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> HV Character Simulator, For HV 0.7.3 | Updated to v 0.1.2 on 29/1/2013

 
post Dec 30 2012, 06:42
Post #1
losernyeo



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HVsim v 0.1.2 for HV 0.7.3


HVsim is.. surprise! An HV character simulator.
The primary motivation behind this tool is to preview your stats with new gear that you want to buy but have not yet obtained.

I would like people to put in as many of their current equipment sets as possible and see if the stats are accurate.
Most of it is somewhat tested, with the notable exception of block chance with shield armor.
Please, try as hard as you can to break it!

If you have any questions or anything is unclear, please see if your concerns are addressed in the help section (in the app itself) before posting about it.
This is my first attempt at DHTML, so it is poorly optimized. Any comments in that regard are welcome as well.

Quick shoutout to varst and skillchip for being my gurus for this project.

P.S. If it says it needs to update and wipes your remembered equipment, you can just click on the slot and it will still have remembered the raw stats. You can then just click equip again.

[94.242.229.145] HV Simulator v0.1.2 - Beta


Upcoming changes:
  • Specific damage type distributions.
  • Melee scoring.
  • Popup for equipment stats in the equipment lists.
  • I still need help with my cross-site scripting problem! Is there any way around having to ask tenb for CORS permissions if I want to accept equipment links for equipment input?
Bugfixes in progress:
  • No bugs currently reported.
Changelog:
Currently supported browsers: Chrome21+, FF16+
Don't be afraid of the sketchy IP, it's hosted on my H@H rented seedbox and I didn't bother to get a domain for it XD

v 0.1.2
--------
Updated several formulas for HV 0.7.3
Removed curative proficiency.
Added counter-resist.
Added Arcane Blow as a 2nd fighting style feature for staves.
Multi-elemental strike not yet implemented - will be fixed with no version change.

v 0.1.1
--------
Split the equipment tab into the statistics and equipment tab.
Added combat metrics to the statistics tab.
Added shards to the equipment tab.
Added active abilities to the abilities box.

v 0.1.0
--------
First Beta Release!


This post has been edited by losernyeo: Jan 29 2013, 22:58
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post Dec 30 2012, 07:12
Post #2
Lement



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Equips should probably accept links for ease of use.
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post Dec 30 2012, 07:56
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fishinsea



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Suggestions:

-Equipment links, or a description of how to input equipment data. I don't know what to do with the box.
-Merge the red stats with the grey ones, you can find your effective stats in the side panel so it seems redundant.
-Downgrade auras in case of misclick, very minor influence though.

This post has been edited by fishinsea: Dec 30 2012, 07:58
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post Dec 30 2012, 08:10
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losernyeo



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Ok, I'll work on the equipment links. You mean putting in the URL of an equip instead of copypasta on the stats right?

There is a help section that tells you how to use the box. Is that unclear? At any rate the input box doesn't need to be that big so I'll add tooltips.

By red and grey stats you mean in the attributes panel? They are separate so you can edit them without pasting in your character screen if you want. Not sure what you mean about the auras.
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post Dec 30 2012, 09:30
Post #5
fishinsea



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Maybe it's just me, took a bunch of tries but figured it out; I thought you only copy the stats inside the box.

As for the aura, I was using ipad so yeah, sorry about that >.<
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post Dec 30 2012, 10:39
Post #6
varst



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QUOTE(losernyeo @ Dec 30 2012, 12:42) *

Currently suggested changes:
  • Allow equipment to be input with links. Might be tricky because of cross-site scripting issues.


Yea sorry about that. I probably don't know how in the hell I can find a way to do that on excel (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 30 2012, 10:46
Post #7
losernyeo



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QUOTE(varst @ Dec 30 2012, 02:39) *
Yea sorry about that. I probably don't know how in the hell I can find a way to do that on excel (IMG:[invalid] style_emoticons/default/tongue.gif)


It works in excel because the limitations on XMLhttprequest are browser-enforced.

As far as I can tell there's two options for JS.

1.) Load the URL in an invisible iFrame and use execCommand to copy/paste the stats from there. But I can't get execCommand working and browser clipboard access is normally a horrible idea. And execCommand is sucky for cross-browser applications anyway.

2.) Get Tenboro to give my app permission so I can use CORS for XMLhttprequest. Which I'm loathe to ask for because I don't even have a permanent host for the thing. Or a domain, for that matter.

If anyone can help me with this, it would be great. I'd like to stay within native JS if possible, but if there's an easy way with jQuery or something I'm open to that as well.

