Battle Changes
- GrindFest and CrysFest have been combined back into one credit-nerfed battle mode with the following properties: -- Monsters do not directly drop credits -- For every monster kill, there is both the usual chance of a normal drop as well as an equal chance of a crystal drop with the same crystal bonuses from the old CrysFest -- Stamina is consumed at the normal rate
- The scaling between player level and monster level has changed. You will now start facing higher-level monsters earlier at <200, but there is no longer a level 200 precipice where you suddenly start facing the very highest monsters.
Credit Tweaks
- Equipment sell value was increased back from 1/10 to 1/5, but the factor for having a higher quality was reduced somewhat.
- The cumulative cost to max Adept Learner was dropped from about 40 million to about 6 million
- The cumulative cost to max Scavenger was dropped from about 62 million to about 34 million
- The bazaar value of common ("boss") trophies was halved
- Minimum buy price for crystals in the bazaar was lowered.
Hath Perks
- The "Penny Pincher" series of hath perks were refunded and removed.
- Added the hath perks "Tokenizer II" and "Tokenizer III". They do what you would expect.
- Added the hath perk "Postage Paid", which will remove the postage fee for sending messages and attachments through MoogleMail.
Misc
- The display for Hath in MoogleMail now properly rounds down to the nearest whole Hath.
- Remaining Healing Tokens and associated functionality was removed from the game.
- Higher-tier healing potions now heal less per turn, but last much longer.
- The Spelunker training which was no longer good for anything was refunded and removed.
- Two of the pony images that could be hard to make out were replaced.
0.72.1 - 2012-12-19
- Difficulty now adds a constant value to your effective level for purposes of calculating the allowed PowerLevel range for custom monsters. -- Starting from Hard, this constant is +5, +10, +15, +20, +30, +40 and +50, respectively.
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