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> Highest Level Achieved in Arena/Grindfest, How far have you gotten, any strategies?

 
post Apr 23 2009, 03:26
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Awing01



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I've beaten up to graduation just once. Haven't been able to beat "A New Beginning". More recently I've been having a hard time beating schooltastic. As for arena, the furthest I've gotten is round 4... somehow.

What kind of strategies do you use to beat the various arena levels? For me its been pure luck and hoping my attacks land and hoping the monsters don't dodge and using magic until I run out.
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post Apr 23 2009, 04:00
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YoungHickory



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I 've never gotten past the third round.

I suspect the grindfest is kinder to people who have pumped lots of ability points into magic.
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post Apr 23 2009, 04:01
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Ebil☆Panda



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got up to "Then There Were Two", can't beat it tho
and got up to round 12 in grindfest (on easy)

on easy i just smack them to death and heal as i need
on normal i'll use shield if there's a couple of tough monsters, otherwise i stick to healing
on hard i'll use shield on every battle(more often than not, i'll have to cast it twice), sometimes i'll use haste too
can't spam spells since the amount of mp i have sucks

a bit off topic:
HP: 1092
MP: 303
(IMG:[invalid] style_emoticons/default/wink.gif)

current mp costs for my spells

Magic Missile: 32mp
Fireball: 43mp
Flare: 66mp
Inferno: 89mp
Meteor: 150mp
Icestrike: 47mp
Freeze: 71mp
Snowstorm: 94mp
Blizzard: 160mp
Ball Lightning: 75mp
Poison: 24mp
Slow: 29mp
Confuse: 94mp
Cure: 39mp
Haste: 47mp
Shadow Veil: 94mp
Shield: 24mp

it's really no wonder i don't use most of them

anyone else think that the mp costs vs the mp you have is a little out of balance? (currently have int/wis at 70 with 7 mp tanks)
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post Apr 23 2009, 04:59
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Awing01



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Actually I do think that the MP is a bit skewed. I can only use my most powerful attacks twice and I'm done.
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post Apr 23 2009, 05:31
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Kitsune Nagato



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always defeated in 4th round... 3rd round physical only (magic wasted in previous rounds) and spirit ("Crimson Mirage") after 3 missed attacks
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post Apr 23 2009, 06:03
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roflcopt0rz



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QUOTE
anyone else think that the mp costs vs the mp you have is a little out of balance? (currently have int/wis at 70 with 7 mp tanks)


It's not just that. I think all stats have too little of an effect. MP being one of them.

Why does it take so many points of DEX/AGI/etc. just to get something like hit to go up by 1 point?
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post Apr 23 2009, 06:12
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nick321



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I'm at Graduation atm. Took me a bit to get through the previous one though, so I'm going to wait a few levels until I have more spells and stuff before tackling Graduation.

I can get to level 4 on grindfest.
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post Apr 23 2009, 06:21
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Ido013



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QUOTE(nick321 @ Apr 23 2009, 00:12) *

I'm at Graduation atm. Took me a bit to get through the previous one though, so I'm going to wait a few levels until I have more spells and stuff before tackling Graduation.

I can get to level 4 on grindfest.


How can you get the credits to try it often? (・∀・) I've gotten up to Schooltastic but lost on Graduation...now I have to wait until I get another 500 to get my ass handed back to me...try it on easy...

Anyways back on topic, I got up to round 4 with 3 HP left once, it speaks for itself, physical characters is hard to play (for now that is).
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post Apr 23 2009, 06:25
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nick321



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QUOTE(Ido013 @ Apr 23 2009, 14:21) *

How can you get the credits to try it often? (・∀・) I've gotten up to Schooltastic but lost on Graduation...now I have to wait until I get another 500 to get my ass handed back to me...try it on easy...

Anyways back on topic, I got up to round 4 with 3 HP left once, it speaks for itself, physical characters is hard to play (for now that is).


I've got 10K credits atm saved from stuff I uploaded at C75. Mainly because Panda's internet was broken heh.
Also got 200K GP left.


