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HentaiVerse 0.2.3 |
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May 15 2009, 13:25
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Tenboro

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0.2.3
Battle Stuff
- Buffs and debuffs are now applied right when they are cast, instead of on the following turn
- Fixed a bug with the order status effects were applied that caused certain status effects to not be calculated until after stuff that used those stats had already been invoked. This included effects that affected the monster's defensive capability (i.e. spells that reduces defense, elemental ratings and evasion), and spells that affected the monster's speed (e.g. slow).
- Fixed a bug where monsters that got more than one round between player actions had status and elemental effects applied more than once
- Fixed a bug where resulting elemental ratings after effects are applied would be capped to at least 1, which would undo some monster weaknesses if the monster was affected by an effect that altered that elemental rating
- Weaken now only reduces the physical strength of the monster. It will now affect physical attacks and physical-based skills, but not magic-based skills. This change is mostly to make some other spells like Sleep and Silence less useless, and will also require some tactics to decide what spells are best to cast on each monster. Futher note: The skill system for monsters is different from that of players, in that they don't have "magic". Monster skills can be either physical or magical in nature. This goes both for normal skills that use MP and special skills that use SP.
- Slightly increased the base duration of Weaken, Blind, Silence, Shield and Barrier
- Increased the effect of proficiency on effect duration
- Magic rating no longer affects effect durations
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May 15 2009, 13:47
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nick321
Group: Gold Star Club
Posts: 1,549
Joined: 24-May 08

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QUOTE(Tenboro @ May 15 2009, 21:25)  - Weaken now only reduces the physical strength of the monster. It will now affect physical attacks and physical-based skills, but not magic-based skills. This change is mostly to make some other spells like Sleep and Silence less useless, and will also require some tactics to decide what spells are best to cast on each monster. Futher note: The skill system for monsters is different from that of players, in that they don't have "magic". Monster skills can be either physical or magical in nature. This goes both for normal skills that use MP and special skills that use SP.
NOOOOOOOOOOOOOOOOOOOOOO! YOU MANIACS YOU BLEW IT UP!?!?!?
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May 15 2009, 14:16
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Cumsprite
Group: Gold Star Club
Posts: 2,057
Joined: 16-August 08

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That's heavy... but, after all, it makes sense.
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May 15 2009, 15:29
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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It makes sense, but until a certain point, you're kind of fucked against magic based mobs.
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May 15 2009, 15:36
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Cumsprite
Group: Gold Star Club
Posts: 2,057
Joined: 16-August 08

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Maybe Tenb. planned to add the magic-equivalent of weaken spell (silence?), or we could just use shell. After all, a magic user monster should me usually more dangerous than a phisical one.
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May 15 2009, 16:01
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jarald
Group: Gold Star Club
Posts: 1,947
Joined: 16-November 06

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Well, I guess I'll pick up a point in Sleep, and start keeping an eye on what mobs don't seem to have their damage reduced by Weaken. A new tweak to the system just means needing to adapt to the changes, and figure out better ways to survive, is all.
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May 15 2009, 16:24
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TheBigR
Group: Gold Star Club
Posts: 4,321
Joined: 29-October 06

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Well with weakness reamed the parties over. 20,000 for a single AP to aquire sleep is something I dont want to spend unless someone can tell me how much equipment is going to be and plan ahead
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May 15 2009, 16:31
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NoNameNoBlame
Group: Gold Star Club
Posts: 7,641
Joined: 20-July 08

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QUOTE(jarald @ May 15 2009, 16:01)  Well, I guess I'll pick up a point in Sleep, and start keeping an eye on what mobs don't seem to have their damage reduced by Weaken. Just consult the bestiary for an overview of monster attack types.
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May 15 2009, 17:38
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Tenboro

