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> HentaiVerse 0.74, This thread always had a description.

 
post Feb 23 2013, 14:33
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Tenboro

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0.74.0 - 2013-02-23

Action Speed Revamp

- Base Action Speed is now fixed at 100 time units. That is, it is no longer affected by Agility. This change affects both players and monsters, and means that you should no longer see a large speed disparity at higher levels.
-- Note that Action Speed is still affected by certain effects (like Haste/Slow) and the weapon Swift Strike potency.

- Base Time Units/Action is now calculated as minmax(20, 10000 / action speed, 500) - action speed includes applied effects, but action-specific speed modifiers like Swift Strike could potentially reduce it further.

- Monster initiative (how many time units until first attack) is now random between 0.01 and 1.00 its attack speed, compared to a fixed 0.5 before.

- Effect duration as well as heal- and damage-over-time ticks have been partially decoupled from the round counter, and now tick every 100 time units, independent of speed-affecting effects and actual action time.

- Monster agility now instead grants a small (/100) bonus to evade.

Equipment

- Daggers and Wakizashi now have an innate bonus to Attack Speed. They can also drop in the new "of Swiftness" variant that further increases this bonus.
-- Note that this potentially stacks with the Swift Strike potency.

- Weapons that do Soul damage (old ethereals) will now have the Void damage type instead. Implicitly, they also gain the Void Strike ability.
-- Note that if this is a potency level 10 weapon, it will still have Hollowforged, even though it technically does nothing.

- Burden reduction was removed as a heavy armor proficiency bonus.

- Shield Armor was retired.

- Plate Armor no longer drops in elemental suffix variants.

- The first round of Armor Prefixes were added. Similar to Weapon Prefixes, these are rare variants of armor that provide a small bonus over the plain variants.
-- Cloth Armor drops as Charged (+cast speed) and Frugal (+mana conservation)
-- Light Armor drops as Agile (+attack speed) and Reinforced (+crush/slash/pierce specific mitigation)
-- Heavy Armor drop as Shielding (+block) and Mithril (-20% burden)
-- Buckler and Kite Shields can drop as Agile, Reinforced and Mithril, while Tower can drop as Reinforced and Mithril.
-- All armor types that do not drop with elemental suffixes (all except cotton/leather) can drop as Ruby (+fire resist), Cobalt (+cold resist), Amber (+elec resist) and Jade (+wind resist) variants.

(Note that to avoid confusion, whatever equipment remained with the ancient Mithril and Ruby equipment level indicating names were renamed.)

Buffs and Scrolls

- The scroll version and normal version of a spell can no longer be active at the same time.
-- If a scroll is used for a spell that uses innate arcana, the autocast is disabled until the scroll expires.

- Protection (normal) was changed to be a +25% increase in equipment armor bonuses to a straight +25% physical/magical mitigation boost.

- Protection (scroll) was increased to a +50% physical/magical mitigation boost.

- Haste (normal) was reduced to +25% action speed.

- Shadow Veil (scroll) was increased to +30% evade.

Monster Lab

- Chaos damage upgrade for monsters was reduced from 5% per tick to 2.5% per tick.

- A new Chaos Upgrade, Swiftness, was added to the Monster Lab. This increases a monster's attack speed by 2.5% per level.

Monster Mitigation, Part 1

- Monsters now use the player mitigation forumula for physical mitigation. Meaning, it doesn't increase as fast at higher levels, and caps at 80.

- The damage factor for Great Cleave and Shatter Strike were reduced.

(Changes for magic damage will follow in a future patch.)

Misc

- You can now set a CoD on MoogleMails with Hath attachments.

- Arcane Blow (basic staff melee attack) is now the sum of base physical and magical attack damage. (changed from phys + mag / 2)

- RiddleMaster appearance was tweaked. It will appear less often on average, but at less predictable intervals.

- Some of the early arenas were dropped, others had slight adjustment to round count and monster composition.

- Snowflake's Home for Abandoned Ponies (a subsidiary of Snowflake's Shrine) now accepts unwanted ponies in exchange for a random binding and 1-3 random high-grade materials.
-- Don't think too much about it if she gives you leather. And make sure to try the lasagna, it's to neigh for.


