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HV STAT 5.2.2 (21th February 2011), HV Statistics, Tracking, and Analysis Tool |
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Jun 27 2012, 22:40
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Ilirith
Group: Gold Star Club
Posts: 513
Joined: 31-July 08
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Reason i didn't increment the version was because i didn't want to push in on someones territory so to speak. And yes, the proficiency summary includes the fixes as well. [edit] did a version Increment as you said, other than that it is 100% identical to the proficiency summary version.
HVSTAT_523.ZIP ( 159.42k )
Number of downloads: 111This post has been edited by Ilirith: Jun 27 2012, 22:46
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Jun 28 2012, 00:05
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Shadowsong
Group: Members
Posts: 889
Joined: 5-January 09
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how/where do you use this update?
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Jun 28 2012, 01:02
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Ilirith
Group: Gold Star Club
Posts: 513
Joined: 31-July 08
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Its made as a chrome extension, i usually just overwrite my old extension somewhere in its cryptic path, but yea, now that you mention it, i don't know how anyone else did :3
try renaming the zip file to .crx ( i think thats the name of the chrome extensions ), as it should have the proper files for it to be able to install.
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Jun 28 2012, 01:32
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Shadowsong
Group: Members
Posts: 889
Joined: 5-January 09
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the notice I received was CRX_MAGIC_NUMBER_INVALID
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Jun 28 2012, 19:01
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Gasior
Group: Members
Posts: 2,667
Joined: 20-October 10
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Jun 28 2012, 19:33
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Daodaodaidai
Group: Gold Star Club
Posts: 3,388
Joined: 28-February 10
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Thanks for updating
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Jun 28 2012, 19:56
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
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QUOTE(Ilirith @ Jun 28 2012, 00:40) Reason i didn't increment the version was because i didn't want to push in on someones territory so to speak.
And yes, the proficiency summary includes the fixes as well. Could you also fix the displaying of gems images? Because... QUOTE(derpymal @ Jun 26 2012, 01:45) Protip: The URLs for game images (aka statics) have changed. Any scripts that use them will have shitfits.
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Jun 28 2012, 23:58
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Ilirith
Group: Gold Star Club
Posts: 513
Joined: 31-July 08
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QUOTE(Gasior @ Jun 28 2012, 19:01) Thanks, i'l check it out later or tomorrow (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Evil Scorpio @ Jun 28 2012, 19:56) Could you also fix the displaying of gems images? Because...
I'l look into it later or tomorrow, should be no problem to fix :3
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Jun 29 2012, 08:56
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
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QUOTE(Ilirith @ Jun 29 2012, 01:58) I'l look into it later or tomorrow, should be no problem to fix :3 [attachembed=14978]
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Jun 29 2012, 10:31
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Ilirith
Group: Gold Star Club
Posts: 513
Joined: 31-July 08
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Fiddled around a bit with the chrome packaging and had some annoyances with getting it to install from a local .crx packed file, so i wasn't able to test if it worked properly. I went with a zip file instead, which is easily installed as well. Instructions: 1. Download the Zip 2. Unpack the Zip file somewhere you can find it and won't delete it. ( In your documents, desktop, c: or wherever you wish) 3. Open Chrome and go to [ chrome] chrome://extensions4. Enable Developer Mode by ticking the "Developer Mode" checkbox at the upper right part of the page. 5. Click "Load unpacked extension" and browse to the unpacked folder. 6. After loading the extension, untick the "Developer Mode" again and return to playing HV I tried it a few times, seems to work fine. It should use the same localstorage as the other versions, so there shouldn't be any problems there. Anyways, the changes are: Fixed PowerUp Gem icons, they now refer to the new location of statics
HV_STAT_5231.ZIP ( 159.58k )
Number of downloads: 189//Ilirith
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Jun 29 2012, 11:00
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
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QUOTE(Ilirith @ Jun 29 2012, 12:31) Anyways, the changes are: Fixed PowerUp Gem icons, they now refer to the new location of statics
HV_STAT_5231.ZIP ( 159.58k )
Number of downloads: 189//Ilirith It works! Yay! (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jun 29 2012, 11:26
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hentai_fusion
Group: Gold Star Club
Posts: 33,438
Joined: 14-August 09
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QUOTE(Ilirith @ Jun 29 2012, 16:31) Fiddled around a bit with the chrome packaging and had some annoyances with getting it to install from a local .crx packed file, so i wasn't able to test if it worked properly. I went with a zip file instead, which is easily installed as well. Instructions: 1. Download the Zip 2. Unpack the Zip file somewhere you can find it and won't delete it. ( In your documents, desktop, c: or wherever you wish) 3. Open Chrome and go to [ chrome] chrome://extensions4. Enable Developer Mode by ticking the "Developer Mode" checkbox at the upper right part of the page. 5. Click "Load unpacked extension" and browse to the unpacked folder. 6. After loading the extension, untick the "Developer Mode" again and return to playing HV I tried it a few times, seems to work fine. It should use the same localstorage as the other versions, so there shouldn't be any problems there. Anyways, the changes are: Fixed PowerUp Gem icons, they now refer to the new location of statics
HV_STAT_5231.ZIP ( 159.58k )
Number of downloads: 189//Ilirith anyone can help make it into a chrome tampermonkey version?...
