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> Forging Thread, Let's crack that formula!

 
post May 23 2013, 03:03
Post #1
skillchip



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Please post things as follows:

Level
Equip being forged
PXP(0) if the item has been leveled if possible
Stat being forged
Forgings before -> after
Stat before forging
Stat after forging

Thanks,
With enough points this should be solvable.
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post May 23 2013, 06:21
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Teana Lanster



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I think it should be okay whatever the equipment used and the stat to be forged?

Er, just use a trash to forge, hope this can help.

The base value is using the most updated Equipment compare to find out, I will still give the value scaled with my level.

Here the equipment to be forged.
http://hentaiverse.org/pages/showequip.php...;key=d19eddc798

Forging stat is the Deprecating Proficiency

Level : 414

Unforged PXP(0) = 285

Original
Attached ImageAttached Image

1 lv Forged
Attached ImageAttached Image

2 lv Forged
Attached ImageAttached Image

3 lv Forged
Attached ImageAttached Image

4 lv Forged
Attached ImageAttached Image

5 lv Forged
Attached ImageAttached Image

6 lv Forged
Attached ImageAttached Image

7 lv Forged
Attached ImageAttached Image

8 lv Forged
Attached ImageAttached Image

9 lv Forged
Attached ImageAttached Image

10 lv Forged
Attached ImageAttached Image


If further forged require, I still have mat up to 20LV




Just something not related this post but don't down where can put.

I know rescaling the forging incline to light forging which aim to encourage low level to forge eqiups.
Saying first level gain 2.X % with a slowly decrease and come to less than 1% after some levels.

However what is the reason changing the CAP of forging?
(0.75 cap at 100% for ADB/MDB and 40% for others)
I think it is supposed to be the same cap but in different scale... (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 23 2013, 15:29
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skillchip



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Yeah, same cap would be nice, BUT tenboro's wordings are not always that direct:

-- Essentially, early upgrades are worth more than later ones. The non-upgraded forge max is about the same, but the upgraded forge max was reduced.

Two different subjects here: upgrade rate, and upgrade cap, but wording appears to mix the two
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post May 23 2013, 21:30
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skillchip



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Honestly every step between 0-50/100 would make the curve be good enough, but right now i need a 50/100 point
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post May 24 2013, 05:56
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Teana Lanster



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QUOTE(skillchip @ May 23 2013, 19:30) *

Honestly every step between 0-50/100 would make the curve be good enough, but right now i need a 50/100 point


I will help if I got a good enough power leg of slaughter (IMG:[invalid] style_emoticons/default/laugh.gif)

But tbh it will be done in the last patch, in current patch, I even don't want to forge more than 50 times for the ADB.
I believe the scale is... (IMG:[invalid] style_emoticons/default/mellow.gif)
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post May 24 2013, 06:04
Post #6
skillchip



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Currently looks like:
for 100/100 forges: 1.48x base instead of 2x
for 50/50 forges: 1.36x base compared to 1.4x for 40 forges

This post has been edited by skillchip: May 25 2013, 01:45
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post May 24 2013, 16:55
Post #7
Tenboro

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Turns out the formulas were correct, but the thing that chose which formula to use based on the number of upgrades wasn't, so it ended up using the one for base 25 upgrades for both.

Should be fixed now.
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post May 24 2013, 20:08
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QUOTE(Tenboro @ May 24 2013, 09:55) *

Turns out the formulas were correct, but the thing that chose which formula to use based on the number of upgrades wasn't, so it ended up using the one for base 25 upgrades for both.

Should be fixed now.

My maxed staff magic damage seems more or less exactly the same as before 0.76. Was that the intent? I assume that you also meant to make 40/40 upgrade levels pre-patch be equal to 50/50 upgrades post patch. That's about what the numbers look like to me.

Thanks for investigating this.

edit:
QUOTE(skillchip @ May 23 2013, 23:04) *
for 50/50 forges: 1.36x base compared to 1.4x for 40 forges

Yeah, like that I meant.

This post has been edited by hitokiri84: May 24 2013, 20:11
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post May 24 2013, 22:29
Post #9
skillchip



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QUOTE(Tenboro @ May 24 2013, 14:55) *

Turns out the formulas were correct, but the thing that chose which formula to use based on the number of upgrades wasn't, so it ended up using the one for base 25 upgrades for both.

Should be fixed now.


Maybe just g8ve us the formulas so we can verify?
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post May 24 2013, 22:51
Post #10
Tenboro

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QUOTE(skillchip @ May 24 2013, 22:29) *

Maybe just g8ve us the formulas so we can verify?


Where's the fun in that?
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post May 24 2013, 22:57
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Oh, I wondered why you guys don't just ask Tenb. It turns out he likes watching you all dance.
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post May 24 2013, 23:14
Post #12
skillchip



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QUOTE(Tenboro @ May 24 2013, 20:51) *

Where's the fun in that?


Where is the fun in trying to find how broke something is when the info we get is flawed
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post May 25 2013, 01:45
Post #13
skillchip



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100/100 forging gives ~1.675x compared to 2x before
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post May 26 2013, 03:15
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FAhentai



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QUOTE(skillchip @ May 25 2013, 09:45) *

100/100 forging gives ~1.675x compared to 2x before

great, that is just great, my estoc is so shit now. 23 base damage lose (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 26 2013, 06:01
Post #15
skillchip



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QUOTE(fa怪叔叔 @ May 26 2013, 01:15) *

great, that is just great, my estoc is so shit now. 23 base damage lose (IMG:[invalid] style_emoticons/default/cry.gif)


At least you will get most of the mats back!
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post Jun 11 2013, 18:34
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Did you find a formula (or at least a regression?)