Not much though really compared to others
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post Apr 23 2009, 06:25
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r3dd0ssal



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QUOTE(Ebil☆Panda @ Apr 22 2009, 20:01) *

anyone else think that the mp costs vs the mp you have is a little out of balance? (currently have int/wis at 70 with 7 mp tanks)


QUOTE(roflcopt0rz @ Apr 22 2009, 22:03) *

It's not just that. I think all stats have too little of an effect. MP being one of them.

Why does it take so many points of DEX/AGI/etc. just to get something like hit to go up by 1 point?


Agreed.

I have 15MP tanks and still run out of magic by 3rd round on normal (even when hitting them to death most of the time).

INT: 50
WIS: 46
15 MP tanks.
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post Apr 23 2009, 06:44
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Ido013



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QUOTE
Spawned Monster B: MID=11 (Zombie Cow) LV=9 HP=256 MP=34 SP=3 NA=99 Type=hostile


Is this one of the Bosses? Because this is prune juice otherwise ( ゚д゚ ) On third round, after two WAY too easy fights, Normal difficulty, it cleaned my clocks (゜Д゜)
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post Apr 23 2009, 06:48
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niagatrats



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Up to "Then There Were Two" on the Arena in normal, haven't beaten it yet.
I believe the highest I got in grindfest was round 6 or 7 on normal.

My stats:

HP: 551
MP: 188
SP: 155

Str: 45
dex: 40
agi: 40
end: 43
int: 40
wis: 40

This post has been edited by niagatrats: Apr 23 2009, 06:56
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post Apr 23 2009, 07:22
Post #13
Ido013



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Woot I got my best just now!

0 5 You gain 6 Credits!
10 4 You gain 8.81 EXP!
10 3 You are Victorious!
10 2 Cookie Monster has been defeated.
10 1 You hit Cookie Monster for 28 physical damage.

0 4 Spawned Monster C: MID=9 (Cookie Monster) LV=6 HP=87 MP=26 SP=2 NA=100 Type=hostile
0 3 Spawned Monster B: MID=7 (Scary Ghost) LV=5 HP=92 MP=18 SP=2 NA=99 Type=hostile
0 2 Spawned Monster A: MID=5 (Giant Panda) LV=6 HP=90 MP=22 SP=2 NA=100 Type=hostile
0 1 Initializing Grindfest (Round 4) ...
0 0 Battle Start!

I finished the fight with 1 HP.
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post Apr 23 2009, 07:30
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roflcopt0rz



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Okay, seriously, we need a formula that gives higher hit.

This is ridiculous. I attacked 19 times. I missed 8 of my attacks. There were 3 enemies, and the total number of times they missed me was 8.

How is it possible that the enemies attack more often than me and have a lower miss/hit ratio?