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QUOTE(Corvo80 @ May 15 2009, 15:36)  Maybe Tenb. planned to add the magic-equivalent of weaken spell (silence?), or we could just use shell. After all, a magic user monster should me usually more dangerous than a phisical one.
Silence already exists, but there will be a new one that works like Weaken only to magic. Silence isn't really to magic what weaken is to physical attacks, since it blocks both physical and magical based skills. QUOTE(TheBigR @ May 15 2009, 16:24)  Well with weakness reamed the parties over. 20,000 for a single AP to aquire sleep is something I dont want to spend unless someone can tell me how much equipment is going to be and plan ahead
You won't be able to *buy* super-expensive ultra leet weapons, if that's what you fear, at least not from the shop. There will be some baseline weapons available whenever the shop opens (which will be some time after the equipments are added), but nothing high-end, and it won't cost much.
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May 15 2009, 17:42
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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If you are engaged in a battle (grindfest) when the hourly battle comes up, do you lose out on the hourly battle? That just happened to me because I was unable to access the site for about an hour...
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May 15 2009, 17:52
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jarald
Group: Gold Star Club
Posts: 1,947
Joined: 16-November 06

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QUOTE(3d0xp0xy @ May 15 2009, 07:31)  Just consult the bestiary for an overview of monster attack types. I've gotten the impression from Tenboro's posts that elemental monster attacks aren't necessarily magic-based. That being said, the Green Slime's Jiggle attack is magic-based. 4 2 You cast Weaken. 4 3 Weaken procs the effect Weakened on Green Slime. 4 4 Green Slime hits you for 6 damage. 8 2 Green Slime uses Jiggle 8 3 Jiggle hits you for 135 wind damage. 16 6 Effect Weakened on Green Slime has expired. However, Horrible Rape, on the other hand: 2 2 You cast Weaken. 2 3 Weaken procs the effect Weakened on Tentacle Monster. 2 6 Tentacle Monster uses Horrible Rape 2 7 Horrible Rape hits you for 8 dark damage. Seems like Horrible Rape, despite dealing dark damage, has a physical base - Weaken significantly reduced the damage it dealt over what it normally would.
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May 15 2009, 18:51
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Ebil☆Panda
Group: Gold Star Club
Posts: 18,015
Joined: 26-December 05

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i can't help but ask, but is shield even doing anything?
edit: experimented with a whale and peacock
31 1 Effect Shield on yourself has expired. 30 1 Amphibious Sperm Whale hits you for 122 damage. 27 5 Amphibious Sperm Whale hits you for 157 damage. 20 5 Amphibious Sperm Whale hits you for 152 damage. 20 4 Shield procs the effect Shield on yourself. 20 3 You cast Shield.
19 3 Amphibious Sperm Whale crits you for 249 damage. 17 2 Amphibious Sperm Whale hits you for 150 damage. 16 4 Amphibious Sperm Whale crits you for 309 damage. 13 3 Amphibious Sperm Whale hits you for 205 damage. 12 3 Amphibious Sperm Whale hits you for 217 damage. 11 3 Amphibious Sperm Whale crits you for 285 damage. 9 3 Amphibious Sperm Whale hits you for 194 damage. 7 5 Amphibious Sperm Whale crits you for 325 damage. 5 3 Amphibious Sperm Whale hits you for 159 damage. 4 6 Amphibious Sperm Whale hits you for 150 damage. 3 4 Amphibious Sperm Whale crits you for 251 damage. 2 7 Amphibious Sperm Whale hits you for 184 damage. 2 4 Amphibious Sperm Whale hits you for 186 damage. 1 4 Amphibious Sperm Whale hits you for 185 damage.
23 2 Mutant Peacock hits you for 152 damage. 21 2 Mutant Peacock hits you for 168 damage. 19 3 Peck hits you for 261 physical damage. 19 2 Mutant Peacock uses Peck 17 2 Mutant Peacock hits you for 141 damage.
12 2 Effect Shield on yourself has expired.
9 3 Mutant Peacock hits you for 161 damage. 8 3 Mutant Peacock hits you for 170 damage. 7 3 Mutant Peacock hits you for 162 damage. 7 2 Mutant Peacock hits you for 126 damage. 5 3 Peck hits you for 258 physical damage. 3 2 Mutant Peacock uses Peck 3 1 3 Shield procs the effect Shield on yourself. 1 2 You cast Shield.
it's there, but it's doing very little =< wish i saved some of my old battles so i could compare more... just seems that i took far more abuse in that last hourly than i used to
This post has been edited by Ebil☆Panda: May 15 2009, 19:23
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May 15 2009, 19:14
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Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

