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HV Character Simulator, For HV 0.7.3 | Updated to v 0.1.2 on 29/1/2013 |
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Dec 30 2012, 06:42
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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HVsim v 0.1.2 for HV 0.7.3 HVsim is.. surprise! An HV character simulator. The primary motivation behind this tool is to preview your stats with new gear that you want to buy but have not yet obtained. I would like people to put in as many of their current equipment sets as possible and see if the stats are accurate. Most of it is somewhat tested, with the notable exception of block chance with shield armor. Please, try as hard as you can to break it! If you have any questions or anything is unclear, please see if your concerns are addressed in the help section (in the app itself) before posting about it.This is my first attempt at DHTML, so it is poorly optimized. Any comments in that regard are welcome as well. Quick shoutout to varst and skillchip for being my gurus for this project. P.S. If it says it needs to update and wipes your remembered equipment, you can just click on the slot and it will still have remembered the raw stats. You can then just click equip again. [94.242.229.145] HV Simulator v0.1.2 - BetaUpcoming changes:- Specific damage type distributions.
- Melee scoring.
- Popup for equipment stats in the equipment lists.
- I still need help with my cross-site scripting problem! Is there any way around having to ask tenb for CORS permissions if I want to accept equipment links for equipment input?
Bugfixes in progress:- No bugs currently reported.
Changelog:Currently supported browsers: Chrome21+, FF16+ Don't be afraid of the sketchy IP, it's hosted on my H@H rented seedbox and I didn't bother to get a domain for it XD
v 0.1.2 -------- Updated several formulas for HV 0.7.3 Removed curative proficiency. Added counter-resist. Added Arcane Blow as a 2nd fighting style feature for staves. Multi-elemental strike not yet implemented - will be fixed with no version change.
v 0.1.1 -------- Split the equipment tab into the statistics and equipment tab. Added combat metrics to the statistics tab. Added shards to the equipment tab. Added active abilities to the abilities box.
v 0.1.0 -------- First Beta Release! This post has been edited by losernyeo: Jan 29 2013, 22:58
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Dec 30 2012, 07:12
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Equips should probably accept links for ease of use.
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Dec 30 2012, 07:56
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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Suggestions:
-Equipment links, or a description of how to input equipment data. I don't know what to do with the box. -Merge the red stats with the grey ones, you can find your effective stats in the side panel so it seems redundant. -Downgrade auras in case of misclick, very minor influence though.
This post has been edited by fishinsea: Dec 30 2012, 07:58
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Dec 30 2012, 08:10
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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Ok, I'll work on the equipment links. You mean putting in the URL of an equip instead of copypasta on the stats right?
There is a help section that tells you how to use the box. Is that unclear? At any rate the input box doesn't need to be that big so I'll add tooltips.
By red and grey stats you mean in the attributes panel? They are separate so you can edit them without pasting in your character screen if you want. Not sure what you mean about the auras.
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Dec 30 2012, 09:30
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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Maybe it's just me, took a bunch of tries but figured it out; I thought you only copy the stats inside the box.
As for the aura, I was using ipad so yeah, sorry about that >.<
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Dec 30 2012, 10:39
