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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Apr 21 2013, 06:15
Post #601
n125



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QUOTE(letmegitdat @ Apr 20 2013, 17:36) *

does any have
HV keybinds 2.4.1

AND

multiple quickbars

working together? if I turn one off the other works...

i'm guessing they are both listening for keyup/down events?



I have both working together without any problems. I don't think I can be of any help though since I didn't have to do anything special to get them working.
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post Apr 21 2013, 07:27
Post #602
Lement



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You can remove the "hidden quickbar" code in the multiple quickbars since iirc that's the only part of it that listens to keypresses.
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post Apr 25 2013, 14:53
Post #603
千石 撫子



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Too many people says that browser had a limit when opening huge amout tab.
So try to update something

[pastie.org] http://pastie.org/7716517
HV Random Encounter Notification Another

1.As usual,you can see the countdown even in battle.
2.How to use "H" button to fast-open monster lab:
2-1 When input an integer,open slot 1 to [input number]
2-2 When input start-end like 3-8,it'll open slot [start] to slot [end]
(for this example was slot 3 to slot 8)

I'm too lazy to detect the input format,so use the script carefully (IMG:[invalid] style_emoticons/default/tongue.gif)
or you can modify this script to get the better one if you want.

If really got a bug,you can PM me or sent a moogle.

This post has been edited by moriihidari: Apr 25 2013, 14:55
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post May 18 2013, 14:07
Post #604
Ichy



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Fixed minor Additions please! I need my counter and Skill attack on +!
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post May 18 2013, 19:08
Post #605
Apocalypse Horsemen



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Badly in need of new scripts to replace the now broken ones. (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 18 2013, 19:38
Post #606
letmegitdat



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+ key selects best available skill

also fixes bug in old scripts when more than one skill is available

ie when cleave + shatter strike are available, it now selects shatter, instead of cleave.

if you use it/like it, feel free to support me with donations. support = motivation

if you are working on a script please announce that you are working on a script so I can work on something no-one is working on...


CODE
// ==UserScript==
// @name           HV "+" Key = Best Skill (for 0.76)
// @namespace      HVSH
// @description    By LMGD
// @match          http://hentaiverse.org/?s=Battle*
// ==/UserScript==

if (document.getElementById('togpane_log')) {
    document.addEventListener('keyup',function(e) {
        if (e.keyCode != 107) return;
        var readyskills = document.querySelectorAll('#togpane_magico tr:nth-child(4) ~ tr > td > div:not([style])'),
            allskills = document.querySelectorAll('#togpane_magico tr:nth-child(4) ~ tr > td'),
            pane = document.getElementById('ckey_magic'),
            skilltier = "";
        
        if (!readyskills.length){
            return;
        }
        else
        {
            for (var x = 0; x < allskills.length; x++) {
                if (allskills[x].querySelectorAll('div:not([style])').length){
                    skilltier = x;
                };
            };
        }
        
        pane.click(); //click da skillbook    
        allskills[skilltier].getElementsByClassName('btsd')[0].click(); //click dum skill
   },false);
}
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post May 18 2013, 20:16
Post #607
Ichy



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RE Notification needs a new place!
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post May 18 2013, 20:23
Post #608
atest1



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QUOTE(Ichy @ May 18 2013, 20:07) *

Fixed minor Additions please! I need my counter and Skill attack on +!


Simple fix:
replace .btps to .bte
The "replace monster letters" function still need fix, other functions seem to work.

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post May 19 2013, 01:16
Post #609
n125



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Replacing .btps to .bte doesn't seem to do anything for me.

HV Minor Additions
Multiple Quickbars
HV Keybinds
HV Equipment Comparison
Magic Scores

All broken.

(IMG:[invalid] style_emoticons/default/cry.gif)
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post May 19 2013, 01:38
Post #610
TheGreyPanther



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QUOTE(Ichy @ May 18 2013, 20:16) *
RE Notification needs a new place!
I second your suggestion!
QUOTE(n125 @ May 19 2013, 01:16) *
Replacing .btps to .bte doesn't seem to do anything for me.

HV Minor Additions
Multiple Quickbars
HV Keybinds
HV Equipment Comparison
Magic Scores

All broken.

(IMG:[invalid] style_emoticons/default/cry.gif)
HVstats work! (IMG:[invalid] style_emoticons/default/tongue.gif)
HV Equipment Comparison & Magic Scores should be quite easy to fix but we will see how long it takes.
The only risk of it taking a long time is if the developers are AWOL and we don't know it otherwise I am sure somebody will step up.
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post May 19 2013, 01:44
Post #611
n125



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QUOTE(TheGreyPanther @ May 18 2013, 16:38) *

I second your suggestion!
HVstats work! (IMG:[invalid] style_emoticons/default/tongue.gif)
HV Equipment Comparison & Magic Scores should be quite easy to fix but we will see how long it takes.
The only risk of it taking a long time is if the developers are AWOL and we don't know it otherwise I am sure somebody will step up.