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Jun 29 2012, 11:39
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10
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QUOTE(hentai_fusion @ Jun 29 2012, 13:26) anyone can help make it into a chrome tampermonkey version?... You can't do it. It can be converted into CRX only.
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Jun 29 2012, 14:11
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Ilirith
Group: Gold Star Club
Posts: 513
Joined: 31-July 08
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if anyone got some of the new elemental weapons, can they try and post some of the battle log when using one?
Was thinking that damage tracking might be semi-broken with some of the new elemental weapons.
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Jun 30 2012, 00:00
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Shadowsong
Group: Members
Posts: 889
Joined: 5-January 09
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I am still unsure about the inventory tabs are they suppose to say _new until you change them or should they change on their own?
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Jun 30 2012, 05:28
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Ilirith
Group: Gold Star Club
Posts: 513
Joined: 31-July 08
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As far as i know, they have always said _new until changed, but i never really used the tagging system until recently, so i can't say for sure if it was always like that
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Jun 30 2012, 05:33
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09
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how do i use this? i have greasemonkey and i dl'd hv stat so how do i make it work?
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Jul 1 2012, 02:00
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10
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QUOTE(PSPhreak @ Jun 29 2012, 20:33) how do i use this? i have greasemonkey and i dl'd hv stat so how do i make it work?
QUOTE(Ilirith @ Jun 29 2012, 01:31) Fiddled around a bit with the chrome packaging and had some annoyances with getting it to install from a local .crx packed file, so i wasn't able to test if it worked properly. I went with a zip file instead, which is easily installed as well. Instructions: 1. Download the Zip 2. Unpack the Zip file somewhere you can find it and won't delete it. ( In your documents, desktop, c: or wherever you wish) 3. Open Chrome and go to [ chrome] chrome://extensions4. Enable Developer Mode by ticking the "Developer Mode" checkbox at the upper right part of the page. 5. Click "Load unpacked extension" and browse to the unpacked folder. 6. After loading the extension, untick the "Developer Mode" again and return to playing HV I tried it a few times, seems to work fine. It should use the same localstorage as the other versions, so there shouldn't be any problems there. Anyways, the changes are: Fixed PowerUp Gem icons, they now refer to the new location of statics
HV_STAT_5231.ZIP ( 159.58k )
Number of downloads: 189//Ilirith
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Jul 1 2012, 02:33
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PSPhreak
Group: Members
Posts: 2,590
Joined: 24-August 09
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i am using ff not chrome
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Jul 1 2012, 05:21
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greentea039
Group: Members
Posts: 374
Joined: 10-March 11
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I found some minor bugs in HV_STAT.users.js. - count quantity of crystals incorrectly when monster dropped one crystal
line 1763
CODE if (itemToAdd.match(/(\d){0,2}.?x?.?Crystal of /ig)) { t = parseInt(RegExp.$1);
Value of 'RegExp.$1' will be null string, then t become NaN.
Fixed code is
CODE if (itemToAdd.match(/(\d){0,2}.?x?.?Crystal of /ig)) { t = parseFloat("0" + RegExp.$1);
- not weapon but armor proficiency gains displayed in proficiency gain summary
line 2071 to 2073
CODE a += ", <b>Two-Handed Gain</b>: " + _round.armorProfGain[1].toFixed(2); a += ", <b>Dual Wielding Gain</b>: " + _round.armorProfGain[2].toFixed(2); a += ", <b>Staff Gain</b>: " + _round.armorProfGain[3].toFixed(2);
should be
CODE a += ", <b>Two-Handed Gain</b>: " + _round.weapProfGain[1].toFixed(2); a += ", <b>Dual Wielding Gain</b>: " + _round.weapProfGain[2].toFixed(2); a += ", <b>Staff Gain</b>: " + _round.weapProfGain[3].toFixed(2);
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