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(losernyeo @ Dec 30 2012, 12:42)  Currently suggested changes:- Allow equipment to be input with links. Might be tricky because of cross-site scripting issues.
Yea sorry about that. I probably don't know how in the hell I can find a way to do that on excel (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Dec 30 2012, 10:46
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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QUOTE(varst @ Dec 30 2012, 02:39)  Yea sorry about that. I probably don't know how in the hell I can find a way to do that on excel (IMG:[ invalid] style_emoticons/default/tongue.gif) It works in excel because the limitations on XMLhttprequest are browser-enforced. As far as I can tell there's two options for JS. 1.) Load the URL in an invisible iFrame and use execCommand to copy/paste the stats from there. But I can't get execCommand working and browser clipboard access is normally a horrible idea. And execCommand is sucky for cross-browser applications anyway. 2.) Get Tenboro to give my app permission so I can use CORS for XMLhttprequest. Which I'm loathe to ask for because I don't even have a permanent host for the thing. Or a domain, for that matter. If anyone can help me with this, it would be great. I'd like to stay within native JS if possible, but if there's an easy way with jQuery or something I'm open to that as well. This post has been edited by losernyeo: Dec 30 2012, 10:52
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Dec 30 2012, 16:55
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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Noticed a few things so far: Missing Soul EDB. Magical Critical Chance isn't calculated correctly, it looks like equipment is reducing it, rather than increasing it, or interference is decreasing it by way to much.
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Dec 30 2012, 21:04
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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QUOTE(kjeron @ Dec 30 2012, 08:55)  Noticed a few things so far: Missing Soul EDB. Magical Critical Chance isn't calculated correctly, it looks like equipment is reducing it, rather than increasing it, or interference is decreasing it by way to much.
Aha, forgot about soul. I left it out on purpose thinking there aren't any soul EDB prefixes/suffixes but then there's astral, isn't there. It's probably the interference for magic crit chance - I'll look at it. Edit: Magic crit fixed. This post has been edited by losernyeo: Dec 30 2012, 22:51
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Dec 30 2012, 23:14
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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QUOTE(losernyeo @ Dec 30 2012, 14:04)  It's probably the interference for magic crit chance - I'll look at it. Edit: Ok... I can't really see anything wrong with the mcrit formula. Can you post your equipment, indigo aura level, cloth prof, int, wis and character level at time of check, and what the mcrit is supposed to come out to be?
Here's an Arcanist set to show the progression as Inference changes: HeadBodyArmsLegsFeetTotal INT: 241 Total WIS: 243 Level 210 Indigo 3 Godslayer Title None of the equipment has INT/WIS, so everything but interference stays the same as pieces are removed. With all Five: Interference: 12.2 Character Page: 13% mag Crit Character Sim: 0% mag Crit Without Head: Interference: 9.8 Character Page: 13.8% mag Crit Character Sim: 1% mag Crit Without Head & Body: Interference: 6.7 Character Page: 14.9% mag Crit Character Sim: 6.1% mag Crit Without Head, Body, & Arms: Interference: 4.3 Character Page: 15.7% mag Crit Character Sim: 10.1% mag Crit Without Head, Body, Arms, & Legs: Interference: 1.8 Character Page: 16.6% mag Crit Character Sim: 14.2% mag Crit Naked: Interference: 0 Character Page: 17.2% mag Crit Character Sim: 17.2% mag Crit Edit: Looks like you fixed it while I was gathering this. This post has been edited by kjeron: Dec 30 2012, 23:17
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Dec 31 2012, 00:29
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sigo8
Group: Gold Star Club
Posts: 3,624
Joined: 9-November 11