This post has been edited by losernyeo: Dec 30 2012, 10:52
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post Dec 30 2012, 16:55
Post #8
kjeron



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Noticed a few things so far:
Missing Soul EDB.
Magical Critical Chance isn't calculated correctly, it looks like equipment is reducing it, rather than increasing it, or interference is decreasing it by way to much.
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post Dec 30 2012, 17:25
Post #9
Evil Scorpio



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An interesting thing. Good work, bro, keep it up. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Dec 30 2012, 21:04
Post #10
losernyeo



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QUOTE(kjeron @ Dec 30 2012, 08:55) *

Noticed a few things so far:
Missing Soul EDB.
Magical Critical Chance isn't calculated correctly, it looks like equipment is reducing it, rather than increasing it, or interference is decreasing it by way to much.


Aha, forgot about soul. I left it out on purpose thinking there aren't any soul EDB prefixes/suffixes but then there's astral, isn't there.

It's probably the interference for magic crit chance - I'll look at it.

Edit: Magic crit fixed.

This post has been edited by losernyeo: Dec 30 2012, 22:51
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post Dec 30 2012, 23:14
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kjeron



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QUOTE(losernyeo @ Dec 30 2012, 14:04) *

It's probably the interference for magic crit chance - I'll look at it.
Edit: Ok... I can't really see anything wrong with the mcrit formula. Can you post your equipment, indigo aura level, cloth prof, int, wis and character level at time of check, and what the mcrit is supposed to come out to be?


Here's an Arcanist set to show the progression as Inference changes:
Head
Body
Arms
Legs
Feet
Total INT: 241
Total WIS: 243
Level 210
Indigo 3
Godslayer Title
None of the equipment has INT/WIS, so everything but interference stays the same as pieces are removed.
With all Five:
Interference: 12.2
Character Page: 13% mag Crit
Character Sim: 0% mag Crit

Without Head:
Interference: 9.8
Character Page: 13.8% mag Crit
Character Sim: 1% mag Crit

Without Head & Body:
Interference: 6.7
Character Page: 14.9% mag Crit
Character Sim: 6.1% mag Crit

Without Head, Body, & Arms:
Interference: 4.3
Character Page: 15.7% mag Crit
Character Sim: 10.1% mag Crit

Without Head, Body, Arms, & Legs:
Interference: 1.8
Character Page: 16.6% mag Crit
Character Sim: 14.2% mag Crit

Naked:
Interference: 0
Character Page: 17.2% mag Crit
Character Sim: 17.2% mag Crit

Edit: Looks like you fixed it while I was gathering this.

This post has been edited by kjeron: Dec 30 2012, 23:17
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post Dec 31 2012, 00:29
Post #12
sigo8



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I can't get the character screen copy & paste to work, when I try all the stats become NaN.
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post Dec 31 2012, 01:59
Post #13
losernyeo



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What browser are you using? Just copy and paste the entire character screen (just hit ctrl+a then ctrl+c), don't just highlight the part that there are stats for.
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post Dec 31 2012, 02:03
Post #14
sigo8



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QUOTE(losernyeo @ Dec 30 2012, 15:59) *

What browser are you using? Just copy and paste the entire character screen (just hit ctrl+a then ctrl+c), don't just highlight the part that there are stats for.

That's what I did.

Firefox 17.0.1
Scriptish 0.1.7

This post has been edited by sigo8: Dec 31 2012, 02:03
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post Dec 31 2012, 02:44
Post #15
losernyeo



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This is not a user script, so scriptish/greasemonkey doesn't matter.

That's odd, it works fine on my firefox 17.0.1. Do you have any plugins that affect javascript? Paste the entire output of what you are putting into the box please.
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post Dec 31 2012, 03:48
Post #16
sigo8



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QUOTE(losernyeo @ Dec 30 2012, 16:44) *

This is not a user script, so scriptish/greasemonkey doesn't matter.

That's odd, it works fine on my firefox 17.0.1. Do you have any plugins that affect javascript? Paste the entire output of what you are putting into the box please.

lol, I realized that after posting.
Only Scriptish (tried with scripts disabled), NoScript (whitelisted, so shouldn't be doing any thing), and Firebug

It get my level and title right, but attributes and proficiency are NaN

Edit: I tried deleting all the blank lines and that worked.

CODE

Health points
health
9858 / 14590
Magic points
magic
1437 / 1480
Spirit points
spirit
827 / 827
Level 257
Godslayer
Difficulty
Hard
Credits
4,631
Current exp
87,449,342
To next level
20,231,198
Stamina: 99
    [Stamina: Great. You receive a 50% EXP/Credit Bonus and inflict 25% more damage.]
Unassigned exp
15,404,774
Unspent points
Ability
    