0.74.1 - 2013-02-24

- Skill cooldowns are back to being tied to player turns.

- Innate Arcana now consumes mana based on the duration of your last turn.

- Haste (cast) was changed back to +50%, while Haste (scroll) was increased to +75%.
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post Feb 23 2013, 14:35
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PeerlessPoi



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Shield Armor was retired.
....
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post Feb 23 2013, 14:36
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lltt013



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Abandoned Ponies become useful again (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 23 2013, 14:36
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RagingHeart



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Shield Armor was retired.
OMG (IMG:[invalid] style_emoticons/default/blink.gif)
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post Feb 23 2013, 14:38
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teddy.bear



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Exquisite Ruby Gossamer Pants of the Heaven-sent
Interesting new item, just tried playing an arena with my heavy set, was very painful. I think with the action speed change I will need more agility to stay alive with the high level monsters.
Overall looks interesting will go try it out some more
Thanks for the patch.
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post Feb 23 2013, 14:39
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Herp in your Derp



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I was wondering why my burden suddenly jumped from 40ish to 68 (IMG:[invalid] style_emoticons/default/sad.gif)
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post Feb 23 2013, 14:39
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roadgray



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Bug: Ponies don't disappear when shrined.
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post Feb 23 2013, 14:40
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sigo8



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That gap on the arena page.

Also seeing pony on the shrine page is going to get annoying fast.

This post has been edited by sigo8: Feb 23 2013, 14:41
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post Feb 23 2013, 14:41
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Mindflayer88



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The shrine accepts Ponies but doesn't use them making it possible to offer them again and again. (I hate myself for telling you).
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post Feb 23 2013, 14:42
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Teana Lanster



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Really a big big change.
Need to feel about it for days.
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post Feb 23 2013, 14:42
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Herp in your Derp



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QUOTE(sigo8 @ Feb 23 2013, 12:40) *

That gap on the arena page.

Also seeing pony on the shrine page is going to get annoying fast.

I hate to think about those who have collected every single one (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 23 2013, 14:43
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lltt013



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There is a big problem on Ponies.
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post Feb 23 2013, 14:43
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prettynwpu



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HV become a NEW game again?(Why I use again?)

Shield Armor was retired. ?
Shield Armor will be put in museums?

- Protection (normal) was changed to be a straight +25% physical/magical mitigation boost.
Very good

- Chaos damage upgrade for monsters was reduced from 5% per tick to 2.5% per tick.
-Yahoo! very well
- A new Chaos Upgrade, Swiftness, was added to the Monster Lab. This increases a monster's attack speed by 2.5% per level.
NOOOOO!!!!

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post Feb 23 2013, 14:43
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ChosenUno



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I like the pony home.

Got over 10 slaughter bindings and a shitload of HG wood and other things. Woot.
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post Feb 23 2013, 14:44
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Ichy



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Got a white screen while shrining ponies.

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post Feb 23 2013, 14:45
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Autocorrelator



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Heavies are dead.
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post Feb 23 2013, 14:47
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Ichy



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Hmm? Im safe to reduce my Agility back to 1 now? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 23 2013, 14:48
Post #18
Tenboro

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QUOTE(roadgray @ Feb 23 2013, 13:39) *

Bug: Ponies don't disappear when shrined.


Thanks. Now to ban some people..
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post Feb 23 2013, 14:49
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holy_demon



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It seems that the era of Light Armor has begun....
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post Feb 23 2013, 14:50
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xmagus



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Oh boy, can't you just foresee the massive amount of ragequitting we'll be seeing?

1. Scroll + Spell was the only way I could get enough speed (and evade) to finish higher rounds of GF/IW. Now I will potentially be spending a great deal of time grinding my armours, weapons, etc. just to get to the point when I can actually finish them at high difficulties. Or getting the new armours and weapons so that I can get the speed back. Well, this should be interesting...

2. Retiring Shield Armour is potentially a short-sighted thing to do. What will replace it? Now there will only be Plate and Power. Even with the Shielding variant, it, well, doesn't make sense that the block increases only when using a Shield.

3. OK, guess I just have to play and see.
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