Kind of annoying when I can't calculate if a new equipment is better than my current forged ones.
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post Jun 11 2013, 19:13
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QUOTE(hitokiri84 @ Jun 11 2013, 16:34) *

Did you find a formula (or at least a regression?)

Kind of annoying when I can't calculate if a new equipment is better than my current forged ones.


No data, no conclusion.

With the increasement of every 1 or 10 level, a regression can be work out no matter liner or not. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 17 2013, 06:19
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Best I can do for now. I'm interested in this stuff if anyone has learned more.

Crude Cotton Gloves of the Windwalker - Wind Mitigation
Level Proficiency Gain % Increase
Level Cumulative
0 18.26
1 18.6 0.34 1.862% 1.862%
2 18.92 0.32 1.752% 3.614%
3 19.2 0.28 1.533% 5.148%
4 19.47 0.27 1.479% 6.627%
5 19.72 0.25 1.369% 7.996%
6 19.95 0.23 1.260% 9.255%
7 20.17 0.22 1.205% 10.460%
8 20.37 0.2 1.095% 11.555%
9 20.57 0.2 1.095% 12.651%
10 20.75 0.18 0.986% 13.636%
11 20.93 0.18 0.986% 14.622%
12 21.09 0.16 0.876% 15.498%
13 21.25 0.16 0.876% 16.375%
14 21.41 0.16 0.876% 17.251%
15 21.55 0.14 0.767% 18.018%
16 21.69 0.14 0.767% 18.784%
17 21.83 0.14 0.767% 19.551%
18 21.96 0.13 0.712% 20.263%
19 22.09 0.13 0.712% 20.975%
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post Jun 21 2013, 03:30
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skillchip



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QUOTE(eramosat @ Jun 17 2013, 04:19) *

Best I can do for now. I'm interested in this stuff if anyone has learned more.

Crude Cotton Gloves of the Windwalker - Wind Mitigation
Level Proficiency Gain % Increase
Level Cumulative
0 18.26
1 18.6 0.34 1.862% 1.862%
2 18.92 0.32 1.752% 3.614%
3 19.2 0.28 1.533% 5.148%
4 19.47 0.27 1.479% 6.627%
5 19.72 0.25 1.369% 7.996%
6 19.95 0.23 1.260% 9.255%
7 20.17 0.22 1.205% 10.460%
8 20.37 0.2 1.095% 11.555%
9 20.57 0.2 1.095% 12.651%
10 20.75 0.18 0.986% 13.636%
11 20.93 0.18 0.986% 14.622%
12 21.09 0.16 0.876% 15.498%
13 21.25 0.16 0.876% 16.375%
14 21.41 0.16 0.876% 17.251%
15 21.55 0.14 0.767% 18.018%
16 21.69 0.14 0.767% 18.784%
17 21.83 0.14 0.767% 19.551%
18 21.96 0.13 0.712% 20.263%
19 22.09 0.13 0.712% 20.975%


RAWR

And thanks for the post (and trying to be helpful). I don't think you took quality out, so your numbers are a bit off but I did that in my spreadsheet, so correct me if I was wrong in this assumption. Below is what I have so far.

CODE

1    0.017963407
2    0.035926814
3    0.052257184
4    0.066954517
5    0.080018813
6    0.093083109
7    0.104514367
8    0.117578663
9    0.127376885
10    0.137175107
    
1    0.018888889
2    0.036666667
3    0.052222222
4    0.067222222
5    0.081111111
6    0.093888889
7    0.106111111
8    0.117222222
9    0.128333333
10    0.138333333
11    0.148333333
12    0.157222222
13    0.166111111
14    0.175
15    0.182777778
16    0.190555556
17    0.198333333
18    0.205555556
19    0.212777778
    
39    0.321645303
50    0.354


I'm at a standstill with it currently (busy), if anyone would like to pick it up.
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post Jun 21 2013, 13:41
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gc00018



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QUOTE(eramosat @ Jun 17 2013, 04:19) *

Best I can do for now. I'm interested in this stuff if anyone has learned more.

Crude Cotton Gloves of the Windwalker - Wind Mitigation
Level Proficiency Gain % Increase
Level Cumulative
0 18.26
1 18.6 0.34 1.862% 1.862%
2 18.92 0.32 1.752% 3.614%
3 19.2 0.28 1.533% 5.148%
4 19.47 0.27 1.479% 6.627%
5 19.72 0.25 1.369% 7.996%
6 19.95 0.23 1.260% 9.255%
7 20.17 0.22 1.205% 10.460%
8 20.37 0.2 1.095% 11.555%
9 20.57 0.2 1.095% 12.651%
10 20.75 0.18 0.986% 13.636%
11 20.93 0.18 0.986% 14.622%
12 21.09 0.16 0.876% 15.498%
13 21.25 0.16 0.876% 16.375%
14 21.41 0.16 0.876% 17.251%
15 21.55 0.14 0.767% 18.018%
16 21.69 0.14 0.767% 18.784%
17 21.83 0.14 0.767% 19.551%
18 21.96 0.13 0.712% 20.263%
19 22.09 0.13 0.712% 20.975%


As an amateur, I can only make a regress for approximate calculating. (IMG:[invalid] style_emoticons/default/cry.gif)

Cumulative Increasement= 0.19927 * LN((Forge Level) + 9.97069) - 0.45826


To figure out the ture formula, WE NEED GREAT (づ ̄3 ̄)づ SKILLCHIP o((>ω< ))o!


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