0
Aura
    
0
Character
Character
Battle
Bazaar
Primary attributes
Strength
    
277
    
+186
    
+15
        
0
        
16,422,717
Dexterity
    
277
    
+128
    
+11
        
0
        
16,422,717
Agility
    
277
    
+47
    
+12
        
0
        
16,422,717
Endurance
    
276
    
+207
    
+11
        
0
        
15,825,102
Intelligence
    
276
    
+9
    
+10
        
0
        
15,825,102
Wisdom
    
276
    
+8
    
+15
        
0
        
15,825,102
        
15,404,774
Equipment proficiency
One-handed
    
80.96
Two-handed
    
257.00
Dual wielding
    
199.46
Staff
    
15.89
Cloth armor
    
19.18
Light armor
    
149.45
Heavy armor
    
256.14
Magic proficiency
Elemental
    
10.55
Divine
    
4.52
Forbidden
    
8.31
Spiritual
    
6.42
Deprecating
    
107.24
Supportive
    
235.09
Curative
    
207.85
Derived attributes
Base health
    
5569.0
    
Health regen
    
118.9
Base magic
    
565.0
    
Magic regen
    
17.0
Base spirit
    
316.0
    
Spirit regen
    
4.9
Action speed
    
211.9
    
Overcharge
    
280.0
Statistics
Fighting Style
Two-Handed
Mainhand Damage Type
Void
Offhand Damage Type
N/A
Physical Attack
3173.3 base damage
120.9 % hit chance
32.2 % crit chance
Magical Attack
889 base damage
98 % hit chance
0 % crit chance
135 % mana cost
Damage Mitigation
73.2 % physical
61.4 % magical
Avoidance
7 % evade
0 % block
27.3 % parry
12 % resist
Compromise
71.6 interference
47.8 burden
Primary Attributes
Strength
    
478
Dexterity
    
416
Agility
    
336
Endurance
    
494
Intelligence
    
295
Wisdom
    
299
Damage Mitigations
Crushing
    
32.1 %
Slashing
    
45.0 %
Piercing
    
46.4 %
Fire
    
12.0 %
Cold
    
11.0 %
Elec
    
39.4 %
Wind
    
12.0 %
Holy
    
None
Dark
    
None
Soul
    
6.0 %
Void
    
None
Spell Damage Bonus
Fire
    
None
Cold
    
None
Elec
    
None
Wind
    
None
Holy
    
None
Dark
    
None
Soul
    
None
Void
    
None
Effective Proficiency
One-handed
    
81.0
Two-handed
    
257.0
Dual wielding
    
199.5
Staff
    
15.9
Cloth armor
    
19.2
Light armor
    
149.5
Heavy armor
    
256.1
Elemental
    
10.6
Divine
    
4.5
Forbidden
    
8.3
Deprecating
    
107.2
Supportive
    
235.1
Curative
    
207.9
Spiritual
    
6.4
Proc Chances
Penetrated Armor
24 % on mainhand hit
Lasts for 7 turns
Domino Strike
80 % on mainhand hit


This post has been edited by sigo8: Dec 31 2012, 04:05
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post Dec 31 2012, 04:28
Post #17
losernyeo



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The problem was that your character screen spacing was a little different from what I have. Perhaps you have some plugins that alter the layout of the screen. At any rate I have fixed it, it should work for you now.
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post Dec 31 2012, 04:53
Post #18
sigo8



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QUOTE(losernyeo @ Dec 30 2012, 18:28) *

The problem was that your character screen spacing was a little different from what I have. Perhaps you have some plugins that alter the layout of the screen. At any rate I have fixed it, it should work for you now.

Thanks!
But now I found a similar problem with equips.
CODE

Superior Plate Helmet of Protection
Heavy Armor     Level 0     0 / 299
Physical Mitigation
+11.80
%
Magical Mitigation
+6.53
%
Burden
+16.65
Interference
+14.12
Damage Mitigations
Crushing
+3.86
Slashing
+6.06
Piercing
+8.26
Primary Attributes
Strength
+16.70
Endurance
+26.54
Upgrades and Enchantments
None
Current Owner: sigo8
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post Dec 31 2012, 05:22
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losernyeo



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You seem to have a lot of newlines for some reason.

Anyway it should work now.

I suspect equipment procs also don't work for you. Try to paste something with a bleeding wound and a vampire/banshee/ilithid if you can, so I can pre-emptively fix it lol.
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post Dec 31 2012, 05:32
Post #20
sigo8



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QUOTE(losernyeo @ Dec 30 2012, 19:22) *

You seem to have a lot of newlines for some reason.

Anyway it should work now.

I suspect equipment procs also don't work for you. Try to paste something with a bleeding wound and a vampire/banshee/ilithid if you can, so I can pre-emptively fix it lol.

CODE

Fair Axe of the Vampire
One-handed Weapon     Level 0     0 / 213
Bleeding Wound: 14% chance - 2 turns / 12% DOT
Siphon Health: 12% chance - 67.7 points
+413 Slashing Damage
Attack Accuracy
+12.26
%
Attack Critical
+1.95
%
Burden
+15.98
Interference
+6.73
Primary Attributes
Strength
+28.16
Upgrades and Enchantments
None
Current Owner: System
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