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> HentaiVerse 0.78, Crude Onyx Patch of Balance

 
post Dec 16 2013, 13:03
Post #1
Tenboro

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清く正しく


Equipment

- You can now give custom names to equipment that has had its potency maxed. Do this from the forge, under the upgrade or enchantment tabs.
-- The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.
-- You can remove a custom name by renaming to blank or the same as the original name.
-- Attaching equipment to a MoogleMail will automatically remove the custom name.

- Tweaked some drop ranges to better fit the pre-0.77 ones, and made the highest-end gear slightly less reliant on DwD/TT&T.

- Item Worlds are now significantly shorter, but the monsters start out with "normal" damage and scale up twice as fast.

- Shade Arcanist gear now provides an INT/WIS bonus instead of the additional resist.

Lottery

- Equipment generated by the Lottery should now always be Legendary or Peerless.

- Added buttons on the lottery page to paginate to next and today's lottery.

Misc

- A full reset button was added to the ability screen. This will completely reset your ability and mastery point assignments.
-- There is a significant cost for using this, which depends on your level. The cost is 100C, increasing to 100C per level above 50 plus 400C per level above 100.

- Fixed a display problem for MoogleMail attachments.

- Internal improvements for handling of the caching of the active equipment set, the unlock for the OFC, recipient username lookup in MoogleMail, and training states.

- Fixed an issue where monster spells could not be absorbed if it initially rolled a resist (which would be ignored in favor of the partial resist mechanics).

- Added missing Attack Speed readout on monster screen.

- Random battles can now be triggered every thirty minutes, but the number of daily battles is limited to 24.

- Corrected various tooltips and descriptions.

- Fixed an issue where the option to use energy drinks out of battle could be permanently grayed out.

- Fixed one issue where you could temporarily lock your user by attempting to specify an invalid page.


0.78.1 - 2014-02-08

- Rested stamina usage was decreased by 0.01/round (to 0.04) while normal stamina usage was increased by 0.01/round (to 0.02).

- Stamina now replenishes at a constant rate regardless of whether a player is in battle or not (though it won't actually "tick" until after a battle series has ended). Regeneration was increased from 20/day to 24/day (1 per hour).


0.78.2 - 2014-02-16

- Fixed a bug with PFUDOR difficulty where the monster speed bonus was accidentally applied to players as well.
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post Dec 16 2013, 13:05
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FLCLocust



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WOOHOO
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post Dec 16 2013, 13:05
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m118w11



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QUOTE(Tenboro @ Dec 16 2013, 13:03) *

Equipment
- You can now give custom names to equipment that has had its potency maxed. Do this from the forge, under the upgrade or enchantment tabs.

Cool, Awesome Sword of Awesomeness incoming
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post Dec 16 2013, 13:06
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PeerlessPoi



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yooooooooooooooo
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post Dec 16 2013, 13:06
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gc00018



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Thanks, Tenb! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 16 2013, 13:07
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Ichy



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Nooo my red text (IMG:[invalid] style_emoticons/default/cry.gif)
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post Dec 16 2013, 13:08
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alphines



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suddenly understand why IW monsters activated my SoL unusually frequently (IMG:[invalid] style_emoticons/default/sad.gif)
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post Dec 16 2013, 13:09
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Zero Angel



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QUOTE(Ichy @ Dec 16 2013, 19:07) *

Nooo my red text (IMG:[invalid] style_emoticons/default/cry.gif)


Well well well, we got a logic error right here. (IMG:[invalid] style_emoticons/default/laugh.gif)

This is why the red shouldn't be used lightly lol.
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post Dec 16 2013, 13:11
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Teana Lanster



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WOW HOHOHO HOHOWOWOWO WOWOHOHOHO
XMas Time
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post Dec 16 2013, 13:11
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VriskaSerket



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QUOTE(Tenboro @ Dec 16 2013, 11:03) *

- You can now give custom names to equipment that has had its potency maxed.


my Imagination, where are you?

QUOTE(Tenboro @ Dec 16 2013, 11:03) *

- Fixed a display problem for MoogleMail attachments.

Great thanks for that!

This post has been edited by VriskaSerket: Dec 16 2013, 13:13
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post Dec 16 2013, 13:12
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Wraithtouch



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Thanks!
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post Dec 16 2013, 13:18
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elda88



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QUOTE(Tenboro @ Dec 16 2013, 19:03) *

- You can now give custom names to equipment that has had its potency maxed. Do this from the forge, under the upgrade or enchantment tabs.
-- The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.
-- You can remove a custom name by renaming to blank or the same as the original name.

So a maxed equip can be renamed infinitely?

Cmon, ppl! Show off your naming creativity!

QUOTE(Tenboro @ Dec 16 2013, 19:03) *

- Shade Arcanist gear now provides an INT/WIS bonus instead of the additional resist.

Good for anyone who wants to be a Melee and a spellcastor at the same time.

This post has been edited by hujan86: Dec 16 2013, 13:18
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post Dec 16 2013, 13:18
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cruelsion



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smallest update i've ever experienced so far >.<
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post Dec 16 2013, 13:21
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Colman



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Arcanist become good for hybrid player?
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post Dec 16 2013, 13:21
Post #15
Ichy



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QUOTE(Rei-Tenshi @ Dec 16 2013, 13:09) *

This is why the red shouldn't be used lightly lol.

(IMG:[s14.directupload.net] http://s14.directupload.net/images/131216/omwx8vg7.jpg)

On a more serious note. Can we hunt for Xmas goods again? (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 16 2013, 13:25
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Amaduyu Mitsumi



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Hand Sonic Version 5!

Overall a pleasant patch. Fit the Xmas atmosphere quite well actually, since there should be less flaming in this thread. Just look at the number of posts 20 minutes after the patch kicked in. (IMG:[invalid] style_emoticons/default/laugh.gif)

Btw, 120k for abilities and mastery slots (but basically mastery slots only) reset. AND individual ability reset cost is still 0. Yay.



Edit:
>No more extra resist on Arcanist
Good bye my dream High Block and High Resist Arcanist set. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Kagoromo: Dec 16 2013, 13:27
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post Dec 16 2013, 13:26
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Daodaodaidai



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Time to try the patch changes !
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post Dec 16 2013, 13:31
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Zero Angel



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QUOTE(Ichy @ Dec 16 2013, 19:21) *


Hey, that's a perfectly legit red truth. (IMG:[invalid] style_emoticons/default/smile.gif)


On a different note, any bets on how long before some no-name starts a spam thread with a title like "What did you name your equipments" ? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 16 2013, 13:34
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Amaduyu Mitsumi



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Also, this is awesome.

QUOTE(Tenboro @ Dec 16 2013, 18:03) *

- Item Worlds are now significantly shorter, but the monsters start out with "normal" damage and scale up twice as fast.

198 pre-patch to 74 rounds for the force shield in my sig.


But why is the Currently equipped tab in the IW removed?

This post has been edited by Kagoromo: Dec 16 2013, 13:35
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post Dec 16 2013, 13:36
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time to test new ponies estoc (IMG:[invalid] style_emoticons/default/duck.gif)
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