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QUOTE(Tenboro @ May 15 2009, 07:25)  - Weaken now only reduces the physical strength of the monster. It will now affect physical attacks and physical-based skills, but not magic-based skills. This change is mostly to make some other spells like Sleep and Silence less useless, and will also require some tactics to decide what spells are best to cast on each monster. Futher note: The skill system for monsters is different from that of players, in that they don't have "magic". Monster skills can be either physical or magical in nature. This goes both for normal skills that use MP and special skills that use SP.
The description for Weaken still says "Attacks and Magic"
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May 15 2009, 20:00
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Tenboro

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QUOTE(Ebil☆Panda @ May 15 2009, 18:51)  i can't help but ask, but is shield even doing anything? edit: experimented with a whale and peacock
it's there, but it's doing very little =< wish i saved some of my old battles so i could compare more... just seems that i took far more abuse in that last hourly than i used to
With a supportive magic proficiency of just 9, it won't have that much effect at your level.
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May 15 2009, 20:18
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Tenboro @ May 15 2009, 13:00)  With a supportive magic proficiency of just 9, it won't have that much effect at your level.
You're essentially saying that a level-9 proficiency spell class won't work very well against level-90 monsters? Wouldn't that mean that you have to do a heck of a lot of training to make spell classes that only open up at higher levels (e.g. holy and dark) at all useful? Granted, you tweaked it so that lower proficiencies level more often, but the increment isn't that high.
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May 15 2009, 20:36
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jarald
Group: Gold Star Club
Posts: 1,947
Joined: 16-November 06

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For that sort of training, I'd be inclined to go Grindfest on Easy or Cake. Trips to the healer or using Mana potions and draughts would speed things up, I think.
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May 15 2009, 20:56
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Ebil☆Panda
Group: Gold Star Club
Posts: 18,015
Joined: 26-December 05

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shield probably wouldn't be so bad if i was using it since lvl.40 and it was gaining proficiency that whole time i think i lvled 5 times since the change to the proficiencies ( think), which is about 2 proficiency per level unfortunately, us higher levels are kind of boned since we couldn't train it this whole time (IMG:[ invalid] style_emoticons/default/rolleyes.gif) hey tenb, how bout a proficiency injection for us higher levels? xD
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May 15 2009, 21:33
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Cumsprite
Group: Gold Star Club
Posts: 2,057
Joined: 16-August 08

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Yeah, me too. My level is japanese, so it reads from right to left. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Corvo80: May 15 2009, 21:34
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May 15 2009, 23:34
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Tenboro

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I already gave you a proficiency injection by giving you damn near 100% chance of gaining it every time you cast a relevant spell, provided you're far enough from the cap. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Panuru @ May 15 2009, 20:18)  Wouldn't that mean that you have to do a heck of a lot of training to make spell classes that only open up at higher levels (e.g. holy and dark) at all useful? Granted, you tweaked it so that lower proficiencies level more often, but the increment isn't that high.
Pretty much, yeah. They're powerful, work for them and they'll bring you much joy. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 16 2009, 02:14
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Tenboro @ May 15 2009, 14:34)  I already gave you a proficiency injection by giving you damn near 100% chance of gaining it every time you cast a relevant spell, provided you're far enough from the cap. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Pretty much, yeah. They're powerful, work for them and they'll bring you much joy. (IMG:[ invalid] style_emoticons/default/tongue.gif) You could help us out if you had the Special Auras that we purchase with Hath give us a bonus to Holy and Dark rating... (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Boggyb: May 16 2009, 02:15
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