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I can't get the character screen copy & paste to work, when I try all the stats become NaN.
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Dec 31 2012, 01:59
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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What browser are you using? Just copy and paste the entire character screen (just hit ctrl+a then ctrl+c), don't just highlight the part that there are stats for.
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Dec 31 2012, 02:03
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sigo8
Group: Gold Star Club
Posts: 3,624
Joined: 9-November 11

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QUOTE(losernyeo @ Dec 30 2012, 15:59)  What browser are you using? Just copy and paste the entire character screen (just hit ctrl+a then ctrl+c), don't just highlight the part that there are stats for.
That's what I did. Firefox 17.0.1 Scriptish 0.1.7 This post has been edited by sigo8: Dec 31 2012, 02:03
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Dec 31 2012, 02:44
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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This is not a user script, so scriptish/greasemonkey doesn't matter.
That's odd, it works fine on my firefox 17.0.1. Do you have any plugins that affect javascript? Paste the entire output of what you are putting into the box please.
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Dec 31 2012, 03:48
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sigo8
Group: Gold Star Club
Posts: 3,624
Joined: 9-November 11

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QUOTE(losernyeo @ Dec 30 2012, 16:44)  This is not a user script, so scriptish/greasemonkey doesn't matter.
That's odd, it works fine on my firefox 17.0.1. Do you have any plugins that affect javascript? Paste the entire output of what you are putting into the box please.
lol, I realized that after posting. Only Scriptish (tried with scripts disabled), NoScript (whitelisted, so shouldn't be doing any thing), and Firebug It get my level and title right, but attributes and proficiency are NaN Edit: I tried deleting all the blank lines and that worked. CODE Health points health 9858 / 14590 Magic points magic 1437 / 1480 Spirit points spirit 827 / 827 Level 257 Godslayer Difficulty Hard Credits 4,631 Current exp 87,449,342 To next level 20,231,198 Stamina: 99 [Stamina: Great. You receive a 50% EXP/Credit Bonus and inflict 25% more damage.] Unassigned exp 15,404,774 Unspent points Ability 0 Aura 0 Character Character Battle Bazaar Primary attributes Strength 277 +186 +15 0 16,422,717 Dexterity 277 +128 +11 0 16,422,717 Agility 277 +47 +12 0 16,422,717 Endurance 276 +207 +11 0 15,825,102 Intelligence 276 +9 +10 0 15,825,102 Wisdom 276 +8 +15 0 15,825,102 15,404,774 Equipment proficiency One-handed 80.96 Two-handed 257.00 Dual wielding 199.46 Staff 15.89 Cloth armor 19.18 Light armor 149.45 Heavy armor 256.14 Magic proficiency Elemental 10.55 Divine 4.52 Forbidden 8.31 Spiritual 6.42 Deprecating 107.24 Supportive 235.09 Curative 207.85 Derived attributes Base health 5569.0 Health regen 118.9 Base magic 565.0 Magic regen 17.0 Base spirit 316.0 Spirit regen 4.9 Action speed 211.9 Overcharge 280.0 Statistics Fighting Style Two-Handed Mainhand Damage Type Void Offhand Damage Type N/A Physical Attack 3173.3 base damage 120.9 % hit chance 32.2 % crit chance Magical Attack 889 base damage 98 % hit chance 0 % crit chance 135 % mana cost Damage Mitigation 73.2 % physical 61.4 % magical Avoidance 7 % evade 0 % block 27.3 % parry 12 % resist Compromise 71.6 interference 47.8 burden Primary Attributes Strength 478 Dexterity 416 Agility 336 Endurance 494 Intelligence 295 Wisdom 299 Damage Mitigations Crushing 32.1 % Slashing 45.0 % Piercing 46.4 % Fire 12.0 % Cold 11.0 % Elec 39.4 % Wind 12.0 % Holy None Dark None Soul 6.0 % Void None Spell Damage Bonus Fire None Cold None Elec None Wind None Holy None Dark None Soul None Void None Effective Proficiency One-handed 81.0 Two-handed 257.0 Dual wielding 199.5 Staff 15.9 Cloth armor 19.2 Light armor 149.5 Heavy armor 256.1 Elemental 10.6 Divine 4.5 Forbidden 8.3 Deprecating 107.2 Supportive 235.1 Curative 207.9 Spiritual 6.4 Proc Chances Penetrated Armor 24 % on mainhand hit Lasts for 7 turns Domino Strike 80 % on mainhand hit
This post has been edited by sigo8: Dec 31 2012, 04:05
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Dec 31 2012, 04:28
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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The problem was that your character screen spacing was a little different from what I have. Perhaps you have some plugins that alter the layout of the screen. At any rate I have fixed it, it should work for you now.
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Dec 31 2012, 04:53
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sigo8
Group: Gold Star Club
Posts: 3,624
Joined: 9-November 11

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QUOTE(losernyeo @ Dec 30 2012, 18:28)  The problem was that your character screen spacing was a little different from what I have. Perhaps you have some plugins that alter the layout of the screen. At any rate I have fixed it, it should work for you now.
Thanks! But now I found a similar problem with equips. CODE Superior Plate Helmet of Protection Heavy Armor Level 0 0 / 299 Physical Mitigation +11.80 % Magical Mitigation +6.53 % Burden +16.65 Interference +14.12 Damage Mitigations Crushing +3.86 Slashing +6.06 Piercing +8.26 Primary Attributes Strength +16.70 Endurance +26.54 Upgrades and Enchantments None Current Owner: sigo8
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Dec 31 2012, 05:22
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losernyeo
Group: Gold Star Club
Posts: 340
Joined: 6-April 12

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You seem to have a lot of newlines for some reason.
Anyway it should work now.
I suspect equipment procs also don't work for you. Try to paste something with a bleeding wound and a vampire/banshee/ilithid if you can, so I can pre-emptively fix it lol.
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Dec 31 2012, 05:32
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sigo8
Group: Gold Star Club
Posts: 3,624
Joined: 9-November 11

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QUOTE(losernyeo @ Dec 30 2012, 19:22)  You seem to have a lot of newlines for some reason.
Anyway it should work now.
I suspect equipment procs also don't work for you. Try to paste something with a bleeding wound and a vampire/banshee/ilithid if you can, so I can pre-emptively fix it lol.
CODE Fair Axe of the Vampire One-handed Weapon Level 0 0 / 213 Bleeding Wound: 14% chance - 2 turns / 12% DOT Siphon Health: 12% chance - 67.7 points +413 Slashing Damage Attack Accuracy +12.26 % Attack Critical +1.95 % Burden +15.98 Interference +6.73 Primary Attributes Strength +28.16 Upgrades and Enchantments None Current Owner: System
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