That's the case with all of Tiap's scripts: He is no longer supporting them. (IMG:[invalid] style_emoticons/default/tongue.gif)

But yeah, I'll have to switch to STAT for a while. Unless I can get used to playing without any scripts, which will be rough.
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post May 19 2013, 06:44
Post #612
ctxl



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HV: Minor Additions. Very hastily-done patchwork, so extended features are broken and/or commented out.

What should work are:
- effect durations
- gem icon
- turn divider
- round counter
- channeling (new! thanks, atest1)

hvma2fix+1.user.js = use this in Firefox (usable, but flickers in Chrome)
hvma3fix2+1.user.js = use this in Chrome, aka no flickering (untested in Firefox)

Attached File  hvmafix_1.zip ( 5.73k ) Number of downloads: 237

------------------
Inline Difficulty Changer. Removed the non-existent difficulties from the array.
kudos to tiap for keeping things simple.

Attached File  difficulty.user.zip ( 1.46k ) Number of downloads: 379

------------------
Item Menu. kudos to tiap again, changes are as follows:
line 34 : var target = item.querySelector('.fd2 > div');
line 142 : var temp = data.match(/equips.set\((\d+),\s?'(.+?)'\)/);

Attached File  itemmenu.user.js.zip ( 2.22k ) Number of downloads: 156


This post has been edited by ctxl: May 19 2013, 15:04
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post May 19 2013, 06:58
Post #613
MidNightPass



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QUOTE(ctxl @ May 19 2013, 12:44) *

hvma2fix+1.user.js = use this in Firefox (but flickers in Chrome)
hvma3fix2+1.user.js = use this in Chrome, aka no flickering (but untested in Firefox)

[attachmentid=25626]


Great work!

This post has been edited by MidNightPass: May 19 2013, 06:59
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post May 19 2013, 07:10
Post #614
Apocalypse Horsemen



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Has anyone tried to get the Hentaiverse Equipment Comparison script to work yet?

How does one compare the equipment in the meantime?
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post May 19 2013, 14:41
Post #615
atest1



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QUOTE(ctxl @ May 19 2013, 12:44) *

HV: Minor Additions. Very hastily-done patchwork, so extended features are broken and/or commented out.

What should work are:
- effect durations
- gem icon
- turn divider
- round counter

hvma2fix+1.user.js = use this in Firefox (usable, but flickers in Chrome)
hvma3fix2+1.user.js = use this in Chrome, aka no flickering (untested in Firefox)

[attachmentid=25626]
------------------
Inline Difficulty Changer. Removed the non-existent difficulties from the array.
kudos to tiap for keeping things simple.

Attached File  difficulty.user.zip ( 1.46k ) Number of downloads: 379



You only replace 2 .btps with .bte in the round counter part, but the .btps in highlight channeling part is not replaced, so the highlight channeling function would not work.
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post May 19 2013, 14:59
Post #616
ctxl



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QUOTE(atest1 @ May 19 2013, 05:41) *

You only replace 2 .btps with .bte in the round counter part, but the .btps in highlight channeling part is not replaced, so the highlight channeling function would not work.

Well.. that's easy enough to change, thanks! Left the old ones up just in case it breaks things, because I haven't tested it yet.
Tested hvma3fix2+1.user.js, works fine. Not testing the other one, but I assume it works as well.

Also added Item Menu, which just about sums up all of the scripts I care to fix.

This post has been edited by ctxl: May 19 2013, 15:06
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post May 19 2013, 17:44
Post #617
atest1



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QUOTE(Ichy @ May 19 2013, 02:16) *

RE Notification needs a new place!


Just change the "470px" to "500px".
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post May 19 2013, 18:34
Post #618
TheGreyPanther



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QUOTE(atest1 @ May 19 2013, 17:44) *
Just change the "470px" to "500px".
Thanks for that!
I am to lazy to figure it out myself.
I fiddled around a bit and I think 1020px looks better
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post May 19 2013, 18:53
Post #619
skillchip



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I would like the equipment comparison script updated as soon as possible. Thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 19 2013, 21:53
Post #620
ctxl



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I'm not going to fix the equipment comparison script for a variety of reasons.

But for those interested in doing so, this may or may not be of much use:

Attached File  equipment_popup_box_html.zip ( 3.96k ) Number of downloads: 66

Just two samples of old and new HTML for the equipment popup box, as the filename would imply.
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