QUOTE(Tenboro @ Jan 20 2013, 00:56)
The Forge
- A new (default) tab was added to the Forge menu that only shows the currently equipped items.
nice
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- Natural Void weapons (post-patch Ethereal and Hollowforged) now automatically gain an additional unique Void Strike effect.
-- This does NOT count towards the enchantment limit, so Natural Void weapons can have a total of three Elemental Strikes.
Post-patch...
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- Burden and Interference now have a higher base, but no longer scale with equipment level.
Post-patch (IMG:[
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style_emoticons/default/smile.gif), still sucks (IMG:[
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style_emoticons/default/sad.gif).
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Magic Changes
- Curative Magic Proficiency has been removed. Curative spells are now instead affected by Supportive Magic Proficiency.
Now add Regen to IA. Please.
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- Penetrated Armor: Now stacks up to three times, -33% physical mitigation per stack. (Changed from outright -100% phys mit.)
Poop
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- The outermost 0.2x damage strike for Two-Handed was removed.
So we can only hit 7 monsters now?
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- Specific mitigations no longer use gear level scaling.
- The forumla for primary stat contributions to Physical Mitigation and Magical Mitigation has changed, and is now 100 * (1 - (1200 / (1200 + STAT1 + STAT2 / 2)))), where STAT1 is end, and STAT2 is str for phys and wis for mag. Hard capped to 80, were you ever to get that high.
- Elemental mitigation bonuses from auras were removed.
So much mit lost
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- Difficulty modifiers for effective level for calculation of monster ranges were adjusted, and are now (starting with Hard) +5/10/20/30/50/75/100.
-- Note that this is added to YOUR level before being plugged into the calculation.
Frith will be happy
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- Aura Slots were removed. There are no longer any arbitrary limitations to how many auras can be active.
Do I have to reset my tree to get the 3 points back?