Automatic Battle Inventory Restocking- You can now turn on automatic restocking of battle items by hitting the "Auto" button next to the slot on the item screen. The slot will then be refilled from your normal inventory at the end of each normal encounter and battle series.
Note that if you ever run out of a particular item, you have to manually fill the slot and re-enable Auto-Stocking. You will also need to explicity enable it if you ever change what is in the slot.
Magic- Shadow Veil has been tweaked as follows:
-- The base evade boost has been reduced from 10% to 5%
-- The effect of proficiency has been increased. Every ten points of proficiency increases the bonus by 1%, for a 25% evade chance with 200 proficiency.
-- There is now a readout on the status effect for how much your evade chance is increased.
- Haste has been tweaked as follows:
-- The base action speed increase has been reduced from 25 to 20
-- The effect of proficiency has been increased. Every ten points of proficiency increases the bonus by 4, for +100 action speed with 200 proficiency.
-- There is now a readout on the status effect for how much your action speed is increased.
- Rebalanced the Shadow Veil and Haste scrolls to equal a 200-proficiency cast.
- Base offensive magic damage has been increased by about 20%.
- The effect readout on Shield and Barrier now actually includes the effect of equipment proficiency bonuses and penalties.
Interference Changes- Reduced the chance to fail spells outright due to interference.
- Interference now instead applies a penalty on your magical proficiencies:
-- Every point of interference above 25 reduces all effective proficiencies by 0.75% of the base proficiency. Since you can't have negative proficiency, this naturally caps at about 154.8 interference.
-- This also applies for curative and supportive magic, meaning that mage-type and lightly armored builds will have access to stronger heals and buffs than their fridge counterparts. The effect on supportive will be significant due to the way proficiency is applied across all supportive spells, but not so much on curative (25% with 200 prof).
-- This penalty cannot be reduced with Focus.
GUI - You can now hit Spacebar or Enter to continue to the next round of an arena or grindfest.
- Made some tweaks to the stat readouts on the Equipment screen:
-- The first pane should now fit with fonts set to downloadable
-- Compressed the spell stats to one pane
-- "Elemental Bonus" has been corrected to "Spell Damage Bonus" seeing as it doesn't affect normal attacks.
-- Compressed the primary stat readouts somewhat
-- There is now a readout for the "Fighting Style" proc on the third screen.
- Monster types now has a color-coded background around their id/level indicating their strength. Type 1 monsters (normals) are "blank", Type 2 (minibosses) are a slightly darker beige, Type 3 (strong bosses) are orange, Type 4 (legendaries) are red and Type 5/7 are purple. (They also have slightly different border colors but this ended up being almost invisible.)
- Added a readout for the damage stat for the Bleeding Would proc, both on the equip popup and the stat screen.
- Added readouts on the equip popup for the scaled number of turns and damage (if applicable) for all weapon procs.
- There is now an option on the Settings page to use a Custom Local Font, in addition to the HV engine and the downloadable font. This allows you to instruct HV to use a local font installed on your system.
-- You can set the default font-size, font-weight and font-style of the font you wish to use.
-- There is also a fiddle field to adjust the vertical offset of the text. No fonts are created alike, so try to tweak this until the readouts on the vital bars are centered vertically.
-- Also note that the page layout engine was never actually supposed to do this (IMG:[
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style_emoticons/default/smile.gif) so there are likely to be various glitches here and there, depending on the font and font settings you set.
Misc - The "base" spirit point vital (used by spirit restoratives and the Spark of Life trigger) is now correctly computed. It was ignoring spirit points from your karma power.
- Interference and Burden of higher-level equips are no longer scaled down to what you'd find on equips of your own level.
- Mobs no longer have reduced hit points on Cake. The only thing that's different from normal combat-wise is that monster damage is reduced.
- The chance of triggering the effect of the offhand is no longer cut by half, but you still need to get an offhand hit to have the chance to trigger it.
- Fixed a bug that made one-handed proficiency apply for the mainhand weapon when dualwielding. Both weapons should now be affected by dualwield proficiency.