19 5 You gain 7 Credits!
19 4 You gain 10.78 EXP!
19 3 You are Victorious!
19 2 Scary Ghost has been defeated.
19 1 You hit Scary Ghost for 34 physical damage.
18 2 Scary Ghost hits you for 3 damage.
18 1 Scary Ghost dodges your attack.
17 2 Scary Ghost hits you for 1 damage.
17 1 Scary Ghost dodges your attack.
16 2 Scary Ghost hits you for 4 damage.
16 1 Scary Ghost dodges your attack.
15 2 Scary Ghost crits you for 7 damage.
15 1 Scary Ghost dodges your attack.
14 2 Scary Ghost hits you for 4 damage.
14 1 You hit Scary Ghost for 37 physical damage.
13 2 You dodge the attack from Scary Ghost
13 1 You hit Scary Ghost for 34 physical damage.
12 2 Scary Ghost hits you for 5 damage.
12 1 Scary Ghost dodges your attack.
11 3 You dodge the attack from Scary Ghost
11 2 Scary Ghost uses Haunt
11 1 You hit Scary Ghost for 38 physical damage.
10 3 Scary Ghost crits you for 7 damage.
10 2 Tentacle Monster has been defeated.
10 1 You hit Tentacle Monster for 26 physical damage.
9 8 Tentacle Monster hits you for 10 damage.
9 7 Searing Skin hits Tentacle Monster for 4 damage.
9 6 You dodge the attack from Scary Ghost
9 5 Tentacle Monster hits you for 11 damage.
9 4 Searing Skin hits Tentacle Monster for 4 damage.
9 3 Tentacle Monster resists your spell.
9 2 You cast Fireball.
9 1 You gain 0.01 points of fire magic proficiency.
8 7 You dodge the attack from Scary Ghost
8 6 Tentacle Monster hits you for 14 damage.
8 5 Searing Skin hits Tentacle Monster for 4 damage.
8 4 You dodge the attack from Scary Ghost
8 3 Fireball procs the effect Searing Skin on Tentacle Monster.
8 2 Fireball hits Tentacle Monster for 35 fire damage.
8 1 You cast Fireball.
7 5 Tentacle Monster hits you for 12 damage.
7 4 Searing Skin hits Tentacle Monster for 4 damage.
7 3 You dodge the attack from Scary Ghost
7 2 Fireball hits Tentacle Monster for 38 fire damage.
7 1 You cast Fireball.
6 9 Tentacle Monster hits you for 9 damage.
6 8 Searing Skin hits Tentacle Monster for 4 damage.
6 7 Scary Ghost hits you for 1 damage.
6 6 Tentacle Monster hits you for 9 damage.
6 5 Searing Skin hits Tentacle Monster for 4 damage.
6 4 Scary Ghost hits you for 3 damage.
6 3 Fireball procs the effect Searing Skin on Tentacle Monster.
6 2 Fireball blasts Tentacle Monster for 36 fire damage.
6 1 You cast Fireball.
5 4 You dodge the attack from Tentacle Monster
5 3 Scary Ghost hits you for 3 damage.
5 2 Tentacle Monster resists your spell.
5 1 You cast Fireball.
4 5 You dodge the attack from Tentacle Monster
4 4 Haunt hits you for 1 dark damage.
4 3 Scary Ghost uses Haunt
4 2 Rabid Hamster has been defeated.
4 1 You hit Rabid Hamster for 46 physical damage.
3 4 Rabid Hamster hits you for 9 damage.
3 3 Tentacle Monster crits you for 20 damage.
3 2 Scary Ghost hits you for 4 damage.
3 1 You hit Rabid Hamster for 42 physical damage.
2 5 Rabid Hamster hits you for 8 damage.
2 4 Horrible Rape hits you for 13 dark damage.
2 3 Tentacle Monster uses Horrible Rape
2 2 You dodge the attack from Scary Ghost
2 1 You hit Rabid Hamster for 37 physical damage.
1 4 Rabid Hamster crits you for 14 damage.
1 3 Tentacle Monster hits you for 9 damage.
1 2 Scary Ghost hits you for 2 damage.
1 1 Rabid Hamster dodges your attack.
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post Apr 23 2009, 08:54
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Tenboro

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QUOTE(Ebil☆Panda @ Apr 23 2009, 04:01) *

anyone else think that the mp costs vs the mp you have is a little out of balance? (currently have int/wis at 70 with 7 mp tanks)


Not really. The "wipe out the battlefield" class spells are supposed to cost a lot to fire.

QUOTE(roflcopt0rz @ Apr 23 2009, 06:03) *

It's not just that. I think all stats have too little of an effect. MP being one of them.

Why does it take so many points of DEX/AGI/etc. just to get something like hit to go up by 1 point?


Because otherwise you'd end up with 300% hit chance and 215% evade chance before long.

QUOTE(roflcopt0rz @ Apr 23 2009, 07:30) *

Okay, seriously, we need a formula that gives higher hit.

This is ridiculous. I attacked 19 times. I missed 8 of my attacks. There were 3 enemies, and the total number of times they missed me was 8.

