst



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Damn it, another big change like this. I demand overtime pay for all that update work (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 10 2012, 11:04
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☆Loli Police☆



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Just used my chaos tokens yesterday. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jun 10 2012, 11:06
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JJ_Zalem



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Suddenly all phazons dissapeared from bazaar (IMG:[invalid] style_emoticons/default/tongue.gif)
Is it me, or someone took my proposal for serious ?
Why second skill cost the same mp as the first ?
[imageshack.us] (IMG:[img856.imageshack.us] http://img856.imageshack.us/img856/7873/clipboard02we.jpg)

This post has been edited by JJ_Zalem: Jun 10 2012, 11:10
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post Jun 10 2012, 11:07
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n125



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Thanks for the patch.

There's no way to undo Chaos Upgrades and reclaim spent Chaos Tokens, right? I just want to be sure so that I don't use Chaos Tokens haphazardly in light of having something new to play with.
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post Jun 10 2012, 11:11
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Good to see that T-Bro has implemented several requests from the community.

QUOTE(Tenboro @ Jun 10 2012, 03:45) *
- The skill editor has been beefed up somewhat. Monsters now get additional skills at PL 200 (a more powerful MP skill) and PL 400 (which uses SP).

Is it an awesome coincidence that I've been upgrading my monster to exactly PL 400, or do you love me that much? (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE
- The system no longer allows typographically similar numerical substitutions on names of existing monsters (that is, o=0 and i=1=l)
-- Existing monsters that took advantage of this need to set a new name.

Frithrage in 3, 2, 1...

QUOTE
- Fleeing from a battle now counts as a victory for the monsters involved. However, a cooldown has been added to how often a player can count towards a win.

Thanks for this. I think it'll greatly reduce the amount of complaints about reduced monster wins/materials.

QUOTE
- The Ox, Raccoon, Cheetah, Turtle, Fox and Owl suffixes have been retired.

(IMG:[invalid] style_emoticons/default/ohmy.gif) Will this produce a higher proportion of "quality" equipment? I sure hope so.

QUOTE
- Damage bonus from stun and sleep were removed entirely.

bwahahaha, mace players, lol.

QUOTE
- "Minibosses" have been retired, since they were fairly wimpy compared to most user created monsters by now.

R.I.P Mind Raper, king of classic monsters.

QUOTE
- Four new stats were added to the game; for want of better words, anti-evade, anti-block, anti-resist and anti-parry. These reduce the corresponding effective stat of a target by a percentage amount.
-- A target with 20% evade will have effective 15% evade against an attacker with 25% anti-evade.
-- This is currently only used by custom monsters.

Sounds like an interesting way to boost monsters without affecting their PL.
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post Jun 10 2012, 11:13
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Zeeky



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Gotta say that I'm happy with this update, even if I'm no where near the levels of every other person I've seen on this site. Seriously, how do you guys do that?
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