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> HV STAT 5.2.2 (21th February 2011), HV Statistics, Tracking, and Analysis Tool

 
post Jun 27 2012, 22:40
Post #201
Ilirith



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Reason i didn't increment the version was because i didn't want to push in on someones territory so to speak.

And yes, the proficiency summary includes the fixes as well.

[edit]
did a version Increment as you said, other than that it is 100% identical to the proficiency summary version.

Attached File  HVSTAT_523.ZIP ( 159.42k ) Number of downloads: 111


This post has been edited by Ilirith: Jun 27 2012, 22:46
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post Jun 28 2012, 00:05
Post #202
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how/where do you use this update?
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post Jun 28 2012, 01:02
Post #203
Ilirith



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Its made as a chrome extension, i usually just overwrite my old extension somewhere in its cryptic path, but yea, now that you mention it, i don't know how anyone else did :3

try renaming the zip file to .crx ( i think thats the name of the chrome extensions ), as it should have the proper files for it to be able to install.
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post Jun 28 2012, 01:32
Post #204
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the notice I received was CRX_MAGIC_NUMBER_INVALID
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post Jun 28 2012, 19:01
Post #205
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[code.google.com] Google Chrome Extensions Packaging
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post Jun 28 2012, 19:33
Post #206
Daodaodaidai



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Thanks for updating
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post Jun 28 2012, 19:56
Post #207
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QUOTE(Ilirith @ Jun 28 2012, 00:40) *
Reason i didn't increment the version was because i didn't want to push in on someones territory so to speak.

And yes, the proficiency summary includes the fixes as well.

Could you also fix the displaying of gems images? Because...

QUOTE(derpymal @ Jun 26 2012, 01:45) *
Protip: The URLs for game images (aka statics) have changed. Any scripts that use them will have shitfits.
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post Jun 28 2012, 23:58
Post #208
Ilirith



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QUOTE(Gasior @ Jun 28 2012, 19:01) *


Thanks, i'l check it out later or tomorrow (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Evil Scorpio @ Jun 28 2012, 19:56) *

Could you also fix the displaying of gems images? Because...



I'l look into it later or tomorrow, should be no problem to fix :3
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post Jun 29 2012, 08:56
Post #209
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QUOTE(Ilirith @ Jun 29 2012, 01:58) *
I'l look into it later or tomorrow, should be no problem to fix :3

[attachembed=14978]
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post Jun 29 2012, 10:31
Post #210
Ilirith



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Fiddled around a bit with the chrome packaging and had some annoyances with getting it to install from a local .crx packed file, so i wasn't able to test if it worked properly.
I went with a zip file instead, which is easily installed as well.

Instructions:

1. Download the Zip
2. Unpack the Zip file somewhere you can find it and won't delete it. ( In your documents, desktop, c: or wherever you wish)
3. Open Chrome and go to [chrome] chrome://extensions
4. Enable Developer Mode by ticking the "Developer Mode" checkbox at the upper right part of the page.
5. Click "Load unpacked extension" and browse to the unpacked folder.
6. After loading the extension, untick the "Developer Mode" again and return to playing HV

I tried it a few times, seems to work fine.
It should use the same localstorage as the other versions, so there shouldn't be any problems there.

Anyways, the changes are:

Fixed PowerUp Gem icons, they now refer to the new location of statics


Attached File  HV_STAT_5231.ZIP ( 159.58k ) Number of downloads: 189


//Ilirith
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post Jun 29 2012, 11:00
Post #211
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QUOTE(Ilirith @ Jun 29 2012, 12:31) *
Anyways, the changes are:

Fixed PowerUp Gem icons, they now refer to the new location of statics
Attached File  HV_STAT_5231.ZIP ( 159.58k ) Number of downloads: 189


//Ilirith

It works! Yay! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 29 2012, 11:26
Post #212
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QUOTE(Ilirith @ Jun 29 2012, 16:31) *

Fiddled around a bit with the chrome packaging and had some annoyances with getting it to install from a local .crx packed file, so i wasn't able to test if it worked properly.
I went with a zip file instead, which is easily installed as well.