How is it possible that the enemies attack more often than me and have a lower miss/hit ratio?


Actually monsters only have 75% base hit chance vs player's 90%.

For typical lvl 50-ish stats...

Simulating 1000000 hits with hit=97% crit=12% evade=11%...
Array
(
[hit] => 739507
[crit] => 120076
[miss] => 140417
)

String of bad luck != something wrong with the system.
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post Apr 23 2009, 14:20
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Awing01



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QUOTE(Ido013 @ Apr 23 2009, 00:44) *

Is this one of the Bosses? Because this is prune juice otherwise ( ゚д゚ ) On third round, after two WAY too easy fights, Normal difficulty, it cleaned my clocks (゜Д゜)


No sure if i would call that a boss, but its more like one of your high level monsters. Zombie cows pwn you too quickly. You get MOOed to death.
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post Apr 23 2009, 15:01
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Ebil☆Panda



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QUOTE(Tenboro @ Apr 23 2009, 02:54) *

Not really. The "wipe out the battlefield" class spells are supposed to cost a lot to fire.

i know they're supposed to be expensive (IMG:[invalid] style_emoticons/default/rolleyes.gif) but i've never played a game where my AOE spell cost me half(or more than half in the case of blizzard) of my mp per casting
i suppose we could throw all of our exp into int/wis, but would anybody be able to survive with their hp and everything else being as low as they'd end up? (IMG:[invalid] style_emoticons/default/huh.gif)
even if i only used single spells, i'd be out of mp by the 2nd or 3rd round
the amount we have is fine for quick single fights with 3 monsters(normal-hard), but isn't enough for much else (IMG:[invalid] style_emoticons/default/sad.gif)


are the weapons and armor going to be able to increase hp/mp?
and i don't suppose you'd boost the tanks a little bit? (IMG:[invalid] style_emoticons/default/rolleyes.gif) shame they cost 1ap for .02 (6mp for my next one and 5mp for the one after)
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post Apr 23 2009, 16:13
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Tenboro

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QUOTE(Ebil☆Panda @ Apr 23 2009, 15:01) *

i know they're supposed to be expensive (IMG:[invalid] style_emoticons/default/rolleyes.gif) but i've never played a game where my AOE spell cost me half(or more than half in the case of blizzard) of my mp per casting
i suppose we could throw all of our exp into int/wis, but would anybody be able to survive with their hp and everything else being as low as they'd end up? (IMG:[invalid] style_emoticons/default/huh.gif)
even if i only used single spells, i'd be out of mp by the 2nd or 3rd round
the amount we have is fine for quick single fights with 3 monsters(normal-hard), but isn't enough for much else (IMG:[invalid] style_emoticons/default/sad.gif)


Well, if I were to make it so they cost less MP I'd also make it so they do less damage, as the MP cost is balanced against that compared to the other offensive skills. I'm planning on having a look at base MP scaling compared with the other stats, but the actual percentage of "base" is unlikely to change significantly for the AoEs.

QUOTE
are the weapons and armor going to be able to increase hp/mp?


Possibly. Probably, even.

QUOTE
and i don't suppose you'd boost the tanks a little bit? (IMG:[invalid] style_emoticons/default/rolleyes.gif) shame they cost 1ap for .02 (6mp for my next one and 5mp for the one after)


Tanks are already pretty powerful relative to the other abilities, but they may still receive a tweak.
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post Apr 23 2009, 16:49
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Tank tweak would be amazing. For us low level players, tank boosts are pretty weak, i.e. 5 Hp tanks gives me an extra 27 HP and 5 MP tanks would only give me extra 8 MP based on the additive nature of the tanks.
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post Apr 23 2009, 18:01
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Grindfest, I got to Lv. 5 once... but then Konata showed up.

Arena, I beat And Then There Were Two, but out of absolute luck.

As far as tanks are concerned, at my current HP, they don't do much, but since it's based on base HP, all I have to do is wait and train END more. Though if boosts are in mind, I won't object.
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