Instructions:

1. Download the Zip
2. Unpack the Zip file somewhere you can find it and won't delete it. ( In your documents, desktop, c: or wherever you wish)
3. Open Chrome and go to [chrome] chrome://extensions
4. Enable Developer Mode by ticking the "Developer Mode" checkbox at the upper right part of the page.
5. Click "Load unpacked extension" and browse to the unpacked folder.
6. After loading the extension, untick the "Developer Mode" again and return to playing HV

I tried it a few times, seems to work fine.
It should use the same localstorage as the other versions, so there shouldn't be any problems there.

Anyways, the changes are:

Fixed PowerUp Gem icons, they now refer to the new location of statics
Attached File  HV_STAT_5231.ZIP ( 159.58k ) Number of downloads: 189


//Ilirith


anyone can help make it into a chrome tampermonkey version?...
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post Jun 29 2012, 11:39
Post #213
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QUOTE(hentai_fusion @ Jun 29 2012, 13:26) *
anyone can help make it into a chrome tampermonkey version?...

You can't do it. It can be converted into CRX only.
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post Jun 29 2012, 14:11
Post #214
Ilirith



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if anyone got some of the new elemental weapons, can they try and post some of the battle log when using one?

Was thinking that damage tracking might be semi-broken with some of the new elemental weapons.
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post Jun 30 2012, 00:00
Post #215
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I am still unsure about the inventory tabs are they suppose to say _new until you change them or should they change on their own?
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post Jun 30 2012, 05:28
Post #216
Ilirith



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As far as i know, they have always said _new until changed, but i never really used the tagging system until recently, so i can't say for sure if it was always like that
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post Jun 30 2012, 05:33
Post #217
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how do i use this? i have greasemonkey and i dl'd hv stat so how do i make it work?
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post Jul 1 2012, 02:00
Post #218
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QUOTE(PSPhreak @ Jun 29 2012, 20:33) *

how do i use this? i have greasemonkey and i dl'd hv stat so how do i make it work?


QUOTE(Ilirith @ Jun 29 2012, 01:31) *

Fiddled around a bit with the chrome packaging and had some annoyances with getting it to install from a local .crx packed file, so i wasn't able to test if it worked properly.
I went with a zip file instead, which is easily installed as well.

Instructions:

1. Download the Zip
2. Unpack the Zip file somewhere you can find it and won't delete it. ( In your documents, desktop, c: or wherever you wish)
3. Open Chrome and go to [chrome] chrome://extensions
4. Enable Developer Mode by ticking the "Developer Mode" checkbox at the upper right part of the page.
5. Click "Load unpacked extension" and browse to the unpacked folder.
6. After loading the extension, untick the "Developer Mode" again and return to playing HV

I tried it a few times, seems to work fine.
It should use the same localstorage as the other versions, so there shouldn't be any problems there.

Anyways, the changes are:

Fixed PowerUp Gem icons, they now refer to the new location of statics
Attached File  HV_STAT_5231.ZIP ( 159.58k ) Number of downloads: 189


//Ilirith

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post Jul 1 2012, 02:33
Post #219
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i am using ff not chrome
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post Jul 1 2012, 05:21
Post #220
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I found some minor bugs in HV_STAT.users.js.
  1. count quantity of crystals incorrectly when monster dropped one crystal

    line 1763
    CODE
                            if (itemToAdd.match(/(\d){0,2}.?x?.?Crystal of /ig)) {
                                t = parseInt(RegExp.$1);

    Value of 'RegExp.$1' will be null string, then t become NaN.

    Fixed code is
    CODE
                            if (itemToAdd.match(/(\d){0,2}.?x?.?Crystal of /ig)) {
                                t = parseFloat("0" + RegExp.$1);


  2. not weapon but armor proficiency gains displayed in proficiency gain summary

    line 2071 to 2073
    CODE
                a += ", <b>Two-Handed Gain</b>: " + _round.armorProfGain[1].toFixed(2);
                a += ", <b>Dual Wielding Gain</b>: " + _round.armorProfGain[2].toFixed(2);
                a += ", <b>Staff Gain</b>: " + _round.armorProfGain[3].toFixed(2);

    should be
    CODE
                a += ", <b>Two-Handed Gain</b>: " + _round.weapProfGain[1].toFixed(2);
                a += ", <b>Dual Wielding Gain</b>: " + _round.weapProfGain[2].toFixed(2);
                a += ", <b>Staff Gain</b>: " + _round.weapProfGain[3].toFixed(2);
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